Saturday, June 29, 2013

Fans Take to Recreating Mega Man Legends 3: Prototype Version in 2D


While fans all over the world would love nothing more than for Capcom to continue the development of Mega Man Legends 3, the tenacious Facebook group 100,000 Strong For Bringing Back Mega Man Legends 3 have decided to take matters into their own hands.

In collaboration with Japanese community DASH 3 Reboot, 100,000 Strong will remake the ill-fated Prototype Version in the visual style of the 8-bit Mega Man games. Joining them in their efforts are two big-name Mega Man staff members. The first is Hideki Ishikawa; former Capcom character designer and illustrator. He will be handling the game's box art. The other is Makoto Tomozawa, the main music composer for the Mega Man Legends series. He will be composing a few tracks exclusive to this project.

The trailer above shows off a work-in-progress version. For the game to reach completion, however, a bit of funding is necessary. If you'd like to contribute to the cause, then you can PayPal whatever you’re willing to chip in to milktea(at)milcoco.net. Everyone who contributes, regardless of how much, will recieve a digital copy of the game when it's completed. Donating $50 USD or more nabs you a physical copy as well as your name in the credits.

The faster the donation goal is reached, the sooner the game will launch. They're hoping to have it up some time or around August. A playable demo will on-hand to download in the coming weeks.

Click here for more information.

Friday, June 28, 2013

World 8 Comes to Rockman Xover


Following the announcement of exclusive promotional cards, Capcom has unleashed World 8 upon Rockman Xover. This one is themed after Rockman 7, where you'll go up against the likes of Slash Man, Spring Man, Junk Man and Shade Man. The final boss is none other than Bass. Further, we've got a new form: OVER-9. We saw this guy a few days ago; electricity is his forte, strong against water and ice. That's pretty much all there is to it.

There's some new regarding a special campaign for the Android version of the game and... an opportunity to score a Battle Memory card featuring Tron Bonne. In a bikini. Read on for the details.

Thursday, June 27, 2013

Exclusive Xover Cards Coming to Capcom Summer Festival

 
This July, the Capcom Summer Festival will be held at the Huis Ten Bosch theme park in Japan. Among the festivities, visitors can grab two exclusive Rockman Xover Battle Memory cards. The first is drawn by Yusuke Murata (shown left). Before becoming an acclaimed manga artist, Murata designed Dust Man and Crystal Man as a child. The second card, featuring the park's mascot Tulip chan, is on the right. Both cards will be distributed via serial codes on a first come, first-served basis.

The Capcom Summer Festival runs from July 13th to September 2nd. The event will play host to a number of exhibits and movie screenings of Capcom's popular works. If you're in the Nagasaki Prefecture for the summer, you might want to check it out. More information can be found here.

Source: Game Watch

Meet the Man Who Drew Mega Man 2's Box Art


So this completely flew under our radar. Back in October 2012, Nintendo Age conducted a short interview with Marc Ericksen, the illustrator behind the now iconic Mega Man 2 box art. At the 3:00 mark, he finally spills the beans on the age-old question: why in the world does Mega Man have a pistol?

If you can spare a few minutes, it's well worth the watch. If you can't view the video, you'll find my attempt at a transcription after the jump. Check it out!

Wednesday, June 26, 2013

Project X Zone Now Available in North America


The North American release of Project X Zone has finally come. Yesterday, that is. I'm running a little late on this heads up (thank you TMMN for the reminder), but now you know in case you didn't know! Meanwhile, our friends in Europe will have the game on July 5th. Won't be too long now!

Speaking of Europe, tomorrow's June 27th Nintendo 3DS eShop update adds a second demo called "Dark Hours." This one features X and Zero. Word has it North America will also get the demo, but there's been no information as to when, though it could be tomorrow too. We'll keep an ear out.

