Monday, December 18, 2017
Designing the Sounds of Mega Man 11
If I wasn't a teacher, I'd be a Foley artist. So I'm pretty jealous about today's Game Informer Mega Man 11 feature, which introduces us to the game's audio director/Foley artist Ryo Yoshii. Yoshii is creating audio for the game using real-world sounds; a first for the Mega Man franchise.
“Because the visuals have been updated, it’s a more 3D look and a little more realistic, we figured that incorporating previous sounds wouldn’t jive well with the visuals," said Yoshii. "We didn’t want there to be a disconnect, so we felt that in order to match the visuals we needed to make sure that the audio was a little more modernized. We didn’t want to just use synthesized sounds. We wanted to mix it with Foley work to create a more authentic sound.”
Four short (but very entertaining) videos at Game Informer show off this process. In the first video, for example, Yoshii uses a real hard-hat to design the sound for the Mets. Once the desired raw audio is found, Yoshii dumps it in a synthesizer to create a futuristic sound.
Hop over to Game Informer for more!