Sunday, September 13, 2015

Mighty No. 9 Special Demo for Backers Now Available


As consolation for the 2016 delay, the Mighty No. 9 Special Demo is now available exclusively to backers. It's a PC demo regardless of the platform you backed. If you have the previous beta/demo, this version should automatically find itself in your Steam library.

If you're not a backer, you can enjoy 16-minutes of gameplay above.

Source: The Outerhaven

36 comments:

  1. Hearing that Mighty number 9 title from the beginning gives me a facepalm already for the voice specially when the narrator spoke. It was like he was reading his scripts.

    The opening Get Ready Stage voice is somewhat sounds like in a racing game.

    Dr. White's VA should've been used on beck's he sounded more feelings to it.

    Beck's voice somewhat like the mm powered up rock. But much worse.

    The way they say that the mighty numbers gone Rouge. It's too corny. Overall the rest VA is great.

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  2. Watched the first few minutes of the video... It really is freaking Mega Man X8...!!

    Seriously. I think I said this two years ago, but everything I'm seeing gameplay-wise reminds me, very clearly, of Mega Man X8. From the way the characters moves to the combat and even the distracting dialogue going on during everything. And if I wanted to play Mega Man X8, I'd jolly well go play Mega Man X8!
    It's also worth noting that Mega Man X8 had the sense to actually pause the game to talk to you instead of trying to put the dialogue into the gameplay itself. Seriously, who's going to pay attention to dialogue boxes when they're busy blasting away at baddies?

    Also, the intro stage heavily reminds me of both Mega Man X/X7 and Mega Man Powered Up. I know this shouldn't surprise me by now, considering how heavily this game "is inspired by" Capcom's games... but this is pretty blatant. I mean, it's a highway... and you're having to run back to the lab. If that doesn't scream "Mega Man X meets Mega Man Powered Up", I don't know what does!

    And lastly, as I also said two years ago, the dash/absorption mechanic is a joke. More often than not, you're just going to end up hurting yourself using it. It's like the gimped Top Spin from Mega Man II on the Game Boy, except you don't have to weaken the enemies first to use it.

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    1. That's why they added voice acting to the game, so you won't have to stop and read the text as you're playing. As controversial as the voice-acting stretch goals were, I am actually happy that they included English VAing for that reason.
      - Dr. Jerk.

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    2. Voice acting in general is just bullshit overhead, especially for a sidescrolling action game. Doesn't matter if it's in a cutscenes or not, its still distracting and kills the flow in the end. Better to cut it out and focus the budget on developing the game.

      Developers of these kinds of games need to realize they shouldn't be trying to make a movie or a compelling narrative before they make a solid game, or ever. Stories in these games work best when used briefly and sparingly to setup big moments in the game, like the beginning, some turning point or rising action in the middle, and the climax or final battle. This is all while recognizing that they're unnecessary for making a unique play experience. Super Castlevania 4, Super Metroid, and even Metroid: Zero Mission are great examples of how these cinematic bells and whistles don't amount to jack shit and drive the price of the game up, without diminishing the quality of games that use cinematic storytelling well, like Ninja Gaiden or Mega Man X.

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  3. Oh sweet, another place to post MN9 hate!

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  4. I think I know what's bugging me about this.

    I absolutely love Freedom Planet, the Not-Sonic indie game like this. But while FP was heavily inspired by Sonic and draws a lot of mechanics from it, it also has it's own identity and unique feel that distinguishes it from its inspiration. This feels like it's just trying to be Megaman again. The READY at the beginning gave me a real sinking feeling in my gut because it was such blatant pandering.

    It's like the uncanny valley. Only instead of feeling uncomfortable due to something looking human but being just enough off to feel wrong. This looks like Megaman, but is just slightly off.

    The game itself looks loads better then the past times we've seen it, but it still feels off. It makes me long for an actual Megaman game even more instead of satisfying the itch.

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    1. It was originally suppose to be a Mega Man game, just not by name, the creator said that if Capcom wanted to license it he'd have no problem calling it Mega Man.

      That said, yes this is blatantly Mega Man, in fact it is more Mega Man-ish than some actual Mega Man games. I'd even go as far to say that this is closer to Mega Man in origin than even the X series. I think wall bounce and dash, hidden upgrades for new abilities and power ups, the character designs, tone, music, story elements, and progression of the X series deviates more from the classic MM games than MN.9 does.

      On my opinion of the game so far, well... Because it is so um... I don't know how to put this "been there done that" kinda feeling it kinda has to impress with execution, and so far the execution is looking kinda bland. The music especially, I find almost every time Mega Man music has some kind of style/or instrumentation to separate each game's music and have it stand out from other games in an experimental way, and they are usually really well done and moody. MN.9 on the other hand...Long story short it sounds like generic techno or something I would expect a Mega Man clone to sound like if it were trying to emulate past Mega Man title's musical style. Also because I'm so familiar with the style of story and atmosphere the game seems to follow, it just makes the experience seem dated and unexciting. All that is left is gameplay, and the same reason I am not hyped for the story and atmosphere applies here, actually apply that to the graphics as well.

