Monday, March 11, 2024

Exoprimal x Mega Man Collaboration Announced

Exoprimal, Capcom's dinosaur-based multiplayer game, will receive a healthy dose of Mega Man-themed content for Season 4. The collaboration will include exclusive Mega Man-themed exosuit skins, emotes and an original mission that pits players against Yellow Devil.

The Mega Man collaboration drops with Season 4 on April 17th. You can get an idea of what to expect from the trailer above. More info is expected to arrive closer to launch.

Source: Capcom US

58 comments:

  1. I bet it will probably be a massive grind to unlock the Mega Man content or be locked behind some difficult mission.

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  2. I checked it out. My god ew. Megaman and Airman look terrible. And how was Zero not an easy Muramasa? What a miss. And why not X? He would fit this better. Capcom trying to milk the fanbase yet again with the lowest amount of effort put in as possible.

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  3. I'm so disappointed. I was honestly looking forward to the Megaman Collab. Well, I can skip the game without guilt then.

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  4. Neat, but X would have fit so much better.

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  5. Why do Capcom struggle to model Mega Man in 3D?

    Is it just lack of experience?

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    1. They seem to be trying to shoehorn the design into the proportions and artstyle of Exoprimal rather than from the ground up
      Conversely, the Yellow Devil model is straight-up copypasted from MM11 lol

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  6. Oh god not the yellow devil... I'm new to mega man, and it took me forever to defeat that guy... Also the Mega Man and Air Man models look terrible. Why are the arms so tiny???

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    1. I'd imagine it is because they have to conform to the proportions of what they're made as cosmetics for, just like the avatar costume in SF6.

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    2. To be fair though, it is pretty easy to fix the proportions of the Mega Man costume in SF6 just by fixing the custom characters proportions in the character editor and it still looks a lot better than the Exoprimal skin.

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  7. To those that play this, how exactly are the outfits obtained?

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  8. Dead franchise x Failed IP

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    1. Couldn't agree more MegaMans been dead for a decade at this point he's a body behind a wagon and the fans the coyotes taking whatever scraps they can get. If you meant the other franchise they can just hold hands. Lol.

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    2. @Anon March 12, 2024 at 10:48 AM
      "MegaMans been dead for a decade at this point "

      Mega Man 11 released in 2018.
      Mega Man X Dive released in 2020.
      Its Offline version, and the most recent collection are still under a year out from release.

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    3. @AnonymousMarch 12, 2024 at 11:37 AM
      MM11 was 6 years ago. The great hiatus was 8 years. And X DiVE is a mobile game. Woot, what a win.
      Just saying.

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    4. @Anon March 12, 2024 at 11:37 AM
      I ain't counting X Dive or Collections as a legit sign of a pulse, so as far as I see it, five years (a little less than five and a half) and counting since the last sign of life from the Mega Man franchise.

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    5. I'd argue that mobile gacha games are a sign that your franchise is dead

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    6. AnonymousMarch 12, 2024 at 1:12 PM was me. Oh well.

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    7. Fun how I point out the existence of Mega Man games that disprove the "dead for a decade" thing, and the only rebuttal I get is that they don't count. What are you? Whiny children?

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    8. +1 troll point for firing off the “whiny children” insult without provocation. Very cool.

      X Dive is a predatory slot machine and the collections are old games.

      Have you considered that people who frequent this site MIGHT have bought those games before the modern collections were released and therefore doesn’t count them as current releases.

      Have you also considered, even in spite of what you feel personally about X Dive, maybe being unavailable on consoles would also de-qualify it from counting as a current release cause Mega Man is traditionally a console series and console players have no access to it.

      Have you considered Mega Man 11 came out 6 years ago and Capcom has officially only verbally insinuated they are only mulling over ideas for how to move forward with a new game?

      You can answer any of these earnestly without resorting to insults. Hoping for the best! *crosses fingers*

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    9. You didn't make a point. You took hyperbole serious. You have my pity.

