Can Mega Man X7 be... better? Well, the odds are looking pretty good. Enter Mega Man X7: N's Edition, a recently-released fan-patch that's making strides to address a number of issues and design choices. The result might just make your next (or first) playthrough a lot more enjoyable.
Now, let's dive into the comprehensive patch notes, courtesy of N himself:
-The enemy's weakness system has been added.
-You can turn the conversation over quickly with the start button.
-The tempo of some event scenes has accelerated.
-Some unnecessary conversations have been deleted.
-The conditions for X to join us have been changed to the rescue of 32 hostages.
-Sound effect and BGM volume have been adjusted.
-Rank promotion conditions have been eased further.
-While Axl is transforming, you can release the transformation with the player change button.
-Weapon damage and consumption have been adjusted.
-Some special weapons have been accelerated.
-HP and damage of enemies and bosses have been adjusted.
-Initial special weapons gauge changed from 25 to 32.
-It's been changed so that if you fall, it happens faster.
-Reploid was changed to be killed if he was attacked three times by the enemy.
-Zero be judged invincible while you're demonstrating Bakuenjin, Raijinshou, Gokumonken.
-The problem with dash wall jump has been improved.
-It's been changed to allow Zero to change direction during the jump attack.
-Zero Saver Attack Delay has been reduced.
-The sound of getting a heart tank has changed.
-Camera angles on some stages have changed.
-The scrolling speed of the Mole Bore stage has increased slightly.
-The placement of some enemies within the stage has changed.
-Boss's weakness has changed.
(Soldier Stonekong)-(Tornado Tonion)-(Flame Hyenard)-(Splash Warfly)-(Snipe Anteator)-(Wind Crowrang)-(Vanishing Gungaroo)-(Ride Boarski)
-Tornado Tonion's waiting time increased.
-Splash Warfly's missile tracking time has decreased.
-Snipe Anteator's sniper device has been reduced from six to two.
-There's an increase in the delay before Red's attack.
-Tornado Tonion Stage The mid-boss's rotation time has been reduced.
-When you get a life-up or energy-up, all characters' max gauges increase. (1.1.5)
-The system that gets Life up and Energy up when you knock down a 8 boss has been deleted. (1.1.5)
-Soldier Stonekong's initial pattern changed to sword-wielding behavior. (1.1.5)
-Fixed the issue that does not reflect on the resume screen when the heart tank is obtained. (1.1.7)
-If you pass through a particular area within the step, it will start in that area when you retry. (1.2.1)
-Setting the video plugin to softwere fixed the issue of darkening the boss icon color. (1.2.2)
-In the Weapon get screen, a bug has been fixed where Zero's hair floats in the air. (1.2.3)
Keep an eye out for potential updates in the future by checking the author's YouTube channel. Once you've given it a try, feel free to share your thoughts in the comments below!