Showing posts with label akira kitamura. Show all posts
Showing posts with label akira kitamura. Show all posts

Friday, January 9, 2026

Akira Kitamura Recalls Mega Man's Famicom Disk System Era, Mario-Like Prototype

Mega Man creator Akira Kitamura has a new Patreon entry that looks back at the untold planning stages of Mega Man 1, when the schedule was set for developing a game for the Famicom Disk System. At the start, the “team” was only two people: Kitamura himself and background artist F (YASUKICHI), and the post gives a really cool sense of how small and uncertain everything still was at that point.

A major turning point comes when programmer Mr. M (H.M.D.) joins the project. Kitamura describes an early temporary player character Mr. M built that moved with Mario Bros.-like inertia, resulting in movement that was incredibly smooth, fluid, and already polished enough to swap in immediately. The problem, Kitamura explains, is that Mega Man wasn’t meant to control like a momentum-heavy platformer. Because the game’s design demanded tighter, more precise input for aiming and shooting, the team had to wrestle with whether that inertia was a feature worth keeping at all. 

Later, the team expands again when two new designers arrive: Keiji Inafune (INA/INAFKING) and TOM PON. Kitamura touches on how they began standardizing the workflow, essentially creating “rules” for how character and background designs should be built under 8-bit limitations, to keep everything consistent as more hands joined the project.

If you’d like to read the full story with all of Kitamura’s details and firsthand commentary, please consider subscribing to his Patreon here! It's an invaluable source of Mega Man history!

Thursday, June 12, 2025

Akira Kitamura Launches Patreon Series: Mega Man History Essays and More

Mega Man creator Akira Kitamura has launched his official Patreon, "Kitamura's Blueprints", where he’ll be sharing new articles twice a month in both English and Japanese. These entries will delve into the complete story behind the creation of Mega Man, as well as his personal philosophy on game design.

The first post—available for free—is part of the “Creating Mega Man” essay series. In Chapter 1, Kitamura reveals how a chance encounter with a certain individual helped shape the foundation of Mega Man 1's gameplay. Each post will feature brand-new artwork illustrated by Kitamura himself, starting with a fitting inaugural piece of Mega Man shaking hands with Astro Boy. Another free entry, part of his game theory essays, explores the tension between creative ambition and industry realities, how original ideas arise through experience and persistence—an issue that remains highly relevant in today’s industry.

Both essay series are definitely worth checking out. If you can, consider supporting the project—Kitamura’s been working hard behind the scenes to bring this to life for fans and anyone curious about game design.

Friday, May 9, 2025

Harumi Fujita, Akira Kitamura Reunite for "Rockmama" Album

Mega Man creator Akira Kitamura and Mega Man 3 composer Harumi Fujita have reunited for the first time since their Capcom days for Fujita’s debut solo album, Rockmama. Set to release this July, the album features 14 brand-new tracks inspired by some of Fujita’s favorite games, including Zelda, Mario Kart, Splatoon, Undertale, and of course, Mega Man. Kitamura provided the album’s cover art, drawing inspiration from Fujita’s viral TikTok video where she composed a "new" Mega Man-style track for her son.

The opening track, “Blue Pulse,” is a clear homage to Mega Man—so faithful to the original sound, it could easily pass as an unreleased stage theme. Give it a listen here!

Rockmama is due out in July, with pre-orders available now from Black Screen Records