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    10. @Anon March 12, 2024 at 11:28 PM
      Collections don't count to me because they are not new games. They are just repackaging old games I already have.
      X Dive doesn't count for me because as a rule of thumb, I don't consider mobile gacha games to be meaningful entries into a video game franchise. There are exceptions to that rule (an example off the top of my head would be "Genshin Impact"), but X Dive is not one of them.

      Your examples are not strong ones in my opinion. The only new Mega Man game we've gotten in 14 years that I would consider meaningful is Mega Man 11.

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    11. @Anon March 13, 2024 at 1:22 AM

      Of course I can. I'll give you that dignity and I certainly don't expect it back in return.

      Yes, yes, and yes. I have considered all of those, and carefully at that. I have responses for all three:
      1.) We are not the only audience for Mega Man. This is a conclusion easy to reach with the continuing collabs with not just other games, but even within Capcom games themselves. Capcom is not demanding you to play these other games for the Mega Man-themed content, they're advertising Mega Man to the fans of those other games.

      2.) That doesn't change how those games represent activity for the brand. It may not be to your liking, but because something isn't to your liking doesn't give you or anybody else the right to declare the effort nonexistant. You don't need to put words in Capcom's, or anybody else's mouth to express that your lack of interest. Personally, I think the convenience can't be beat since one area the recent collections beat any old ones in is the ability to switch from game to game with virtually no load times.

      3.) Why do you think impatience is a virtue? Apologies for the insult, but even by your words Capcom's trying to figure out how to move forward, and I'd wager it is probably without just literally falling into the same traps that caused the brand's downfall in the past. I'm not talking about the deluge, or Inafune's departure by the way. Yet, you're out here tapping your foot as if that's going to make the process go any faster.

      @TAG

      Saying that the games don't count because you don't like them is not a strong counterargument. They existed, they are new releases, and with any of them, and you'll always get pushback from me if you try to argue that the only game that "counts" is Mega Man 11, because not even Capcom views it that way.

      Also, if shrap was being hyperbolic, why argue in their defense?

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    12. here are more legitimate reasons to not count X dive:

      1) it's a spin-off. it's not set in the universe of mega man at all, it's set in our world kinda, and is about the games themselves. it's a weird meta spin-off, but a spin-off nonetheless.

      it's like claiming that gundam is alive and well when all you get are gundam builder games/shows/manga. sure, it's kinda gundam, but it's not REALLY gundam.

      if sonic were reduced to just olympic games games, no one would claim that sonic is alive and well. so X dive ought to not count as proof of a pulse.

      2) live service. X dive was a live service, which isn't expected to exist at all in the future. typically live service games aren't counted by fans of any series that didn't begin life as a live service game because it's a temporarily existing game, so one can certainly argue that X dive didn't count at all for the time between MM11 and X dive offline.

      3) X dive doesn't at all have the mega man gameplay we all know and love from any of the serieses it supposedly represents. it doesn't play like battle network or star force at all. you don't get special weapons from bosses, and you don't have real stages, just segments of stages and mini-games. you really can't pin it to any specific mega man series either, nor was it exclusively mega man content, with street fighter characters appearing in the game.by name, it could be argued that it belongs to the X series, but besides starting you off as X, there's little there to really anchor it to the X series.

      4) it's a crossover game. No one considers project cross zone to be part of the X series, nor super smash as part of the classic series. what series does project cross zone belong to? really, the cross series, which also has namco X capcom as part of the series. the series has unique characters that do not belong to any series contained within the game that are the real protagonists and lead the story, with the characters from the crossover series filling in events in between and aiding in the battle.

      one could argue that the protagonists of rockman X dive are RiCo, iCo, and Via... with some spoiler stuff involved. but those are the main characters of X dive, and it's just a big crossover with various mega man characters. online even crossed over with non mega man games and it has no real bearing on anything, because it's just a crossover game.

      there are certainly arguments for why it should count, but here are just some for why it shouldn't

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    13. @Anon March 13, 2024 at 3:53 PM
      I personally do not subscribe to the bare minimum of "It released, therefore it counts" as being a meaningful entry to a franchise. I'll count bad-mediocre games like X7 or Battle Chip Challenge, but a game that is primarily designed as a money sink on phones is not it for me. You'll never find anyone claiming that something like Dungeon Keeper 2014 or Final Fantasy: All the Bravest are meaningful entries into their franchises for similar reasons. You can push back as much as you like, and if you want to hold up X Dive as proof that the franchise is kicking, more power to you. I will simply roll my eyes at the game and play 30XX instead while waiting for the urban legend that is "Rockman Taisen" to manifest.

