Tuesday, March 18, 2014

Did You Know Voice Acting? Tackles Mega Man


Our pal Christopher Niosi brings us an informative Mega Man edition of his popular "Did You Know Voice Acting" series. Sure, some of these tidbits are commonplace, but I'd wager a good few of you might learn a cool factoid or two.

Thanks for the tip, Mike!

Sunday, March 16, 2014

Rockman X5 Beta Version Released

 
Been a while since we last had ourselves a nice dump. Today, we're releasing an early version of Rockman X5. As one should expect, there's a handful of aesthetic differences and loads of unused/alternate music. Download it here!

This version of the game received a lot of press back in June 2000 (a whole five months before it hit Japanese retail). It contains five fully playable stages each sprinkled with a number of interesting things. Keen-eyed players will quickly note the unused health bars and early enemy sprites. Oh, and there's NO Alia.

The folks at The Cutting Room Floor will no doubt pick this up for further research and analysis. There's bound to be more interesting things lurking inside the code, I'm certain. In the meantime, though, here's a whopping 17 unused tracks I dug up (credit to SuperMega233 for the upload). There's some really crazy arrangements in there!

I do hope you enjoy this release. And FYI, I'll be dumping two additional Mega Man prototypes in the coming days.

Stay tuned!

Friday, March 14, 2014

Your Jacket, Megafied!


Pending enough orders, Capcom hope to release an official Mega Man jacket. Exclusive to the Capcom Store, the "MegaJacket" is projected to ship this July, available in both men and women cuts. Here's the lowdown:

"Inspired by classic Mega Man, Capcom and Volante Design team up to bring you The MegaJacket. The latest in our line of Capcom Store exclusives, the MegaJacket sports accents that evoke classic Mega Man while maintaining a stylish silhouette perfect for everyday wear. Sturdy, comfortable and commanding, the MegaJacket is sure to become a favorite.

This is a limited release and will be produced based on pre-orders. The men's cut pre-order minimum is 200 units. If we don't reach the minimum the project and all pending orders will be canceled. So, tell all your friends and be sure to reserve your MegaJacket by March 31st."

How much are they asking for? How's $200 sound? If you've got the dough to spare, hit up the Capcom Store. Enter the code MEGA10 for $10 off!

Thursday, March 13, 2014

Rockman Xover Downloaded 1.5 Million Times


Capcom Japan revealed that its free-to-play mobile RPG Rockman Xover has crossed 1.5 million downloads as of the end of 2013. The number comes from a recent franchise retrospective hosted at Capcom's 30th anniversary hub.

As the game continues to prove popular on both iOS and Android platforms, it won't be long before it overtakes Mega Man 2, the highest selling title in the franchise at 1.51 million units. Sure, that may sound a little unsettling... but we're still left to wonder how much revenue Xover has brought in (based on in-app purchases). There's no publicly available data on that. It's hard to say which of the two current best selling Mega Man titles have brought in more dough.

Nevertheless, Xover is a success. The game set out to do exactly what it was meant to do and Capcom seem pretty pleased with the results. At the very least, that 1.5 million proves there's an audience in Japan still invested in the franchise. Hopefully, in the long run, that will help give credence to future developments. Preferably not mobile.

Source: My Capcom

The Slickest Mega Man Prototypes You'll Ever See


Rarely do prototypes come in their own packaging. So when Mega Man collector extraordinary sumb2else procured a few Game Boy Mega Man prototypes, he took it upon himself to make a set of custom boxes. The end result is very sweet.

Tuesday, March 11, 2014

Mighty No. 9 Update: Plot Details, Beck's Moves, Start Message


Co-developers Comcept and Inti Creates recently shared a few new details on Mighty No. 9, shedding some light on the game's plot as well as some of Beck's moves. The project's director Koji Imaeda writes:

"In the game, Beck can run, dash and blast baddies with the best of them, but the truth is he’s a kind and somewhat timid robot. He was never able to display his true talents in the Battle Colosseum, and came to be seen as the weak link holding back his team of fellow Mighty Nos. Gradually he lost more and more self-confidence...until! The global robot rampage!!

Beck was the only robot who didn’t go berserk, which is why he alone is charged with the daunting task of resolving the crisis. At first Beck can’t shake his fears and anxiety, but with the encouragement of his creator Dr. White, he eventually resolves to take on the mission!"

The progress report also reveals that Beck will have access to a downward dash and backwards-jump. Of note, Capcom experimented a bit with the downward dash in Mega Man X6 (Blade Armor). It should be interesting to see how Mighty No. 9 will implement the mechanic. At this point in time, though, Inafune notes both moves need further polish.

