this better have a hard copy
Lol yeah. I was about to post when I saw this that my my, what a great cover artwork it has. All they have to do is slap a Switch logo in the top left and slide it into a case and ship that baby out on a bitterant-laden cartridge. I'm still a stickler for physical releases.
Lol, yeah. I was gonna say: my my, what a great cover art it has. All they have to do is slap a Switch logo in the top left, slide that baby into a plastic case, and dump it to a bitterant-laden cartridge. I'm still a stickler for physical releases. Trailer only says eShop though so I'm not counting on it, at least not right away.
currently Nintendo requires price parity between games that have physical&digital releases, so you're likely to see a spike in the digital price if they do decide to have it as both (to cover manufacturing costs).Makes it a little less likely, but I don't know.(Price matching mentioned here: https://arstechnica.com/gaming/2017/03/why-do-some-multi-platform-games-cost-more-on-nintendo-switch/)
Hmmm... I am thinking of getting 3DS Japanese version and now this Switch version as well. Why not. Wait and see.
Forget Switch, port this stuff to PC like the first game.
Good, good. it better come to Europe because honestly, it's getting ridiculous the delay/export denial we have here.
Still waiting Europe 3ds physical version...
"Since tha 3DS game was created with emphasis on visual aspects of the game, it was only able to run at 30FPS on that system"See this is why game developers are stupid sometimes.A. That is a contradiction in terms since focusing on the visual aspect takes into account FPS.B. Why the hell would you put visuals over gameplay in an action platformer in the first place, especially one built on the premise of speed running?C. Focusing on the visuals doesn't necessarily mean pushing the system's resolution and technical capabilities, MMX3 released in 1995 ran at 60 frames per second and visually to me looks much better than Gunvolt, with more varied settings, enemies highly detailed sprites etc etc and that was done through managing hardware expectations and artistry. There are many more examples of games looking pretty as heck without sacrificing performance and many of the can be found on the DS, some even made by you Inti.D. Striker Pack 3DS was released after the N3DS. Couldn't it take advantage of the better (nearly twice as strong in all departments) hardware in some way? Come to think of it so was Gunvolt 2, and it was not a technically visual upgrade over the first, but let me guess you guy's developed the game with your original design philosophy and that philosophy exclusively so that original 3DS owners wouldn't get left behind...Also why is this the first time the original Gunvolt is in 60fps ....? Was the Steam release designed with hardware limitations in mind as well?
What about amiibo compatibility?
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