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    14. AnonymousMarch 13, 2024 at 3:53 PM
      I was not the one being Hyperbolic. Or did you not follow the trail of the conversation?

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    15. @TAG
      I just played Gravity Circuit. That game was really pretty good. I had fun playing that.

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    16. @Erik the Red March 14, 2024 at 2:02 AM
      @TAG March 14, 2024 at 7:16 AM

      Even so, that's a personal opinion. The idea Mega Man has received literally nothing since 11 is treated as an objective fact, not an opinion. That's what I'm calling out.

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    17. @Anon March 14, 2024 at 11:35 AM
      And I am responding by saying that in my opinion, apart from Mega Man 11, the stuff that has come out is negligible and not meaningful indications of signs of life.

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    18. @TAG March 14, 2024 at 11:39 AM

      So are you saying the games between 11 and today simply did not release?

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    19. @Anon March 14, 2024 at 12:30 PM
      No.

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  9. Capcom only cares money and its new IPs over Mega Man...

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  10. Mega Man fans once again assume the worst about something because it isn't in proximity to a new game.

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    1. Mega Man fans assume the worst about something because we rather be right

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    2. You'd have been crying foul about Zero and Tron being in Marvel vs. Capcom 3 if it weren't for Legends 3 being in direct proximity to its release.

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    3. No... Because we hadn't gotten to the stage we are now at that time. You must not be a student of Capcom.

      Holy shit I can't believe that game came out 13 years ago. I remember going to the midnight release! Back when Marvel was still good. Or at least not as bad.

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    4. I am a student of Capcom, have been for long enough to know how the company functions, and not just from the Mega Man side. Street Fighter's resurrection didn't come from nowhere, it was effectively prompted by a re-release of Street Fighter II': Hyper Fighting on XBox Live Arcade on the 360, and the same pattern played out for Mega Man 11 ultimately thanks to the Mega Man Legacy Collection. I would even wager that Devil May Cry V owes its existence to the Devil May Cry HD Collection and the Special Edition release of 4, but that's beside my point.

      There seems to be something of a trend where Mega Man collaborations with non-Capcom games are perfectly acceptable, but the moment a collaboration moves internal to Capcom it is somehow worthy of outrage. I think this is because that many have long since gotten used to putting words in Capcom's mouth, because I remember even as far back as the X costume in the original Dead Rising that people were up in arms about how Capcom would do anything with Mega Man but make a new Mega Man game. Saying "we hadn't gotten to that stage" doesn't feel honest, as a result when it seems like we already were before the oft-cited 'hiatus' even began.

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    5. yeah, but we were told about another mega man game coming, a long time ago, and now we're pretty sure it's cancelled, again.

      and the X series hasn't gotten a new game in almost 20 years now? we got a bunch of collections, we got 11, it blew all other mega man games out of the water... so we get nothing after that.

      street fighter got a new game, and kept getting DLC and other content and then immediately got another game. we barely got a finished product with 11.

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    6. Seems to me you just picked up a random argument out of nowhere about characters no one was complaining about being in MvC3, seeing as they were pretty much ripped straight out of Tatsunoko vs Capcom.

      What you might have tried instead was people bickering about the missing characters people where hoping for which doesn't not quite fit the point your making, does it? Because that is an argument among fans bickering about fan things like fans do, because they are passionate.

      So, if you wanna try being "honest" try sticking to your actual point next time and make a more relevant argument.

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    7. Well, Zero was ripped out of TvC. Tron was in MvC2 so she makes all the sense in the world.

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    8. @Erik the Red March 14, 2024 at 2:06 AM
      The Covid-19 pandemic threw a lot of things off schedule, like WAY off schedule. Did you know the Battle Network Legacy Collection was originally supposed to release back in 2021 in time for the series' anniversary? Yeah, pandemic screwed that up, as it did virtually all of Capcom's lineup. I personally think it is still too soon to call Taisen completely dead in the water simply because of how far behind Capcom is according to their own (leaked) internal release schedule.

