Sunday, July 22, 2012

Wonder Fest Gives Rise to Custom Cyber-Elf X Figure

For the model and figure fanatics out there, here's a sneak peek at an upcoming Cyber-Elf Rockman X garage kit from MadHands:



This bad boy will be showcased at the summer Wonder Festival, which will play host to all sorts of neat homemade Rockman goodies. It looks like MadHands is also prepping a transatlantic variant of his popular Sigma head sculpt, too. The creativity never ceases to amaze!

Check out MadHands' official blog for more photos!

Saturday, July 21, 2012

Retailers List Mega Man Megamix Box Set

If you missed the Mega Man Megamix graphic novels the first time around, UDON Entertainment is giving you the chance to grab them all in one fell swoop. According to Urban Collector and AAA Distribution, UDON will publish a box set in October for $34.95.

Here's the solicitation:

"The complete Mega Man Megamix 3-volume series in one set! Join Mega Man as he battles the villainous Dr. Wily and the Robot Masters! Fan favorites like Bass, Proto Man, Roll, Rush, Copy Mega Man, and more all join in on the action, plus you'll get bonus short stories, gag comics, and character profiles. Every Mega-fan MUST read this landmark series!"

No images of the actual set exist currently, so you'll have to make do with a stock photo. I don't know about you, but I'd love it if UDON gave us a fancy slipcase with exclusive artwork. You know, something akin to the Japanese box set.

Source: Urban Collector/AAA Distribution

Beating Ninetails Without Breaking a Sweat


Without a doubt, Ninetails is the strongest enemy in Mega Man X Command Mission. A real nasty fellow with unparalleled strength. The safest way to take him down is with your Hyper Modes, namely, Ultimate Armor and Absolute Zero. However, Rockman Corner reader Sigma Zero X tried something a bit different: brains over brawn.

No Hyper Modes or Stat abuse here. Sigma Zero X strategically took down Ninetails (and his clansmen) using nothing but whit and the most basic of attacks. The real kicker? He did it all without dying. An incredible feat, to say the least. You can see Sigma Zero X facing off against the other Tails members at his YouTube channel.

Thanks for the submission, Sigma X Zero!

Thursday, July 19, 2012

Mega Man Legends Enthusiasts Aim to Build a Rocket


In addition to unveiling the "concept album" project, Get Me Off the Moon announced ambitious plans to create a rocket of their very own. A model rocket, mind you.

“Our rocket is going to be approximately 3ft tall and is going to be launched in Texas with the help of Get Me Off The Moon’s Roll cosplayer and several professionals," explains Get Me Off the Moon member Zetta. "There’ll be a video of the rocket’s launch and photos of the rocket and crew."

Yes, this is something very much in the works. And while it may not boast the technology needed to reach Mega Man Volnutt in deep space, the rocket will stand firm as one hell of a tribute to Mega Man Legends 3 and the franchise's 25th anniversary. You'll find a bit more about the project in this video here.

Want to get involved? If you'd like to help fund the rocket's development, donations are currently being accepted at gofundme here. There's prizes, people!

Thanks for the tip, Eugene!

Wednesday, July 18, 2012

Get Me Off The Moon Launches Legends 3 "Concept Album" Project


Musicians, or fans of Mega Man Legends music in general, take notice! Get Me Off the Moon (aka 100,000 Strong For Mega Man Legends 3) has announced the Mega Man Legends 3 "concept album" project. It's nothing short of ambitious and everyone's invited to participate.

Your task is this: create the sort of music you think might have been in Mega Man Legends 3, had it actually come out. We've heard a few bits and pieces of Legends 3's music in trailers, but today we're grabbing the bull by the horns and making our own!

All the details after the break.

Mega Man Legends 3's Cancellation: One Year Later


Today is July 18th. It's been a full year since the cancellation of Mega Man Legends 3.

I tried to come up with something to say about today. In the end, I couldn't come up with anything truly insightful on the matter. Everything that has been said has already been said. There are so many ways to analyze why it happened and, quite frankly, the discussion has left me exhausted.

If I had to sum up July 18th, 2011 in the most concise way possible, I'd say, well, it was a bad day. And the days that followed? Just as bad. Need we be reminded of Capcom Europe's shenanigans? Gasoline to the fire; salt to an open wound.

But it wasn't all bad.  Not long after goodness started to take root: 100,000 Strong For Mega Man Legends 3 kicked-off. Contests, events, marches, speedruns, musical tributes, all that fun stuff. It took a little while, but the goal of a 100K members was reached. And while it may not be enough to rectify the damage done, the group's efforts are entirely commendable. For all intents and purposes, 100K fulfilled what the Devroom was meant to be: a community united under a single cause.

Anyway, the way I see things today is this: we're all in this together. And together we face a single question: in light of all that has happened, letdown after letdown, what is Mega Man's future? That's the unsettling part; no one really knows. Well, no one but those enigmatic "top men" we keep hearing about. These guys are hammering out Mega Man's next ten years, apparently.

I like to imagine a revived Legends 3 falls into their grand scheme somewhere. I'd like to play it someday. It's a little dream of mine I share with many of you. But I'm mindful of the probable reality that the game may never come to fruition. And should that reality hit us, we'll face it together as community.

