Saturday, April 12, 2014
The MegaJacket Has Been Greenlit
The Mega Man-inspired hooded jacket, an outstanding concept from video game clothing designer Enzo Volante, is now a thing. The men's cut has received over 200 pre-orders and is now officially in production, reads a banner at the Capcom Store.
As the story goes, Capcom would only produce the jacket if a certain number of people committed to buy it. Specifically, 200 male and 100 female cuts had to be pre-ordered by March 31st. While the men's cut exceeded its goal, it appears the female cut failed to reach 100 pre-orders. It's still up for pre-order, however, so there may yet be a chance to push it into production.
In any case, the jacket is due out July 23rd. It may not be suitable summer wear but it's nice to have it for a breezy fall!
Source: Capcom Store
Wednesday, April 9, 2014
Discotek's 'Ruby-Spears' Mega Man DVD Set Goes Retro
Discotek Media are gearing up to re-release the complete Ruby-Spears Mega Man cartoon series on DVD this fall. Best of all, though, the set's box art is designed to mimic classic NES packaging. It's even got authentic wear and tear! Brilliant!
The four disc set is due out on September 30th, 2014. Pricing details are forthcoming.
Source: Discotek Media
Tuesday, April 8, 2014
Super Smash Bros. Direct: Mega Man News Roundup
The Super Smash Bros. focused Direct has come and gone, and we got plenty of updates on both Wii U and 3DS versions. As anticipated, there were a few new Mega Man related details including the full scoop on the his move set and Final Smash (pictured above), the Yellow Devil stage hazard, and more.
Hit the jump below for all the details!
Sunday, April 6, 2014
Kidrobot's Mega Man Figures Up For Pre-order
If your wallets still haven't given up with all the Mega Man merchandise coming out, you can now pre-order Kidrobot's Mega Man vinyl figures at MyPlasticHeart. These guys are expected to be available September 25th. Check it out:
- Mini Series Blind Box - $11.99
- Mini Series Case of 20 - $227.99
- Key Chain Series Blind Box - $5.99
- Key Chain Series Case of 20 - $113.75
- Mega Man 7-inch Figure - $49.99
- Proto Man 7-inch Figure $49.99
The first wave of figures is all Mega Man 1 themed (Proto Man being the exception). If it does well enough, we've been told Kidrobot will look into adapting other games in the classic series. Anything beyond that, well, we'll just have to wait and see.
Thanks to MadX for the tip! | Image credit: Plastikitty
Saturday, April 5, 2014
New Nintendo Direct to Focus on Super Smash Bros.
Taking a break from the typical Nintendo Direct, the house that built Mario are broadcasting a global Super Smash Bros. Direct next Tuesday, April 8 at 6 p.m. EST.
New details about the Wii U and 3DS games are expected... perhaps a few Mega Man related surprises, too, if we're fortunate. We're long overdue to see his accompanying assist trophies, additional moves, and 3DS stage. So should anything noteworthy come of it, we'll be providing up to the minute coverage right here on the 'ol corner.
For streaming times in your region, visit the official Super Smash bros website here.
Stay tuned!
Friday, April 4, 2014
Neo Devroom Events: Airship Design Contest
It's been a little while since we last heard anything from Get Me Off the Moon's Neo Devroom campaign, but they have recently updated with some new stuff to share.
For the uninitiated, the purpose of the Neo Devroom is to revitalize the official Devroom and raise awareness for Mega Man Legends 3. They are kicking off 2014 with a new contest focused entirely on Airships -- the main method of transportation in the Legends lore. Your job, should you choose to accept, is to design a new and unique airship. There's prizes to be had, naturally.
Hit the jump for the full scoop!
Thursday, April 3, 2014
Misadventures of Tron Bonne English Debug Version (11/5/99) Released
Our third and final dump (for the time being) is an English debug prototype of The Misadventures of Tron Bonne. Much like the Legends 2 proto before, this is a work-in-progress build of the US version with plenty of debugging functions to play around with. The burn date is November 5th, 1999, roughly five months before the US version's retail release.