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    2. Your entire first paragraph is 100% not true. All Inafune said was that he was open to Capcom publishing the game they were developing: Mighty No. 9. No one was gonna call this game "Mega Man"

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    3. http://wiiudaily.com/2013/10/mighty-no-9-capcom-deal/

      This is just one of the articles on it, I remember seeing it on TMMN the first time but I can't find it easily, you can search more sources yourself.

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    4. In that article, Inafune says if Capcom wanted to publish the game and turn it into a megaman game he would allow that IF the conditions were right. (ie. Retaining full creative control of the game and the rights to the IP... which wouldn't happen because Mega Man is Capcom's IP. So I feel like he's indirectly saying it would be a no-deal).

      What doesn't say is: "It was originally suppose to be a Mega Man game, just not by name"

      (Though I will concede I never knew he would consider rebranding mighty no.9 to a megaman game at all however unrealistic the notion was)

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    5. He touched on that subject in more than that article, he said something about it in kokaku questions and answers, and other various interviews.

      But who cares, someone would have to be the blindest bat this side of the cave to not clearly see that Mighty No. 9 is just a Mega Man game/I.P with a different name. That's not even debatable it is just fact.

      The entire reason MN.9 exists is because Keiji wanted to make and continue the Mega Man franchise outside of Capcom, but couldn't own the rights to it so he did the next best thing and cloned the living hell out of it. I mean how much more Mega Man can MN.9 be? It's not a question of was it suppose to be a Mega Man game just not by name, that is what it is.

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    6. I think your view of the game and mine are different and that's why we can't agree on this. To you this is a Mega Man game with a different name. To me, I see it more like an original game that pays homage to Mega Man (thus it is super similar). And you know, we're not both wrong either considering the way this game has been marketed to its backers and the general public.

      That article you posted can even be interpreted two different ways and it can be backed up by the content in that interview. Inafune said if Capcom wanted to publish MN9 and change it into a Mega Man game he'd consider it which implies you could just change the name to "Mega Man" and you wouldn't have to make too many other changes. He also said on the other hand he wants to make an original game so changing the game into a Mega Man game by publishing with Capcom is one of the downsides to taking a deal like that. (Hence I get the idea that it's more an original game)

      And therein lies our disagreement. He says in the same article that MN9 could be a Mega Man game but he also says that MN9 is an original game.

      Which one is it? An MM copy or a MM homage. We'll just have to wait I guess.

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  5. I am a beta tester so I have played this demo. I'm a major MN9 disliker but I have to be honest with myself and admit that there is indeed improvement made. They could've gone leagues above what they did in terms of improving the stages and their difficulty but hey, they AT LEAST improved it a little bit .... I guess it's better than zip all nothing.

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  6. As someone who has played it, in the beta and now this, I can say I like it. It's a lot of fun. I really don't understand the whining and the hate over it, nor do I care to. You guys can keep on hating, I'm gonna be over here enjoying the game.

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  7. How can I play this? I'm a backer but the last news on the website was from September 8th.

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  8. The narration reminds me of that narrator from Legends 1... All that enunciation. You'd think voice acting would have improved since. I couldn't listen to the whole thing.

    "Once again, the president has declared a country-wide state of emergency." You mean this is nothing new? :P

    Anyway, demo looks okay. There's a few things that are off about it, but seeing as they're only focusing on fixing bugs, I doubt those other things will change.
    - Dr. Jerk.

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  9. The level design in the oil platform is terrible. How is anyone realistically supposed to get past that toppling pillar segment without being a godly megaman player? This isn't accessible to a general audience and it's not going to sell very well upon release.

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  10. "Anyone who backed Mighty No. 9 is eligible to play this special Trial Ver. which will go live on September 15th and last for one month! We will be sending out codes for the Trial Ver. before the actual release on September 15th."

    I haven't received any code yer (just checked my mail) and besides, today's the 14th, so what? Beta Backers got it already I guess?

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  11. I didn't get any code eith~~~ oh wait, Dana banned me a long time ago and I lost everything that I was entitled to for my backing while they kept my money.

    Still looks just as sloppy as the last times we seen this. Only now we can hear the cringe-worthy voice acting more clearly.

    >_>

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    1. Wait. What? Isn't that illegal? Or does Kickstarter have one of those "Whatever happens after the campaign is none of our business" clauses to cover their asses in case something like that exact thing happens?

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    2. If your pledges were surrendered as a result of getting on the bad side of that community manager, that sounds incredibly shady.

      Was there ever any clause in the forum rules about that? I never stopped by the forums enough to notice (in fact I somehow - thankfully - managed to miss the drama entirely).

