Thursday, April 30, 2015

BBTS Opens TruForce Mega Man X Pre-Orders


Didn't back TruForce Collectibles' Mega Man X Kickstarter? No worries! Right now, Big Bad Toystore is taking pre-orders for $79.99. That's the same price backers had to pay to nab the figure. It's expected to arrive in September.

On a related note, there is a possibility I will be giving one of these away around summer time. Possibly. Nothing's set in stone just yet. So if you're short on cash, stay tuned. I'll update you when I know more.

Source: BBTS

Tuesday, April 28, 2015

Mighty No. 9 PS4, XBO, Wii U Pre-orders Are Live


Well, that didn't take long. Following up on our earlier report, GameStop has opened up pre-orders for all three physical home console versions of Mighty No. 9: PlayStation 4, Xbox One and Wii U for $29.99. No sign of the physical PC/Mac version at this time.

Pre-ordering from GameStop nabs you a free poster; the package art in all it's splendor. This offer is currently limited to North America.

As a reminder, the PS3, 360 Vita and 3DS versions are digital only, not available at retail. Curiously, though, Deep Silver's site shows packaging for the 3DS version. Make of it what you will.

Mighty No. 9 is Getting a Physical Release, Due in September


Couple big pieces of news on the Mighty No. 9 front today. Originally slated to release this month, Mighty No. 9 has been pushed back to September 15th in the U.S, Sept. 18th for Europe and the rest of the world, says Comcept. The reason for the delay is due to a new partnership between Comcept and Deep Silver intended to improve the game. What's more, Deep Silver will bring the game to retail.

Hit the jump for more details.

Monday, April 27, 2015

Drop the Bass with Your Own Bass Plush


There's no stopping Great Eastern Entertainment's licensed Mega Man line. Hot on the heels of Zero and Rush, the next character to be immortalized in plush is... Bass!

As one may recall, GE Entertainment were gauging the 'ol Rockman Corner comments for their next Mega Man plush goods. So here we are; a few months later your top three choices -- X, Zero and Bass -- have been realized with a few more to come. Bass will hit select retails later this summer.

Got an idea for a feasible Mega Man product? The GE crew continue to be on the lookout. Drop them a line in the comments below.

Source: GE Animation

Saturday, April 25, 2015

CG Renders From the Cancelled 'Maverick Hunter' FPS


New assets from Capcom's cancelled Mega Man X first person shooter Maverick Hunter have come to light. The following renders come from the portfolio of Jaehoon Kim, an artist who worked on the project from 2010-2011.

Thursday, April 23, 2015

Mega Man Mii Suit Races to Mario Kart 8 Today



The much anticipated Mario Kart 8 update is out today in North America and Europe. Among the new additions and changes, the game sees support for a number of new Amiibo figures to unlock new Mii racer suits. By scanning your Mega Man Amiibo, you'll be treated to a unique Mega Man suit for your Mii (Mega Buster sadly not included).

The update will set you back a good 247MB. So boot up your Wii U, grab your Mega Man Amiibo and hit the road!

Tuesday, April 21, 2015

Inti Creates Almost Developed "Mega Man Zero 1.5"


Over on USGamer, Jeremy Parish managed to take some time chat with Inti Creates president Takuya Aizu about the history of the company. Among the many (and I mean many) topics discussed, Aizu reflects upon his work with the Mega Man Zero series admitting that, at one time, Mega Man Zero 4 was almost a completely different game: an interquel between the events of Mega Man Zero 1 and Zero 2.
 
"After we finished creating Zero 3, we actually didn’t want to create a fourth game," muses Aizu. "Scenario-wise, the story was complete in our minds, and we felt the ending to Zero 3 was a really clean way of completing the scenario. But then Capcom approached us to create another game in the series."

"Our initial plan was to create a game which was basically Mega Man Zero 1.5, a story between 1 and 2. That was our way of compromising. But, Capcom wanted us to create a true Zero 4 instead of 1.5, so we started to rethink things. We're happy with the result — the game we created is very satisfying, in our opinion."

To ensure Mega Man Zero 4 would cap off the series, though, Aizu candidly states "We killed Zero off, so we wouldn’t have to make a fifth game." 

For more on Mega Man Zero's development history, the inspiration for Gunvolt and other neat tidbits, check out the complete article at USGamer.

Monday, April 20, 2015

Metallic Mega Man Amiibo Heads to Wizard World Comic Con


Amiibo collectors take note. The grand prize for the Wizard World Super Smash Bros. tournament is an exclusive metallic Mega Man amiibo which has been designed by Chris “Evilos” Avalos.

The tournament will be be held on Saturday, April 25th at 1pm in Las Vegas. It costs $10 to enter with sign-ups starting at 11am Saturday. Space is limited so you'll have to enter ASAP. For more details and rules, head to Wizard World's homepage.

Thanks for the tip, Bryce!

Sunday, April 19, 2015

Stuck on the Moon for 15 Years - Rockman DASH 2's Anniversary


It's April 20th in Japan and Rockman DASH 2 has officially reached its 15th anniversary. Fifteen years have gone by since Rock Volnutt found himself stuck on the surface of Elysium/Heaven. Fifteen years on, he's still up there.