Fun debugging features aside, there aren't too many significant differences here. The English voices have already been recorded, most of the text has been translated, and the PockeStation features have already been gutted. Given that this is an early English version, I was really hoping for the latter to be left intact.
Of note, there are some graphics leftover from the Japanese version, however. For example, the Tron Ni Kobun logo can still be seen in the game's options menu. There may be more oddities hidden inside the code but I really haven't started digging around just yet.
Anyway, it's yours if you want it. Download it here! Many thanks once again to OKeijiDragon for capturing the footage.
Wednesday, April 2, 2014
Brett Elston On Future Mega Man Virtual Console, PSN Releases
With six Mega Man games bound for the Nintendo 3DS eShop and the Game Boy Advance virtual console preparing to launch on Wii U, Capcom USA community Brett Elston (along with Greg Moore) are setting their sights on future possibilities. Here's the games Brett hopes to tackle next:
"No announcements obviously, but GregaMan and I are always looking for ways to bring the back library to modern legacy stores (PSN, Virtual Console etc). We bring up MML1-2 pretty regularly and if there's ever an update on ANY version of them hopping platforms, we'll make it known.
For now though, I'm pretty excited about finally getting the GB/C games on 3DS. I'm still pushing on X3 and 7, and the fact GBA games are coming to Wii U suggests our GBA titles may end up there as well. More as it develops!"
Here's hoping all these games and then some get some much deserved love. Rights issues aside, I'm still rooting for Mega Man Legends. Battle Network and Zero on Wii U is pretty tantalizing, too. So many possabilities.
Let's keep those fingers crossed!
Source: Ask Capcom
Monday, March 31, 2014
Capcom Teases Rockman X "Ver.Ke" Model Kit (Updated)
It's been a long time since we had ourselves an official Rockman model kit. After Zero came out, it seemed uncertain what Kotobukiya would tackle next, if anything at all.
But now the answer has come to light. Capcom themselves are picking up where Kotobukiya left off. And that is, specifically, a radical reinterpretation of X himself.
Six Mega Man Games On 3DS VC In May; Vote Which Comes First
A grand total of six Mega Man games are finally due to hit the Nintendo 3DS Virtual Console in North America. The four remaining classic Game Boy Mega Man titles and Mega Man Xtreme 1&2 are being prepared to release in May, and both Capcom Unity and Nintendo want you to decide which launches first.
Vote in the poll at this Capcom Unity post by April 14th, 10am PT to voice your choice. The game with the most votes will hit the Virtual Console on May 1st. After that, the remaining games will be released each Thursday in May. Fittingly, they're dubbing this event as "Mega May."
The results of the poll are hidden now but just an hour or so ago, Mega Man V was rocking the vote. It's certainly one of (if not the) best among the lot... but will it come out on top?
Source: Capcom Unity
Sunday, March 30, 2014
Manami Matsumae Answers Your Burning Questions
Recently, the Mighty No. 9 crew brought forth a request for everyone to submit questions for Manami Matsumae, the legendary composer of various Mega Man games and Mighty No. 9. Ask you did, and answered she did!
Now not all the questions made it into the video above, but you can see a breakdown of questions and answers that didn’t make in the latest backer update. Check your inbox!
Friday, March 28, 2014
Mega Man 8 Debug Project Finished And Released
A short while ago, a one MarkGrass discovered the remains of an unused debug menu in the North American PlayStation version of Mega Man 8. With a little coding know-how and elbow grease, he's at last brought these features to the forefront. The final product, a custom hacked version of Mega Man 8 with access to all sorts of developer features. Download it here.
Accessing the debug menu is simple: press select on controller 1 during gameplay. There's a sound test, stage select, weapon and item modifiers and other neat little things to explore. Check out the included readme for the full instructions.
Props to Mark for getting this up and running. Also, this does not count as the third Mega Man dump I promised. I was initially eying a release this weekend... but we're still looking into things. Research, mostly. It should be out soon, though.
I'll keep you posted.
Subscribe to:
Posts (Atom)