      @shrap March 14, 2024 at 8:32 AM

      How about responding to my post instead of deflecting aggressively?

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    9. I did address your point with the same spite you started off with, smartass. I was being quite honest despite your spin as I speak for myself in 2013. Your opinion aside.

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    10. @shrap

      Yes, and nobody had issues with them BACK THEN. Which does not match how similar efforts are viewed RIGHT NOW. The only thing that has changed is the amount of game releases surrounding both. Nobody had issue with the MIi Fighter costumes in Smash 4, yet when Street Fighter VI does basically the same thing there's all the outrage and nitpicking in the world for it. Nobody has a beef with the Medarot S collabs, yet here we are with Exoprimal and so many are crying foul for the fact Capcom did something with Mega Man that wasn't making a Mega Man game, and that apparently gives literally everybody the right to stuff words in the company's mouth and assume intentions behind every little thing that they do. Yes, that includes you, who attacks the company on practically every change.

      The only conclusion that I can draw is that the sentiment itself is elitist at best, and horribly petty at worst. A sign that at least a good chunk of the older community has deluded itself into thinking the status quo is something that it wasn't to begin with. Whether or not Mega Man anything seems to land with you people appears to depend anymore on whether or not the project comes from Capcom.

      Frankly, I hope Rockman Taisen never releases because with you people, it doesn't have a chance in hell of doing well.

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    11. @Anon March 13, 2024 at 4:09 PM
      I don't think this has anything to do with collabs within capcom with MegaMan at all. If Fortnite came out with MegaMan skins we'd still be here wondering why cap isn't putting out an actual game.

      Also, wasn't a significant reason for SF's resurgence at least recently due largely in part to a change in management when Ono left towards what seemed like the end of SFV before the new heads revamped and revived the game in its last season? They started doing their own SF directs on youtube and stuff too I remember. Or are you talking about like way before all that? I feel like there's some gaps in comparing that with MegaMan's history and current situation though regardless.

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    12. @DeepSigh March 14, 2024 at 2:14 PM

      Funny you mention Fortnite and Street Fighter, as Capcom's already done a collaboration on that note. A pretty big one featuring at least a big chunk of the SF2 cast, at that. I don't recall seeing the Street Fighter fanbase being angry about it, though. Mocking what Epic Games did to Guile's hair, sure, but not the effort itself. Also, by "resurgence" I was speaking more about Street Fighter IV since that is where it really began, from 2009 onwards.

      As for the gap, maybe I should share my perspective on history and cover as much ground as I can.
      The attitudes I speak of started following the releases of Mega Man Powered Up and Maverick Hunter X, because those were the last two Capcom-developed 'traditional' Mega Man games. Everything Mega Man that Capcom made in-house afterwards was the alternative line in Battle Network and Star Force, while Inti Creates seemed to have taken over 'traditional' entirely by being the only ones making Mega Man games in that style. That was a split in the fandom for a while, and it was really only the 'traditional' fans complaining of more or less being left behind, and they started looking at every thing Capcom did with Mega Man to be nothing less than an attack on them because it seemed like, even as far back as 2006, that Capcom would literally do anything with Mega Man but make a Mega Man game, though this was particular to the X series at the bare minimum. This is weird in retrospect because Capcom *was* making Mega Man games at the time, just not the ones that side of the base wanted. Years passed, other Capcom games released, Inti Creates kept the flame alive as long as they could until ZXA, though given relatively recent comments from staff it seems up in the air as to whether or not "ZXC" didn't get made because of low sales, or because Inafune decided he wanted an 8-bit MM9 instead. There was a brief uptick in positivity with MM9, that followed into 10, and the Legends 3 announcement seemed to be a boon for the community as fans everywhere were loving all the attention Mega Man got, including the cameos in games that some had felt before this wave of announcements that were--this is probably going to sound familiar--Capcom cruelly teasing the fans with cameos. Post Legends 3's cancellation, what was a vocal minority may as well have become the majority, as the following years worth of interactions towards Capcom were pretty much nothing short of relentlessly hostile. Ultimate Marvel vs. Capcom 3 was announced the day after Legends 3 was cancelled, and despite how loved the characters' appearances in Marvel vs. Capcom 3 was, the community tore into it out of hate as they were towards everything else Mega Man-related at that point. Mega Man's Smash 4 reveal was met more with calls for Capcom to sell the Mega Man IP to some other company because the character looked good in that game, even though the critical eye would just call it a lazy pile of references and nothing but. Now, I feel that this attitude has persisted, from calling for things like the MMLCs to not sell because the MMACs existed, to everybody demolishing Fully Charged as a show (as far back as the initial logo reveal, at that) because it somehow wasn't Mega Man despite what all Mega Man had been up to that point, and now we're here at basically attacking collabs for what feels like incredibly tired reasoning.