Mega Man's 25th anniversary is coming up in December. Many of us look to the month as Capcom's last chance for redemption. I don't necessarily share that outlook; however, I do hope something substantial shapes up. At the very least, it's high time those top men speak up.

To better days ahead, my friends!

[Image source]

Tuesday, July 17, 2012

Vote on the Neo Devroom "Ruin Roundup" Finalists


A little while back, the fine folks at the Neo Devroom began collecting ideas for new Mega Man Legends ruins. Legends enthusiasts were tasked with designing something unique, legitimate and maybe even a little dangerous. I mean, what Digger doesn't like a good perilous ruin every now and then, right?

The finalists have all been narrowed down, and it's up to you to decide which ruin will go on to become the champ! Simply head over to the Neo Devroom, take a gander at the five finalists, and place your vote. Polls close on Tuesday, July 24th, so don't dwadle too long.

Best of luck to the finalists! And thank you to Skybane Zero for the tip!

Link: Neo Devroom Event #2: Ruin Roundup

Monday, July 16, 2012

Updates on Bluefin's Mega Man Ventures (Updated 7/17)


Now that the San Diego Comic-Con buzz has settled down, I've got a handful of interesting details to share straight from Bluefin/Tamashii Nations USA. Bluefin’s Xavier Lim was kind enough to send over the following tidbits, which help clear the air of any confusion about the Mega Man products shown at SDCC.

Hit the jump for the lowdown...

Sunday, July 15, 2012

Want Sigma and the Ride Armor? Make Some Noise


We saw three wonderful Mega Man X figures from Bandai's Comic-Con booth the other day: Black Zero, Sigma and Vile's Ride Armor. Top-notch stuff, to say the least. I think just about everyone wanted to grab Bandai by the shoulders and shout, "shut up and take my money!" right in their face.

Save for Black Zero, there was no real information posted about these figures. No price, no release date. Just a small window that said "for display only." Curious what this could really mean, Pixel Dan caught up with a Bandai representative. The truth is as follows:

"He explained that as of right now, both items are just prototypes. They are working on licensing for these, so they do hope to actually release them. But for now, they need to hear the fan response on these two items."

The response for both products has been pretty positive thus far. However, Bandai's probably going to need your continued support until Capcom gives them the old A-ok. Thankfully, you've got two great outlets to raise that voice of yours: Bluefin/Tamashii Nations' Facebook and Twitter.

Make your voice heard and you may just one day own a Sigma and Ride Armor of your very own!

Source: Pixel Dan

Archie Editor Talks Mega Man and Sonic the Hedgehog Crossover


Comics Alliance has just posted a new interview with none other than Archie Comics editor Paul Kaminski. There, he talks a great deal about the Mega Man and Sonic the Hedgehog crossover, all the while dropping a new piece of promotional artwork. Spiffy, isn't it?

The interview covers much of what we already know; however Kaminski dives a bit deeper into where the idea for the crossover came from, how it fits into continuity, and the technicalities behind making everything balanced and entertaining. The biggest news of all? The crossover begins Spring/Summer of 2013 with Mega Man issue 24. So, yeah, we are quite a ways off!

Pretty good read overall. Definitely check out the full interview over on Comics Alliance

Saturday, July 14, 2012

Street Fighter X Tekken on Xbox 360 Will Never Get Mega Man

Earlier this year, Xbox 360 owners were positively jubilant when data for Mega Man and Pac-Man were spotted inside the Xbox 360 version of Street Fighter X Tekken. The discovery suggested both characters were timed exclusives, poised to make the jump to Xbox 360 at a later date.

Recently, however, Street Fighter X Tekken producer Tomoyaki Ayano effectively dashed those hopes. In an interview with Siliconera, Ayano confirmed Mega Man and Pac-Man will forever remain exclusive to the PlayStation 3:

"Ayano: Unfortunately for Xbox 360 users, Mega Man and Pac-Man are exclusive to the PS3 version of the game.


Every game has data on it that is unused. In this case, Street Fighter X Tekken for the Xbox 360 did have the Mega Man and Pac-Man data on it. But, we never intended to release these characters on the 360. They are PS3 exclusives and that was our intention from the very beginning. They are not going to be timed exclusives either, they’re PS3 exclusives."

In other words, 'ol Mega Man and Pac-Man aren't coming to the 360 for no real reason at all.

Color me confused.

Source: Siliconera

Friday, July 13, 2012

Mega Man #19 Solicitation and Cover

New solicitation and cover art for Archie’s Mega Man #19 is available. Arriving in November, this issue will set the spotlight on the comic's leading ladies:

"(W) Ian Flynn (A) Gary Martin & Various (CA) Chad Thomas & Various
'Roll With It.' We all know how big a hero Mega Man is, but the same heroic (robotic) heart beats in his sister Roll as well! A terrible storm puts a cruise ship in danger, and Roll is the first robot on the scene! So move over Mega Man, because the girls have got this one covered! Guest starring Quake Woman and Splash Woman!"

Interesting change of pace, if you ask me. It's pretty neat to see another Mega Man 9 Robot Master make their Archie debut... but I can't help but wonder when we're gonna see that Mega Man 3 adaptation!

Anywho, if you'd like to see a bit more of issue #19, check out Chad Thomas' blog for cover sketches!

Credit: The Mega Man Network