Monday, June 30, 2008

Rockman 9 WiiWare Only? Seems So.


ArsTechnia originally reported RM9 would see a release on XBLA and PSN, but now they have withdrawn that statement:

"Capcom pinged us to let us know that the game is currently slated “for WiiWare only” and that the information data indicating otherwise in the E3 roster was a mistake on its part."

Yikes. Prepare yourselves for fanboy rage across the web.

Was "The Shadow" the Real Deal?-EDITED


Capcom's own Seth Killian (aka "s-kill") made a comment on Capcom USA's forums concerning the existence of "The Shadow" the supposed "beta tester." Was "The Shadow" a legitimate source? S-kill had this to say:

"While I'm pretty certain about the source of a few Mega Man-related leaks (sorry leaker, given where the information goes, it was obvious), I can say absolutely the Shadow is not a beta tester. Someone who saw the game early, yes, but beta tester is a failed attempt to cover his (yes, his) real identity.

As Sven said, we don't have "beta testers" here. "
xo,


Surprised? I'm not, I was fairly certain "The Shadow" had some sort of connection with Capcom, but not a beta tester per se.

Many thanks to "The Shadow" (or whoever you are) for supplying the community with countless RM9 tips. You're efforts will not go unrecognized.

(Article has been edited to correct inaccuracies. My wholehearted apologies to Seth and Capcom.)

Thanks evilshadow for bringing the news to my attention

Sunday, June 29, 2008

High Quality RM9 Scans For Your Reading Pleasure

Rockman AMV has gotten their hands on the newest issue of Nintendo Power, scanning some very high quality pics of the Rockman 9 article. Now, you can read the article without straining your eyes!

I thought this was worthy of noting: Before interviewing Keii Inafune, Chirs H. made this brief statement:

"We could go on about how Mega Man 9 features classically influenced game design and thumb-busting challenge, enhanced with features such as online leaderboards and downloadable content, but instead we'll go straight to the source: the game's producer (and Mega Man's creator) Keiji Inafune."

You read right, DLC and leaderboards. Yup, more info "The Shadow" "guessed" right.

Rockman ZX: "Game of Destiny"

2008 has been a sad sad year for the ZX series. Here we are, end of June still eagerly awaiting for the official word on ZX3. It's blantly obvious it's not coming out, but many still hope we'll hear or see something in the future.

In the meantime, we'll have to make due with fan works, such is the case with the incredibly awesome, "Rockman ZX: Game of Destiny."

"Game of Destiny" is a high quality fan game being developed by " Maaike2356" on C++ programming with the aide of Photoshop, aiming to create the ultimate ZX slug fest by pitting it's numerous characters against one another. In other words, it's a fighting game.





GoD is still in production, with no specific release date insight. Keep checking out Maaike2356
YouTube Channel for more news and updates on the project.

Friday, June 27, 2008

RM9 Afterthoughts: Where's the Enthusiasm?


“The moment you've been waiting for is here! We're not just giving you Rockman 9, we're giving you a new Famicom/NES game. This is a game that brings back the fun of the old games, and I hope you all enjoy it!" -Keiji Inafune


There seems to be little no no enthusiasm concerning the graphics of RM9. Why? We've waited a good long eleven years for this, many had hoped RM9 would be a 2.5D outing (ala RR) but this is not the case, as RM9 is in full blown Famicom 8 Bit.

Is Capcom lazy? Or are they actually paying homage to the game play and graphics that made our franchise so great? You've got to applaud Capcom, an 8 bit game is this day and age? With a market that is clogged with HD games, FPS shooters and causal games, it's great to see a developer step up to the plate and introduce something “new.”

Sure, the graphics are a step back from what was established in RM8 and onwards, but this is clearly a game to celebrate the franchise's roots.

Inafune said it best:

The reason this game as a 8bit style game, is because fans being the most acquainted to that style since the birth of Rockman more than 20 years ago. Since fans has been playing the first games in the series an unlimited amount of time, and portraying his classic style in both fan productions on the internet and T-shirt decorations, it felt just right to bring the revival of our classic Blue Bomber back in a style that's most familiar to everyone. Being able to test the limits of 8bit graphics on a current generation home console seemed like a fun idea to pick up on.

The way I see it, RM9 is being developed as an 8bit title to appeal to gamers who want a “fun and easy pick up and play game.” The older 8 bit Rockman games required no fancy controls to memorize, we simply had two buttons and four directions. It's the perfect type of game aimed at this demographic. Pick up and learn as you go.

Let's say you're still not convinced. You refuse to buy RM9 because the game is based upon a style not seen in fifteen years (Rockman 6). You view it as laziness on Capcom's part. They had eleven years to develop the game and this is what we get? What do you do?