“The dash is a fundamental mechanic in Mighty No. 9, but it still isn’t fun to do on its own,” Inafune says. “Also, we should make the backward jump look more like a distinct, deliberate action—the current animation doesn’t really make that clear to the player.”

Lastly, the Mighty No. 9 team are now seeking feedback on what message should be displayed at the start of each stage. If you're a project backer, you can send your feedback here!

Saturday, March 8, 2014

Capcom's Elston Acknowledges Desire For New Mega Man Collection


With the passing of yet another console generation, there remains a significant demand to play older Mega Man titles on modern machines and digital platforms. Let's be honest here; those Anniversary / X Collection discs are starting to show their age. The time for a modern collection may be upon us.

According to Capcom USA community manager Brett Elston, the idea of a new Mega Man collection is something currently being passed along the chain. He writes:

"Nothing to announce or tease at the moment, but I've definitely taken note of - and passed along - the desire for a modern collection. Those 2004 / 2006 discs are getting pretty old at this point and I'd love to get those games out to a new audience - plus give people like us an excuse to play them yet again :P"

Hey, count me in. I'd much rather invest in a single collection of games (with extras and the like) than continue paying for the same individual games over and over again. And sure, emulation will always be an option. But for those of us seeking a legitimate means to procure and play older titles on today's hardware, a new official collection is very appealing.

With that said, what's your take? Would you like a new collection? Or would you prefer more titles released individually? Mind you, Capcom have little to no control when such titles hit the Virtual Console (not sure about PSN). That part is all up to Nintendo, for better or worse.

Source: Ask Capcom

Friday, March 7, 2014

A Tease of S.H. Figuarts Rockman Zero


On Rockman Unity, Ucchy-san is teasing the above photos of the upcoming Rockman Zero Zero S.H. Figuarts figure. As it's only a prototype, little is known about when it will hit retail. Nevertheless, things are looking promising so far. Head to Rockman Unity for more images.

For those curious, yes; the S.H. Figuarts label is intentional. In recent months, Bandai has merged the D-Arts brand with the S.H. Figuarts label.Products that would have fallen under the D-Arts banner will now be released under the S.H. Figuarts line starting in April. Figure articulation and general engineering will not be impacted in any way.

Thanks for the tip, Heat Man!

Thursday, March 6, 2014

Inafune's Next Game Is One Big Mega Man Zero Homage


This isn't Mega Man related, per se, but it's something I'm sure many of you would like to see. Just announced at BitSummit, this is Azure Strike Gunvolt -- a brand-new 2D action game from Inti Creates and Keiji Inafune. From graphics and gameplay to music, it's pretty much Mega Man Zero (and a little ZX)... and that's a very, very good thing.

Gunvolt is currently slated to hit the Nintendo 3DS eShop this summer (Japan and North America). Expect more details to bubble up in the very near future. In the meantime, head over to 4Gamer for additional screens. This is definitely one to keep an eye on.

Source: BitSummit

Wednesday, March 5, 2014

More Mega Man Content Hitting Sound Rangers


The Sound Rangers train keeps on chugging. The popular rhythm-based RPG is pumping out three consecutive Mega Man events this month, promising new characters and tunes to battle to. No Legends characters this time, however; this one's all about the classics.

Monday, March 3, 2014

"Sonic/Mega Man Worlds Collide Deluxe Edition" Outed By Amazon


If Amazon is to be believed, Archie Comics are set to collect the complete Sonic and Mega Man crossover, Worlds Collide, in a single hardback volume. "Sonic/Mega Man Worlds Collide: Deluxe Edition" is a 336-page book due on November 25th, 2014 for $46.76 US. That's just about enough pages to collect all three individual Worlds Collide trade paperbacks!

Further, Amazon lists a limited edition version for $73.54 US. Pending official word from Archie, however, we can only speculate what makes this so "limited." Foil dust jacket? Additional pages of concept art? Who knows.

So if you've been meaning to check out the crossover, this may be the way to go. More news as it comes.

Source: Amazon

Sunday, March 2, 2014

Mega Man 2.5D Beta 2.0 Launches


The second, fully playable beta for for the fan game known as "Mega Man 2.5D" has gone live. The new demo includes one new co-op stage (Snake Man), and freshly produced single-player mode featuring two stages (Snake Man and Shadow Man).

If you like what you see above, visit the project's official home page to download the beta.

Thanks for the tip, Eric!