      I'm sick of seeing the same criticisms over and over again from people who seem like they're just refusing to take the hint that maybe they should appreciate what they do have, because a new game seems just as unlikely as it was a decade ago. I'm also sick of seeing the inconsistency, saying that Mega Man can only be one thing while they vouch for all of the different things that the brand has been. I'm sick of that one "Open Letter" which said that Rockboard 2 would be a blockbuster.

      I'm sick of telling myself that Capcom is the villain in all this, because their worst crime is that they haven't made a game.

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    13. My peep, Fully Charged is not liked, because it's not that good to many, not because it is different. I mean it's Mega Man-ish, it got a blue robot boy with a gun and such. It just doesn't have that sauce. At least to many. Enjoy what you enjoy tho. The best you can hope for is that others enjoy what you like as well, so that it can keep goin, but that's not always the case.

      Battle Network is mad different, but it persisted because it was, and arguably still is, dope. I'd argue ZX was dope too, but that thing BOMBED bros. Good lord that thing bombed... I had to do a double take on ZXA's numbers forreal because of how bad it bombed...

      Anyway I am getting hungry, I've been typing for a hot minute. I'll get out of your way. God bless peace and love good people.

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    14. @Anonymous March 14, 2024 at 4:15 PM
      "Funny you mention Fortnite and Street Fighter, as Capcom's already done a collaboration on that note. A pretty big one featuring at least a big chunk of the SF2 cast, at that. I don't recall seeing the Street Fighter fanbase being angry about it"
      Yeah, because Street Fighter was still getting new content like the Champion Edition in February of 2020 (this would make it only 2 years with no content up to the Fortnite collaboration and 4 years until the release of 6 in June of 2023) unlike Mega Man. Funny how you don't mention that and you can shove that perspective narrative where the sun doesn't shine.

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    15. @Anon March 14, 2024 at 10:15 PM
      The thing is that Fully Charged as a show had much of the outrage coming from fans of Mega Man who were well outside of the show's target demographics. So there's a boatload of bias that already worked against the show from the moment the initial logo was revealed, exacerbated by Aki's initial design reveal, and every time more news popped up about it the general response was negative, if not hostile. The show was not allowed to stand on its own, even by Mega Man standards. At least not with its INTENDED audience.

      @Anon March 15, 2024 at 12:45 PM
      Thank you for proving my point! The only reason you fire back is because Mega Man isn't getting games, so don't give me that bull.

      Every major collab that you people fans hated for 'justified reasons' have been loved by outside of this community, which must be saying something about elitist it is, if nothing else. I don't care what you think of my opinions, because you should probably dump yours into a toilet where it should go, rather than try to cram it down Capcom's throat expressly for the purpose of taking pictures.

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    16. Some comments gettin a little out of hand... I'll say this though, [@Anon March 15, 2024 at 2:57 PM] I personally didn't see many people being that hostile towards Fully Charged. It had a weird timeslot, some weird design choices, overall kinda mid, those were the comments I recall hearing about mostly along with some usual dunking that happens with every adaptation of anything. The show had it's own issues management-wise anyway that kept it from continuing from what I understand. I don't think fan-hostility kept it from standing.