Wait and see about the confirmed XBLA and PSN versions

It's highly possible the XBLA and PSN versions of the game will feature somewhat upgraded graphics to meet the standards of Microsoft and Sony's downloadable games. Neither of the two gaming giants would allow such a game on their services, thus modifications will have to be made.

It's a shame to see long time fans pan RM9 because of its presentation. As for me, I'm fairly excited for the title to come to fruition.

Now, all we need is a release date and I'm good to go.

Thursday, June 26, 2008

RM9 Screenshot Slide Show

Can't find the RM9 screens? YouTube user "SuperMega233" has your fix!

RM9 Officially Confirmed, Pics From Nintendo Power *UPDATE*

Yes, it seems RM9 is slated to hit WiiWare, in true 8-bit form.

I don't know what to say. I'm somewhat disappointed in the 8bit look, but this may turn out to be enjoyable! Judging by the interview, it appears Inafune plays a large role in the game's development, thus this will be awesome.

I managed to zoom in on the pics and got some extra info from the interview:

-8-bit sounds and music
-Rush is back (no new forms)
-Horizontal controls
-Inafune is VERY interested in perusing more RM projects on WiiWare.
-IntiCreates is working on it.
-Possible multiple playable characters
-Gameplay is intended to surpass that of RM2
-New Robot Masters:
Magma Man
Galaxy Man
Jewel Man
Concrete Man
Hornet Man
Plug Man
Tornado Man
Splash Woman (!)

The story revolves around a conspiracy. Dr. Wily claims that the 8 Robot Masters are not his doing, and puts the blame on Dr. Right. Thus, Rockman tries to prove his innocence.



UPDATE:

Capcom USA has just confirmed RM9's existence, along with a small tease!
“I will also say, NP only has part of the story. More to be learned later.” - Corporate Officer and Vice-president of Strategic Planning & Business Development Christian Svensson

Update 2:

Oookay, so the MMN has been killed due to traffic. Here's an alternate link to the pics with higher quality scans.


Update 3:

Capcom has ordered the pics to be taken down-for now.

Wednesday, June 25, 2008

MMSF2 On Shelves, Voice Acting Removed (Surprise?)


For the uninformed, reports are coming in that MMSF2 is now on store shelves nation wide. SF fans, hurry off to your local store and grab yourself a copy! (Along with the Wave Command Kit)

Also, I've received at least two claims that the "voice acting" in the game has been removed from the localized versions. So, they cut out the voice acting but spare the Wave Command System? I'm shocked Capcom.

Tuesday, June 24, 2008

Buy This Dude's Rockman Collection For $3,000


$3,000? Isn't that a bit harsh for? For what you could get, 3,000 seems about right. Currently on ebay is "mr aoki's" Rockman collection which consists of the following:

-Rockman (Famicom)
-Rockman 2 (Famicom)
-Rockman 3 (Famicom)
-Rockman 4 (Famicom)
-Rockman 5 (Famicom)
-Rockman 6 (Famicom)
-Rockboard (Famicom)

-Megaman in Dr. Wily's Revenge (Gameboy)
-Megaman 3 (Gameboy)
-Megaman 4 (Gameboy)
-Megaman 5 (Gameboy; NOTE: when I acquired this item, it already had writing in the "memo" section of the manual)
-Rockman World 5 (Megaman 5 for Gameboy, only the Japanese version)

-Rockman Soccer (Super Famicom)

-Rockman in Megaworld (a 16-bit remake of Megaman's 1-3 for the Japanese Sega Mega Drive)

-Megaman (US; Sega Game Gear)

-Rockman (PS One - PS One Books Edition)
-Rockman 2 (PS One - Rockman Complete Works)
-Rockman 3 (PS One - Rockman Complete Works)
-Rockman 4 (PS One - Rockman Complete Works)
-Rockman 5 (PS One - Rockman Complete Works)
-Rockman 6 (PS One - Rockman Complete Works)
-The Adventures of Tron Bonne (PS One - Japanese version)

-Rockman Complete OST (Original Soundtrack) : Rockman 1-6

-Megaman and Bass (Gameboy Advance)

-Megaman Battle Network (Gameboy Advance)

-Rockman Perfect Memories (10th Anniversary Book - all text is in Japanese)

-Rockman Plushie
-Blues/Protoman Plushie
-Pharaoh Man Plushie
-Blues.EXE Plushie

-Megaman Retro Roto Figures - Megaman, Protoman, Elecman, Gutsman, and Shadowman

-Megaman Classic Bobblehead

"As a bonus, if someone uses the "Buy It Now" option, I will include US Megaman Battle Network 2 (complete), Megaman X Collection for US Nintendo Gamecube (complete), Megaman Network Transmission for US Gamecube (complete), as well as an additional copy of Megaman in Dr. Wily's Revenge (for Gameboy) and Megaman 2 (for Gameboy). These items are not pictured here because they're still buried somewhere in my closet. I will also look through my game magazine collection for issues of particular interest to a Megaman fan before shipping the lot, should someone "Buy It Now."