At the time of its release it was pretty much assumed Volnutt would find a way home. You really can't blame us; with a new Mega Man game coming out practically every year, DASH 3 thought to be a given. But as one year turned to two, then three and four, the the game slipped into mythical status -- a pipe dream that began fifteen years ago.

Waiting and wishful thinking aside, I continue to recognize DASH 2 as a fantastic (yet overlooked) game that improved upon its predecessor in every regard. It's a game I'll be playing today and many days to come. Sequel or no, this one's gonna be with me a while.

Thursday, April 16, 2015

Mega Man X Developer Diary From 1994 Translated


Shmupulations has posted a newly translated developer diary from the liner notes of the 1994 Rockman X Alph-Lyla album. Here, Inafune and his team candidly recall the crunch-time that went into the original Mega Man X, offering a small peek at the trials and tribulations of the then highly-anticipated SNES entry.

Here's a small snippet:

"You see, in the Capcom Consumer division, the Rockman series was the most dreaded of the three “instant death” series (along with Ghosts and Goblins and any Disney game). If you were assigned it, you could kiss your freedom goodbye. And now it had come to me… “You can do it!”, I tried to tell myself, “and if it goes well, you’ll reap all the accolades!” Besides, the company pays for meals when you work overtime." 

 My favorite bit? Inafune's inspiration for the wall kick:

"Wait a second. The wall… kicking the wall… !!! Yes, this could be just the new action I’ve been looking for for Rockman X! When you get pissed you can just kick the wall over and over! This is a revolutionary new system, I’m a geniussssssss!!!!"

Yeah, some of the commentary is a bit exaggerated, but that doesn't take away from how insightful it all is. It's a rare look at the fun and sheer misery that went down during Mega Man X's final hours.

Check it out at Shmupulations!

Wednesday, April 15, 2015

Rockman DASH 2 and EXE Mini Art Books Reprints Announced


Back by popular demand, Capcom has confirmed plans to reprint the Rockman DASH 2 and Rockman EXE mini art books exclusively through e-Capcom. Originally released in 2009 and 2014 respectively, these "Capcom Special Selection" packs contain a 32 page booklet of both official and conceptual artwork, and a mini CD soundtrack.

These days you can find them on eBay for well over $50. Rather than charge a premium, though, eCapcom is asking for 1,825 Yen a piece (roughly $15.30). If you have the means to do so, you can pre-order the DASH 2 pack here and the EXE pack here. Both volumes are expected to ship later this June.

Stock is limited... grab 'em while you can!

Source: eCapcom

Mega May Returns! GBA Mega Man Games Hit Wii U All Month Long


Yo, I totally called this. Capcom and Nintendo are teaming up once again for "Mega May", a month long block of Mega Man Virtual Console releases. Each week in May you'll be treated to a classic GBA and just like last year, you can vote which game you want to play first:

  • Mega Man & Bass
  • Mega Man Battle Network 3 White/Blue
  • Mega Man Battle Network 4 Red Sun/Blue Moon
  • Mega Man Zero 2

Which would you like to play on May 7th? Cast your votes here. The winning game will appear on the first Thursday in May, with the rest debuting chronologically each week.

The poll's open from April 15 through midnight April 29.

Source: Capcom Unity

Mega Man X & Proto Man Mii Fighter Costumes Now Available


Heads up, Smash Bros. fans: the Mii Fighter DLC costume packs are now live in North America and Europe. You can grab your Mega Man X or Proto Man duds for a single platform for $0.75 a pop, or get Wii U/3DS bundle for $1.15.

To access this content you'll see a new eShop icon in the game. Simply press the Y button and you'll be directed to the eShop. After making your purchase the game will restart and the content will be unlocked. If you purchased the bundle pack you can view your 3DS download code under My Menu --> Account Activity. It will be in the receipt.

Have at it!

Tuesday, April 14, 2015

First 4 Figures Opens Proto Man Statue Pre-Orders


First 4 Figures revealed Proto Man today, the latest 13-inch resin statue from their new Mega Man line. It's available to pre-order in two flavors: the exclusive version and the regular version.

The regular version is limited to 1,000 units and is priced at $209.99, while the exclusive version featuring LED lights throughout is limited to a mere 550 units at $229.99. Whichever version you choose, a $20 down payment is required to pre-order (goes toward the final price). Both figures are estimated to ship in Q4 2015.

For images and details, click this link for the vanilla Proto Man and this one for the spiffy LED edition.

Sunday, April 12, 2015

Project X Zone 2 Announced, Teaser Trailer Posted


Bandai Namco has unveiled the official teaser trailer for Project X Zone 2: Brave New World. Following in the footsteps of its predecessor, the game is a crossover between Bandai Namco, Sega, and Capcom intellectual properties.

The trailer confirms a handful of returning characters in addition to eight newcomers. Mega Man X and Zero are returning, though no word yet on Tron Bonne. With more characters promised, there exists the possibility of not only Tron's return but new Mega Man reps as well. For now, though, we'll just have to wait and see what develops.