      But that aside, even though I get people's negativity being frustrating to read, it does kind of feel like you're painting a lot of criticism to be uncalled for or unreasonable, and overlooking some valid issues in Capcom's management of the IP and the community related to it. You kinda hyper-villainized the negativity of the fans while not ascribing any fault to Capcom. It's a bit unbalanced. It's fine to be annoyed with criticism, and yeah some comments are out of pocket, but it's not like it's all coming from no where reasonable. It's also fair to say that Capcom's handling of the IP hasn't been stellar as well. You can't just tell people to not say anything critical and be happy with what you get regardless of whatever form that comes in. The same way you say you're sick of hearing criticism about capcom, a lot of other people are sick of Capcom screwing around with the IP and not getting good content between long stretches of time. Like, when you see officially licensed MegaMan nft garbage at some point as a fan you gotta think "what the heck are they doing?". That's just how it is.

      Also I've seen you and some other anon on another recent article use that term "You guys" or "you people". I get the point, but honestly we all share passion for the franchise and mostly just want to see the IP slap and play some good games again at the core of it.

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  11. You know, that is a pretty cool looking Yellow Devil, with the hand eye and all.

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    1. They did the good job with the Yellow Devil (hope that it applies in new Mega Man seques and games if Capcom wants... -__-), minus that Mega Man... •__•

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  12. Robots and Dinosaurs? What are they associating MegaMan fans with the equivilent of power rangers fans? 🤣 Nasty.

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  13. You know. I’ve participated in like a dozen threads where the discussion breaks out into an argument about the lack of new mainline titles and the fans who vent their frustration at not getting a new game are by and far the most reasonable bunch.

    I don’t know why all these “anti-mega man fan” people (for lack of a better phrase) are even here on this blog. But just saying you want a new game after half a decade or “Capcom sucks for not making a new Mega Man game” for example gets you insulted to next week and back.

    People really do see phrases like that take it as a personal attack (Capcom is just a company for crying out loud, so who even cares?)

    And I’m sure someone is posting something nasty to say right now. So I guess we’re just resigned to do this cause even though the lack of new mainline games is apparent people just CANT stand to let others express it.

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    1. If you're referring to me, the exceptionally wordy anon who went on that long-winded rant tagged "March 14, 2024 at 4:15 PM", I wouldn't call myself an "anti-mega man fan" but more a Mega Man anti-fan if anything. I dislike the idea that I'm supposed to be with everybody else on hating Capcom for not making new games.

      The base might say it's not about hating Capcom, but what else can it be summarized as when innocent collaborations internal to other Capcom games generate this much negativity, for what seems to be the reason of Capcom not making a new Mega Man game? I've personally been called a "Capcom shill" too many times to count, solely because I wouldn't join in on attacking the company for whatever reason felt good in the moment.

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    2. You can express it but... Flip your logic for a second.

      You see the Capcom haters as anti-Mega Man fans for example. Just imagine, you think they are anti Mega Man fans because they are party poopers and debbie downers that rain on the parade of any effort the holder of your favorite IP does with it, (you think I am exaggerating but people even say Keisuke Mizuno is not that good because of their dislike for X-DiVE). You see that as them attacking you for still being a fan, supporting and being optimistic.

      My point is from their angle, you and your side look like the anti Mega Man fan.

      Yes I know there will be justifications for why you think your side is more rational. I'm sure a common sentiment is to treat a company like it's insignificant, display fits of emotion, denigrate other IPs for receiving more etc. You may see this as the proper approach and response to this situation as a fan. Others on the other hand probably see that as irrational and impractical. Others might look at a company like Capcom and see creative staff/ a collective of people that create unbelievable pieces of entertainment, not just a company that is only, and purely only, out for profit, like some kind of building with nothing but robots in it, that only care about business. Some might see lashing out and calling the people that are responsible for your favorite franchise derogatory names and such, as unproductive.

      TLDR: Each side is going to accuse the other of being less "reasonable" and try to validate it.

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    3. You are exactly right about that and it’s sucks how many toxic people basically talk down on people who just want to see Mega Man thrive again as a series with actual new games. People like that ruin it for people who grew up with Mega Man.

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