Wow, that's quite a load you got thar. But, it get's even better! The auction even has it's own back story:

"I remember, the summer that I was five years old, playing my Nintendo Entertainment System like a madman. My gaming taste had not been refined to the rather,...ecclectic and discerning state you would find it in today. Thus, I would play any game I could get my hands on. I would make frequent trips to the local Movie Gallery (Blockbuster had not yet moved into my neighborhood) and rent whatever caught my eye. My mom said Nintendo Power was too expensive, so I learned of games by word of mouth. Playing a good game was a hit or miss process, and I'm not sure if I'd have even been able to tell you what made a good game to me at the time. It was during this summer, however, that I would make contact with a mascot that would leave an indelible mark on my life.

I remember going to Movie Gallery and renting the first Megaman because of the allure of the box art, which, as most gaming fanatics know, is an eyesore by adult standards. I never really understood the game during that first three day rental, but I did enjoy playing a game that was like Mario that let me select my level and shoot stuff. I re-rented the game a few times that summer, making it to the Robot Masters for the first time. The gameplay mechanic that sold me on this franchise hit me at last: Megaman could use the powers of enemies he had defeated. I never beat all six Robot Masters before returning to school. However, that January, a new video store called Blockbuster had come into town. Its selection of games and movies put Movie Gallery to shame. It was here that I first came in contact with Megaman 2.

This is really where the fascination started to become an obsession. As we all know, Megaman 2 is regarded by most to be the best of the series. Level design was refined, we were given a password system, two more Robot Masters were added to the game, and (in the U.S., at least) we were given a choice of difficulty when starting the game. The following holiday season, I received Megaman 3 as a Christmas gift. This was the first Megaman that I owned. Some older kids from down the street came by to play, and they put in a password that took you to Dr. Wily. Dr. Wily, I should have known! I had no idea that Dr. Wily was going to be the bad guy in this game, as he had "reformed." After the neighbors exhausted all the lives, they cut off the power and refused to share the password.

I remember playing the game every free hour of my 7-year-old life, until one day I made it to Wily. A few days later, I had beaten my first Megaman game. In the following weeks, a rather stout young man appeared in my back yard while I was playing with the neighborhood kids. The conversation turned to the subject of Megaman after learning of a mutual obsession with all things Nintendo.

"Yeah, dude, I have Megaman 3," I bragged.

"Megaman 3?" The boy stepped back with a look of awe on his face. "I didn't even know they had a Megaman 3!"

We ditched the other kids in my back yard, and we went inside to play Megaman 3. My mom made my newfound friend, whose name was Jake, and I go back outside when she saw all the neighborhood kids playing on our swingset with me nowhere in sight. Jake and I agreed to exhange games for a short period of time. My Megaman 3 cart for his Godzilla cart. Godzilla sucked. It took weeks for me to get a hold of Jake and get my game back. However, by then, a friendship for life had been forged. Two of them, to be exact. I had met Jake's younger brother, Joseph, because of mine and Jake's chance encounter. Joseph was my age, and he had become confined to a wheelchair just months prior to our meeting."


BAWWWW.

For the complete auction, and back story follow the link!

Monday, June 23, 2008

A Walk Through the 'Yasmar Woods'

The Yasmar Woods is one of those great unsolved mysteries of the DASH series. Many assume its an area from prototype versions of the game that failed to make it into the final, while others believe it might just be a test area.

Regardless, it's quite an unusual place.

Saturday, June 21, 2008

MMSF2 "Website" Launched, A Look At The Wave Command Card Kit

(Seems this whole week has been about RM9 and RnR news)

Capcom overhauled their official MegaMan portal with a section dedicated solely to MMSF2 (releasing this week). It's not as fancy as its Japanese counterpart, but at least its something.

In related news, YouTube user OmegaSM has put up a guided tour of the Wave Command Card book. Not sure how he got the book early, but worth a watch to those curious how the US version of the system works.

RM9 Screenshot Officially Fake


I hate to burst the bubbles of those who thought the screen was real but we have official confirmation that it is indeed a fake. Rockman Perfect Memories revealed that one of it's own members, Blackbeltdude, created the image for the lulz.

View the fake image in its entirety