Tuesday, June 25, 2013

Capcom Crosses Over with Ameba Pigg


In celebration of their 30th anniversary, Capcom of Japan is teaming up with social blogging service Ameba Pigg for some special Capcom themed avatar goods. This includes outfits based on Mega Man, Jill Valentine and Dante (among others). The Mega Man duds will run for a total 230 CandyG (an odd choice of currency). These cute virtual trinkets will be available at "Capcom Plaza" for a limited time.

Beyond admiring the pictures, there's little fans outside of Japan can do to take advantage of this promotion. Ameba has expressed some interest in brining the service abroad, but I doubt the promo will still be going by then.

Source: Dengenki Online | Capcom Japan (thanks, Amunshen!)

Monday, June 24, 2013

Let's Look at Bandai's D-Arts Forte


Yep, Bandai's long awaited D-Arts Forte (that's Bass to us) is now shipping. If you happened to import, your figure should be on the way soon. In the meantime, you can treat yourself to numerous photos of fans showing off their Forte figures in-hand.

There's plenty to see after the break!

Sunday, June 23, 2013

Mega Man Unlimited Has a Release Date


You asked for it, you got it. MegaPhilX is proud to announce the release date for Mega Man PC fan game, Mega Man Unlimited: July 14th, 2013. You'll be able to download it for free in a few weeks straight from MegaPhilX's website. Look forward to it!

Thanks to Zeowilly for the tip!

Saturday, June 22, 2013

Get Me Off The Moon's Rocket Launch Short Film


Four months in the making, and it's finally upon us. Facebook group 100,000 Strong for Bringing Back Mega Man Legends 3 is proud to present this ten minute short film capturing the succesful rocket launch held back in February. It's truly a fantastic look at all the hard work and passion that went into this project. Mad props to everyone who made this happen!

Thanks to Skybane Zero-x for the tip!

This is the SDCC Exclusive Mega Man #24 Variant Cover


At the San Diego Comic-Con in July, Archie Comics will be selling a special event-exclusive variant of Mega Man #24 (first issue of the "Worlds Collide" arc). It's a simple little cover with Sonic's buckled shoes and Mega Man's helmet. Certainly an interesting change of pace from the usual dramatic poses.

The issue will run you a cool $10. Copies are limited so grab it when you can!

Source: Mega Man Monthly

Friday, June 21, 2013

Limited Edition MM25 Cover Revealed


UDON Entertainment has officially announced the limited edition hardcover version of MM25: Mega Man & Mega Man X Official Complete Works. It comes with a shiny blue laser dust jacket, and will be available at San Diego Comic Con for $100 at booth 4529. Grab it while you can -- they don't call it a limited edition for nothing!

Source: Comic-Con.org (thanks, Shin!)

Thursday, June 20, 2013

Captain N's Mega Man Almost Had a Mega Family


Captain N's Mega Man. What more can be said? He's a pint-sized chum who speaks in a raspy voice and wears different shades of green and yellow. He shoots lasers from his gloves. The Blue Bomber? Anything but. What's interesting, though, is during the cartoon's early production, Mega Man was almost developed even further removed from the source material.

Character designer Fil Barlow posted a set of concept art from an early version of the show dubbed "Buddy Boy" (the premise originally based on Paperboy). Alongside Executive Producer Richard Raynis, Fil pitched Captain N's Mega Man as a young lad with a mother, father, a pet bird and... a rat. This is depicted in the lower left cel above.

Fil writes, "Lower Left shows Megaman's family, his Megamum, Megadad, Megabird and even Megarat. Megaman was more of a boy, a reflection of Buddy in the Game World." He adds, "Megaman's parents were just the Incredibles idea ahead of it's time, they were once heroes, who had gotten out of shape. I wanted to base all of the character and creature designs of the games, that was the whole challenge for me."

All of this would have certainly been interesting, to say the least. One one hand I really dig the early art direction. On the other... well, I think we dodged a bullet here. I don't believe many of us could have stomached a "Mega family." Mega Rat? No thank you.

Fil has a lot more to say about the primordial Captain N. Head over to his deviantArt for the full read!

Source: NeoGaf