Saturday, November 28, 2015

Mega Man 3 in Unreal 4 is Looking Better and Better



Handré De Jager's Mega Man 3 Unreal Engine 4 project continues onward unabated. A new video published this weekend shows off even more of Gemini Man's stage, including a fight with the 'ol narcissist himself. Various weapons and even Rush Adapters have been implemented, too! It's worth a watch.

De Jager hopes to release a fully playable demo before the end of the year. It might turn into a fully-fledged fan-game, but right now he's just having fun experimenting with Unreal 4.

19 comments:

  1. What I wanted mm legacy collection to be.

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    1. Except with slightly better animation and modeling. Right?

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  2. Smash4's MegaMan design should be used going forward for any 3D MM game : )
    This isn't bad at all. I'd have alot of feedback regarding the models and animation, but yeah, very nice.

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    1. I'd love to hear it so that I can improve it. Right now it looks good to me but but when you work on something like this almost every day focusing on all sorts of stuff you kinda lose perspective of some things. I won't be adopting the smash bros model because I'm a mega man fan, not a smash bros fan and i don't like the weird mechanical embellishments they added to his design. But if your feedback goes beyond that specific, subjective issue, it'd be a big help.

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  3. This is random and off topic but the fall of the Mega Man franchise kinda perfectly coincides with the rise of the Street Fighter series, I say this because I think RnR3 was the last MM title that actually took some considerable development for the console it was released on.

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  4. This guy works fast... with maybe 2-3 other guys he could probably remake the whole game in a year.

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  5. too much flash for me. liked the shadows and animations. rockman looks like walking instead of running. overall very good job. can't wait for finished game.

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  6. Anyone else screaming "SEARCH SNAKE!!" at their screen while watching that?

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  7. No I'm screaming, Fix your Mega Man model!!

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    1. A lot of people still have issues with the Mega Man model after I've already made a lot of changes on it in response to feedback. I really want to make it as good as I can but without specific details on what you don't like about it I really can't do much because to me it looks fine right now.

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    2. Ok for the animation, maybe have a whiplash effect on the forward and back swing of the limbs. Fully animating the frames makes it look slow and as if gliding across the platforms, maybe cut a few key frames, and position the ark of the steps to align with that. I really don't know, I'm not an animator.

      I don't know what to say about the model (I can't put my finger on it) it does look off, but keep in mind these are very minor gripes. The game is not super badly animated (it seems to have good squash effects), and it doesn't contain abhorrent models, at least to my knowledge. In my opinion at least, the game looks awesome, especially by an indie developer. Very impressive. I also agree that it doesn't have to look like Smash Mega Man to look good.

      P.S Happy you went with MM3 ; )

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    3. Thanks a lot for the comments! Seeing as I am a professional 3D modeler and animator I gotta say the fact that so many people don't like the models and animations do make me feel like a complete failure because I'm terrible at everything else in my life lol! But thanks for getting into some specifics, I will definitely keep these points in mind when revisiting Mega Man himself. This has been a bit of a slow week and I'm no longer that optimistic about a demo before the end of the year, but perhaps January. Also perhaps I'll make some videos focusing on very specific stuff like just on the Mega Man model and other things people have issues with and make adjustments on feedback like over the course of a few days uploading something every day or something. I really want to make as many people as possible happy with it

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    4. You are a very and I mean very good modeler and animator, thing is, very small things stand out nowadays to a lot of people, just cause the standards are raised so high.

      I think people tend to come off as saying this is really bad looking when in actuality it is most likely small things that make the issues seem more than they are.

      I think BC Direct's comment below is actually really spot on, just a slight forward lean to the run would make things look a lot better in that regard.

      For another example I think the model looks really good, thing is, from that distance people don't really get a chance to appreciate its details. Maybe contrast the white of the eyes with the skin tone a little more, as they seem to blend together from a distance, or add an outline around the outer edges of the eye to distinguish it more. I think the reason the no outlined eyes worked for some of the sprites were because of the flat nature of the colors.

      Small things like that could go a long way. You should just experiment and see what works, whilst at the same time taking in feedback. I think you're on a very right track (righter than Capcom haha), some things just could use some polish to bring this project over the top, which I think you are doing anyway so eh keep up the good work and try not to get discouraged.

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    5. Thanks again for the advice and encouragement. I think it's also the fact that this is an existing IP with a ton of fans so that adds to the level of scrutiny, but it's all good I get it. Yeah I think the lack of contrast is partly a lighting thing that I need to fix on that stage, but whatever the exact issue is, I agree it needs to be fixed. There is actually ''eyelash" line on the outer edges of his eyes like in the artwork, but it's almost invisible at that distance. I will see if i can make it even thicker and I think the lighting might also be making it less visible.

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  8. Handre, excellent job with this! I would maybe lean Megaman more forward when he is running. It looks a little wonky that he is running and his top half looks still upright. That may just be me though.

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    1. Cool, I will take a look at that. I think the issue here might be the fact that I'm trying to keep him sorta facing the camera a little bit because in my very first video on this he was totally in profile while running which is more realistic I guess, but people didn't like that because all the sprites in the original face the camera a bit. But I'm going to see what I can do about this.

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    2. I get that. I think the sprites facing camera is a technique that is not adopted well to 3D models. Maybe that's why it's off? Not sure

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  9. yes, you hit nail on the head. That's what it was!

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  10. People don't seem to be big fans of the models, but the fact remains: this is being made by one guy, for fun, and the graphics already look WAY better than Mighty No 9's. Keep up the good work!

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