Shmupulations has posted a newly translated developer diary from the liner notes of the 1994 Rockman X Alph-Lyla album. Here, Inafune and his team candidly recall the crunch-time that went into the original Mega Man X, offering a small peek at the trials and tribulations of the then highly-anticipated SNES entry.
Here's a small snippet:
"You see, in the Capcom Consumer division, the Rockman series was the most dreaded of the three “instant death” series (along with Ghosts and Goblins and any Disney game). If you were assigned it, you could kiss your freedom goodbye. And now it had come to me… “You can do it!”, I tried to tell myself, “and if it goes well, you’ll reap all the accolades!” Besides, the company pays for meals when you work overtime."
My favorite bit? Inafune's inspiration for the wall kick:
"Wait a second. The wall… kicking the wall… !!! Yes, this could be just the new action I’ve been looking for for Rockman X! When you get pissed you can just kick the wall over and over! This is a revolutionary new system, I’m a geniussssssss!!!!"
Yeah, some of the commentary is a bit exaggerated, but that doesn't take away from how insightful it all is. It's a rare look at the fun and sheer misery that went down during Mega Man X's final hours.
Check it out at Shmupulations!