David Siller, creator of Maximo: Ghosts to Glory and former head of Capcom Digital Studios, has given Mega Man fans new insight into a lost project: a proposed, but ultimately ill-fated 3D Mega Man hack 'n slash.
Fresh off the success of 2001's Maximo: Ghosts to Glory, Capcom Digital Studios were reportedly approached by Yoshiki Okamoto to developer a 3D Mega Man title using Ghosts to Glory technology. Unfortunately for David Siller and his team, the project didn't get too far:
When I ran Capcom Digital Studios, Okomoto-san wanted us to bring forth a Megaman 3D game using Maximo technology, then everything changed! pic.twitter.com/RzwwZBbJiz— David Siller (@divadrellis) October 13, 2016
@retr0pia75 No, Ray Nakazato head of Studio 3 brought this up for discussion but never went that far to conceptualize a MM game.— David Siller (@divadrellis) October 13, 2016
@KelvinBelmont Yes, Zero hach'nslash - dynamic movement - jumping and more but never happened. Started planning something but can't find it!— David Siller (@divadrellis) October 14, 2016
@ghostfeeder Yes I think so too! Thanks for the vote of confidence.— David Siller (@divadrellis) October 14, 2016
Mr. Siller implied there might be some lingering documents hiding somewhere in his personal archives. We'll have to wait and see what he comes up with, if at all. In the meantime it's fun to imagine what could have been! I know there are many circles in the community that have longed for a Zero-based hack 'n slash!No one thought that I could pull off a G'NG type game Maximo but we did and could have done Megaman & Bionic Commando which I wanted to do! pic.twitter.com/EhCQRjD1OD— David Siller (@divadrellis) October 14, 2016