Monday, April 9, 2018

Mega Man Board Game Developers Share Update on Post-Release Support

Since Jasco Games released Mega Man: The Board game a couple years ago, fans and Kickstarter backers alike have been wondering why there hasn't been any post-release support. Things like new characters, gameplay adjustments and so forth. Today we have some clarity on that front courtesy of Jasco's Luke Butler.

Here's the message Luke posted to the game's Kickstarter page today:

"We here at Jasco Games have received a lot of feedback on the Megaman Board Game, and many fans have questioned why we haven’t released any updates to the game since its release. We have been talking internally about the state of the game and proposed fixes. Our design team decided the issue with the game’s length lies with the board, and this is a component that cannot be easily changed and released for free as a digital file.
But, we want to assure our fans that even with the many new projects we are working on Megaman the board game is something that is frequently discussed and is something we are seeking to adjust. If any of our fans have concerns, comments, questions, or design feedback we’d love to hear it, either message our Facebook page or send an email to"


And there you have it. Now, if you'd like to lend a hand and suggest something you'd like to see from the game – be it any changes, additions or general ideas – go ahead and shoot Luke an e-mail. His info is in the quote above.

On that note, what would you like to see in a hypothetical update?


  1. I will skip it. It is not for me at all.

  2. Keep hearing about every person that has played the board game, complain about how dreadfully long the game takes...Just that alone has steered me from buying.

  3. I house ruled tgat you start with a weapon, we would just roll a D8 to figure out what weapon, and once you beat 2 masters move towards wily.

    Being as all the enemys had figures from the kickstarter we gave them a nerfed trophy roll - spend to reroll X dice. It's shortened the game down to about 2 hours.

  4. I must say, I thought this was a pretty interesting read when it comes to this topic. Liked the material. . . . . Daget77


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