Today we're rolling out the second of three Mega Man dumps (the first being an early Rockman X5 build). This time it's not a beta or a prototype. What we have here is a debug version of Mega Man Legends 2.... and it's pretty neat.
The content of the game is exactly the same as the final Japanese version, but with all the debug features left in. Simply plug in a second controller and you'll have access to a number of developer features. For example, in the video above, OKeijiDragon demonstrates the free-look feature. It can be used to explore cutscenes in greater detail. You might even find something you weren't supposed to see!
What's more, this build contains no English voices. The text is entirely in English, though, and there are a number of minor differences from the final game's script. For example, here's a deleted reference to Resident Evil. Maybe they gutted that for the ESRB? Who knows!
So based on the fact we have no English voices, a near final script and an early build date (July 12th, 2000), we're definetly in possession of something significant from the game's localization. And today it's all yours. DOWNLOAD IT HERE!
Hit the jump below for details on how to access the debug features!
To access the debug menu, simply plug in a second controller and press triangle and circle simultaneously. On the top right corner of them menu, you'll see a "PAGE" counter (there are 30 in all). These PAGES allow you to manipulate some certain functions in the game. For example, PAGE 30 specifically grants you two option to choose from: "EVENT CAMERA" and "SCENARIO FLAG."
"EVENT CAMERA" controls the camera during cutscenes. Meanwhile, "SCENARIO FLAG" displays values that enable a function, like opening a treasure, unlocking a door, having a particular item in your inventory, etc. These flags are 1s and 0s. 0 representing off, and 1 representing on. In short, what you enable with these 1s and 0s are hexadecimal parameters for specific functions and objects.
Unfortunately, the game doesn't come with a guide that tells you exactly what hex numbers represent; however, there are several categories that help distinguish the functions that a hex number is assigned to. Here are three examples:
- ARMS = Special Weapons, Buster Parts, & Key Items.
- ITEMS = All non-key items. Exactly what it means.
- TREASURE = All the possible treasure chests in the game.
Again, there's 30 pages of different parameters. We haven't looked into all of them yet so feel free to experiment.
Look forward to the final dump next weekend!