Saturday, April 25, 2015
New assets from Capcom's cancelled Mega Man X first person shooter Maverick Hunter have come to light. The following renders come from the portfolio of Jaehoon Kim, an artist that worked on the project from 2010-2011.
Thursday, April 23, 2015
The much anticipated Mario Kart 8 update is out today in North America and Europe. Among the new additions and changes, the game sees support for a number of new Amiibo figures to unlock new Mii racer suits. By scanning your Mega Man Amiibo, you'll be treated to a unique Mega Man suit for your Mii (Mega Buster sadly not included).
The update will set you back a good 247MB. So boot up your Wii U, grab your Mega Man Amiibo and hit the road!
Tuesday, April 21, 2015
Over on USGamer, Jeremy Parish managed to take some time chat with Inti Creates president Takuya Aizu about the history of the company. Among the many (and I mean many) topics discussed, Aizu reflects upon his work with the Mega Man Zero series admitting that, at one time, Mega Man Zero 4 was almost a completely different game: an interquel between the events of Mega Man Zero 1 and Zero 2.
"After we finished creating Zero 3, we actually didn’t want to create a fourth game," muses Aizu. "Scenario-wise, the story was complete in our minds, and we felt the ending to Zero 3 was a really clean way of completing the scenario. But then Capcom approached us to create another game in the series."
"Our initial plan was to create a game which was basically Mega Man Zero 1.5, a story between 1 and 2. That was our way of compromising. But, Capcom wanted us to create a true Zero 4 instead of 1.5, so we started to rethink things. We're happy with the result — the game we created is very satisfying, in our opinion."
To ensure Mega Man Zero 4 would cap off the series, though, Aizu candidly states "We killed Zero off, so we wouldn’t have to make a fifth game."
For more on Mega Man Zero's development history, the inspiration for Gunvolt and other neat tidbits, check out the complete article at USGamer.
Monday, April 20, 2015
Amiibo collectors take note. The grand prize for the Wizard World Super Smash Bros. tournament is an exclusive metallic Mega Man amiibo which has been designed by Chris “Evilos” Avalos.
The tournament will be be held on Saturday, April 25th at 1pm in Las Vegas. It costs $10 to enter with sign-ups starting at 11am Saturday. Space is limited so you'll have to enter ASAP. For more details and rules, head to Wizard World's homepage.
Thanks for the tip, Bryce!
Sunday, April 19, 2015
It's April 20th in Japan and Rockman DASH 2 has officially reached its 15th anniversary. Fifteen years have gone by since Rock Volnutt found himself stuck on the surface of Elysium/Heaven. Fifteen years on, he's still up there.
At the time of its release it was pretty much assumed Volnutt would find a way home. You really can't blame us; with a new Mega Man game coming out practically every year, DASH 3 thought to be a given. But as one year turned to two, then three and four, the the game slipped into mythical status -- a pipe dream that began fifteen years ago.
Waiting and wishful thinking aside, I continue to recognize DASH 2 as a fantastic (yet overlooked) game that improved upon its predecessor in every regard. It's a game I'll be playing today and many days to come. Sequel or no, this one's gonna be with me a while.
Thursday, April 16, 2015
Shmupulations has posted a newly translated developer diary from the liner notes of the 1994 Rockman X Alph-Lyla album. Here, Inafune and his team candidly recall the crunch-time that went into the original Mega Man X, offering a small peek at the trials and tribulations of the then highly-anticipated SNES entry.
Here's a small snippet:
"You see, in the Capcom Consumer division, the Rockman series was the most dreaded of the three “instant death” series (along with Ghosts and Goblins and any Disney game). If you were assigned it, you could kiss your freedom goodbye. And now it had come to me… “You can do it!”, I tried to tell myself, “and if it goes well, you’ll reap all the accolades!” Besides, the company pays for meals when you work overtime."
My favorite bit? Inafune's inspiration for the wall kick:
"Wait a second. The wall… kicking the wall… !!! Yes, this could be just the new action I’ve been looking for for Rockman X! When you get pissed you can just kick the wall over and over! This is a revolutionary new system, I’m a geniussssssss!!!!"
Yeah, some of the commentary is a bit exaggerated, but that doesn't take away from how insightful it all is. It's a rare look at the fun and sheer misery that went down during Mega Man X's final hours.
Check it out at Shmupulations!
Wednesday, April 15, 2015
Back by popular demand, Capcom has confirmed plans to reprint the Rockman DASH 2 and Rockman EXE mini art books exclusively through e-Capcom. Originally released in 2009 and 2014 respectively, these "Capcom Special Selection" packs contain a 32 page booklet of both official and conceptual artwork, and a mini CD soundtrack.
These days you can find them on eBay for well over $50. Rather than charge a premium, though, eCapcom is asking for 1,825 Yen a piece (roughly $15.30). If you have the means to do so, you can pre-order the DASH 2 pack here and the EXE pack here. Both volumes are expected to ship later this June.
Stock is limited... grab 'em while you can!
Yo, I totally called this. Capcom and Nintendo are teaming up once again for "Mega May", a month long block of Mega Man Virtual Console releases. Each week in May you'll be treated to a classic GBA and just like last year, you can vote which game you want to play first:
- Mega Man & Bass
- Mega Man Battle Network 3 White/Blue
- Mega Man Battle Network 4 Red Sun/Blue Moon
- Mega Man Zero 2
Which would you like to play on May 7th? Cast your votes here. The winning game will appear on the first Thursday in May, with the rest debuting chronologically each week.
The poll's open from April 15 through midnight April 29.
Source: Capcom Unity