Monday, March 10, 2008

Debugging ZX

Like many others, I'm obsessed with debug rooms. Debug rooms, created for the sole purpose of testing out game mechanics, physics, and animations; are hidden behind every video game, hidden from everyday players.

However, those talented in game hacking can expose this hidden area and open up it's wonders for all.

Rockman games have been known to have some very unique debug rooms, such as the oddities found in the Rockman DASH debug rooms (Giant Roll, creepy Kobun and a naked Sera)

Some debug rooms, like the one recently discovered within Rockman ZX and ZXA, offer a unique look at the “stage creation process” before we get our paws on the final result.

N-Mario of Sprites Inc. has successfully found the debug room for both ZX and ZXA. Although it might not look like much, it is incredibly unique because it shows us what goes into the creation of a stage. Think of this as the skeleton of a stage.



1 comment:

  1. Awesome! I'm also a big debug/beta/stuff-that-didn't-make-it-into-the-final-game fan. I highly recommend http://sost.emulationzone.org for anybody else interested in this.

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