      I'm very certain I'm getting my $20 worth from the game itself, but if that's a thing, I think there ought to be more noise focused on this specific issue.

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    3. If there was a clause or rule of some sort, they sure hid that shit deep.

      All I remember was being on the forum and seeing her and her white knights saying things like "Beck should be female!" and such, and I simply stated, "Why not just play the Call mode that's going to be included in the final game, if you want to play a female?" or something of that sort.

      Next day I went on the "Beckers" forum, and I was banned.

      And from then on, I had never ever received any of the Kickstarter emails for updates or beta access codes or anything.

      So basically they took my $80 + Canada Shipping charges and ran with it. As well as the other whoever-knows number of people Dana and her scumfuck bastard crew banned.

      And this was before I started seeing more and more of this stupid shit that Mighty No.9 and Comcept had been doing (the multiple extra Crowdfundings for other things like voice acting, DLC, Red Ash as a whole, etc.). At this point, I don't want ANYTHING remotely involving funds or money of mine getting ANYWHERE close to Comcept or Inafune's pockets.
      Until he and his crew issue a public apology for all this shit they've done and continue to do, they can go up and fuck themselves to the end of humankind for all I care.

      I'd honestly rather have another 5 years to this "Mega Drought" than Mighty No,9 even existing, if it was gonna be this shitty.

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    4. As we near release, I feel it's probably time for an organized protest against this kind of behavior - not against Dana herself (she's a done deal and out of the picture), but the very idea that your money is being taken without the promised compensation pretty much entirely by whim. That's shady and an ongoing issue that really needs a spotlight shone on it.

      Yes, I know there was a Gamergate storm over the matter, but Gamergate being Gamergate, I'm not surprised what legitimate complaints got buried under their complete nonsense.

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    5. That's awful Amir. I'm really sorry.

      That said, I do have to really wonder if that is legal to any extent. Isn't it possible you could file a complaint to the Kickstarter site (not the MN9 Kickstarter, just Kickstarter itself) or something?
      - Dr. Jerk.

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    6. I highly agree. If I were a "Becker" (ha ha hah...) and was banned and denied the things I was promised -- whether it be because of a completely reasonable comment like yours, Amir, or because of something stupid I did -- I would raise hell! Whether or not you were banned from the forums should not have any effect on whether or not you get the backer bonuses aside from access to the "Backers-only" forum. Nowhere in any of the documentation did it say "The user waives all rights to their backer content should they be banned from our website", right? Even if Kickstarter can't or won't help you, there's got to be grounds here for some kind of protest and possibly a legal battle.

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    7. Even if there is/was:

      -I live in Canada, so the laws between how it is in the USA and/or Japan are likely very different.
      -I'm sure Comcept has MUCH more powerful lawyers than I can afford to hire.

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    8. No one is saying hire a lawyer. All I'm saying is to contact Kickstarter itself.
      - Dr. Jerk.

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  12. this looks freaking awful

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  13. It updated on my Steam automatically on Friday.

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  14. My god, the voice acting.

    So slow and over-enunciated. No. Was there no producer involved?

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    1. The voices need to be able to be heard above the sound effects and music. Stand-alone they may not be great, but you have to consider the context that you're hearing these in mid-action.

      That said, of the voice samples given when the various English VAs were revealed, there was one who was really hard to understand even without this (No. 4), I really hope the sound engineering team made the voice much clearer to understand in the final product.

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  15. The VA is horrible, game play is redundant and boring, music is too repetitious and the characters are lame. Totally disappointed.

    I will be looking into somehow giving my full-game download away when the time comes.

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  16. Funny thing, most of the Voice Actors are no amateurs. At least Beck voice is Yuri Lowenthal, aka Ben 10.

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  17. The Trial codes have been delayed…since they are still thinking how to distribute the codes…
    OMG they never say it in official news update nor the forum…Someone discover the delay message in the post of the robot design contest LOL

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  18. I honestly don't see why people are complaining about the voices, I've seen far worse voice acting in other games. I think it has become commonplace for people to just complain about everything nowadays no wonder the game companies have trouble making something well received. What were you guys expecting? The nature of this project was born from Capcom's fallacy for pretty much canceling anything Mega Man. People complaining it's too much like Mega Man, then people complaining it's too different make up your minds.

    But for me I plan to get this game, and support it, rather than just complain and nitpick. Furthermore many of the VA's are ones that have had a lot of experience, I don't see the complaints, to me the acting fits the style of the game. The level design doesn't seem that bad either, and I like a lot of the maps I've seen so far.

    I honestly wonder if the lot of the complainers have even played the X or Classic series they should replay them without their nostalgia glasses on they had similar map design styles. This isn't an adventure game did you expect multiple paths or something? 2.5D Action games like these are commonly linear be it flaw or not. Few stray from that path though I can name some that do.

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