Thursday, October 23, 2014

Mega Man Stuff From the Live Smash Bros. Event

Nintendo unleashed a bevvy of new details for Super Smash Bros. Wii U on today's livestream event. Sprinkled throughout, a few fun Mega Man bits...

Tuesday, October 21, 2014

Rockman Xover is Coming to an End

After nearly two years of service, social RPG Rockman Xover is shutting down. According to a hidden message posted to the game's servers (uncovered by Nigoli), Xover will officially cease operations on March 31st, 2015. This will seemingly affect both iOS and Android versions.

Prior to termination, Capcom also plans on shutting down the sale of "Crests", the game's form of currency, on December 25th, 2014. Refunds for unused Crest balance will be distributed between April 1st ~ September 30th, 2015.

It remains to be seen when Capcom will officially announce the game's termination, but be aware that it is coming. Right now we don't know why they're pulling the plug; it could be a matter of declining revenue, or things may have run their course. It's all speculation at this point.

We'll update you when we learn more. Thanks, Nigoli!

Monday, October 20, 2014

Witness the Pure Joy of Unwrapping Mega Man 2 in the '90s

This video is so charming (not to mention downright funny), that I just had to share it. It's August 24th, 1990 and Tyler is about to receive his favorite game of all time: Mega Man 2.

Head below and find out why this one gift is so special.

Sunday, October 19, 2014

Rockman Sound Box Vol. 2 Cover Art is Glorious

Courtesy of Gamer, we now have our first look at Rockman Sound Box Vol. 2's cover art. This masterpiece sums up the product quite nicely: music from various Classic series side-games collected in one place. Battle & Chase, Rockboard, Soccer, and more!

Sound Box Vol. 2 boasts over 600 tracks across 10 discs (see the complete track list here). It will retail for 12,000 yen (roughly $110 USD), due out on December 17th, 2014.

UPDATE: 4Gamer has a more detailed tracklist. Symbols are used to denotate what's what...

Star = New as a first release on CD
Square = Extracted audio source
Circle = If it's been used from past CD release
Triangle = Digitally mastered from sound source

Thanks for the heads up, Nigoli!

Source: Gamer (via Heat Man)

Saturday, October 18, 2014

A Look at the Rockman Garage Kits Coming to Wonder Fest '15

For fans of sweet Rockman garage kits you'll probably never be able to buy, you'll be pleased to know Hobby Rock is organizing again for 2015. The event, which showcases amazing homemade figures and creations, will coincide with the Winter Wonder Festival in February.

After the break, we've rounded up some preliminary images of the show's newest kits. Undoubtedly, there's a little something for everyone...

Thursday, October 16, 2014

Mega Man Universe Patent Details Cancelled Game's Stage Editor

Though Mega Man Universe was cancelled three years ago, traces of its development still linger on the net. Gameplay, images, music, and now there's this: a patent for the game's stage editor and its subsequent sharing features.

According to the patent, Tobuto Dezaki -- known for his work on Haunting Ground, Breath of Fire IV and Tech Romancer -- designed Mega Man Universe's stage editor. This was intended to be a core component to the game, expanding on the tools previously introduced in Mega Man Powered Up. For example, Universe would have allowed creators to adjust enemy behavior, their movement patterns and how much damage they dealt to the player.

Further, the patent sheds new light on a quality assurance system, once designed to deter impossible to beat stages. Mega Man Universe required players to actually beat their homemade stage before sharing it online. If the stage cannot be cleared by the creator, the game would prevent it from being distributed to other players. "Insta-death" stages, like those that flooded Powered Up's network, would no longer be an issue.

To further deter the distribution of impossible stages, in-game currency would have been rewarded to creators that abide by good stage design ethics. This would have nabbed you a batch of items and abilities to be used in-game. The document is mum on specifics, though, leaving us to read between the lines.

There's a whole bunch of other features detailed in the patent, which you can find right here. It's an interesting, albeit lengthy read. For a simpler outline of the how all this stuff works, hit the jump below for official diagrams and images.

Wednesday, October 15, 2014

Rockman Zero Hits Japan Virtual Console Next Week

Wii U owners in Japan will be able to download the first Rockman Zero next week on the 22nd. Naturally the game will run for 702 Yen.

Of course, whether or not North America or Europe will see it that soon remains undetermined. But hey, I figured you might appreciate the heads-up.

Source: daikai6

Tuesday, October 14, 2014

Mighty No. 9 Update: New Beta Stage, DLC Teaser, English Voices

Triple dose of Mighty No. 9 news today. First off, the third beta stage is now available to backers. PR calls this one -- Mighty No. 3's power plant -- the "toughest stage yet." The key to success, though, is your ability to down dash. Do it correctly and things should be a breeze!

Second, Comcept has uploaded a teaser trailer for "potential bonus DLC." The near-minute long video introduces a new Mighty Number, Zero. From what little we see of him, Zero looks to be a twisted amalgamation of various parts. Check it out here.

Lastly, after calculating 20,000 votes, Comcept confirmed the game will be presented with English voice acting only. No Japanese audio this time around!