Project X Zone 2 is slated to hit Japan Autumn 2015 for Nintendo 3DS.

Source: Gemastu

Saturday, April 11, 2015

Watch Hitoshi Ariga Speed Draw New Megamix Art


I've always been a huge fan of Hitoshi Ariga, best known for his work on Mega Man Megamix and Gigamix. You can imagine my glee when I happened upon this small token from the man himself: a speed recording of the new Megamix Vol. 2 cover art from start to finish.

It's an amazing glimpse at what goes on behind the scenes. If you're a fan of Ariga's works, or the creative process in general, check out the video above.

Source: ArigaMegamix

Friday, April 10, 2015

Rumor: Project X Zone 2 in Development for 3DS


A sequel to Project X Zone, the Capcom/Bandai Namco/Sega mega crossover, is reportedly in the works. According to Italian website e-duesse, Project X Zone 2: Brave New World for Nintendo 3DS was shown off during Bandai Namco's "Level Up" press event in Milan on April 7th. The game appeared alongside Saint Seya Soldiers' Soul, which was just officially announced earlier today.

Of note, both references to Project X Zone 2 and Saint Seya have since been omitted from the original article (here's the pre-edit screenshot). That's typically a good sign, one further validated by a well-timed teaser site from Namco Bandai. The countdown, ending April 13th, features a city enshrouded in mist. Setting your clock to post-April 13th produces a series of ominous yellow chains.

We'll keep you posted.

Source: Gematsu

Thursday, April 9, 2015

Mega Man #51 Covers and Solicitation


It's that time again -- a new month, a new solicitation. Capcom Unity brings us our first look at Archie's Mega Man #51...

Wednesday, April 8, 2015

Lucas Gilbertson Redubs Zero and Colonel's Throwdown


The man, the myth, the legend. Lucas Gilbertson, the voice of Zero in Mega Man: Maverick Hunter X, Mega Man X: Command Mission, and Mega Man X8, returns to voice the red crusader in a new Mega Man X4 redub -- Zero vs. Colonel.

Though perhaps not as popular as a certain other cutscene, Zero's initial confrontation with Colonel remains an important and noteworthy part of the character's story arc. With the addition of Lucas' vocal cords, it's made all the more exciting.

While you're at it, check out Lucas' previous X4 redub here!

Tuesday, April 7, 2015

Yet More Images of the Giant Mega Man X Figure


The largest Mega Man X figure ever produced has found itself back in the spotlight at Rockman Unity. It's the best look at the figure yet with new images showing off some of the finer details (just look at those soles!). Check it out here!

X-Plus Toys' gigantic Mega Man X is available to pre-order now from AmiAmi. You have until June to clear out some shelf space!

Source: Rockman Unity

Friday, April 3, 2015

The Day of Sigma Has Been Digitally Restored


Thanks to an intrepid fellow by the name of Silk Encoder, you can now watch The Day of Sigma in its highest quality yet

Unlike previous rips (which tend to be oversaturated or washed out) Silk Encoder actually went into Maverick Hunter X's source files, ripped the video and audio, synced it, and encoded the whole package to 1280x720 in meGUI. It's a big step-up from the 480x272 source and it should hold us over until Capcom provides an official HD release. If they ever do.

If you like what you see you can head to YouTube and grab yourself the file directly from the video description.

Enjoy!

Thursday, April 2, 2015

TruForce Unveils Reimagined Mega Man X Ride Chaser


Did you back TruForce Collectibles' Mega Man X Kickstarter? If your funds went towards some of the higher tiers, set your sights on the image above. This Ride Chaser print is coming with your order.

This is the handiwork of Capcom artist Keisuke Mizuno. It's a very fine piece, no doubt, but wouldn't it be great to have a physical Ride Chaser to go along with your brand new MMX? Yeah, that's happening too. The Ride Chaser is TruForce's next project; the extra money accumulated during the MMX Kickstarter will go towards the figure's production. As soon as we hear more about it, we'll let you know.

In the meantime you can hit up this link for a bevy of new Mega Man X images. He's due out in September for $79.99.

Source: TruForce Collectables

Wednesday, April 1, 2015

Mega Man is Coming to Mario Kart 8! As a Costume!


Yet more Nintendo Direct news. On April 28th, an update to Mario Kart 8 will add support for more amiibo figures, giving your Mii additional racing suit options. Included in the lot... friggin' Mega Man.

See it in the clip above!

Source: Nintendo

Mega Man X and Proto Man Mii Armor Announced for Smash Bros. 3DS/Wii U



Announced during today's Nintendo Direct, Mega Man X and Proto Man armor are headed to Super Smash Bros. for Wii U and 3DS. These are intended for your Mii Fighters, priced at $.75 a pop. Coming soon!

If that doesn't quite scratch your Mega Man itch, you can even suggest to Nintendo which future playable characters you'd like to see. No, really! Want to see Mega Man.EXE? How about a Robot Master? Make your voices heard here.