Monday, April 26, 2010

Seth Killian Teases 'Rad' Surprise For Mega Man Series

Coming from an interview between Capcom's Seth Killian and Destructoid...

"It's good. I don't want to say nobody has seen it coming. Somebody may have seen it coming. But it excited me and when I heard about the project, I was like, 'Holy crap. That's rad.' I actually haven't seen anything that's going on with the project right now but the idea was exciting.  This is still kicking around as a concept. But there are exciting ideas in the Mega Man space."

That 'seen it coming' tidbit really has my excited; seems to imply this project is something we've been discussing and or speculating about for a while. A penny for your thoughts? What does Capcom have up their sleeve?

Credit: GoNintendo

Next Batch of Mega Man 10 DLC Hits This Week

End of April already? You know what that means: more Mega Man 10 downloadable content!  Hitting all three systems this week are two new Special Stages (featuring Punk and Ballade as bosses) and Endless Attack Mode. Pricing and further details below.


Endless Attack = $2.99 USD /300 Wii Points/ 240 Microsoft Points
Test your skills on a stage without end. Try to break the record for getting the farthest. Results will be displayed in the Rankings page. Not compatible with other Challenges.


Special Stage 2 (Punk) =  $.99 USD /100 Wii Points/ 80 Microsoft Points.
 Special Stage 2’s boss is second Mega Man Killer Punk, also created by Dr. Wily. He was designed to be bigger than Enker in size and his special attack is a rapid spinning tackle. Now folks are going to be tempted to rush through on these stages because they are timed, but be careful because the Parabombs in this stage will make life hell for you. 


Special Stage 3 (Ballade) = $.99 USD /100 Wii Points/ 80 Microsoft Points.
And finally for the Special Stage 3 we have Ballade, the third Mega Man Killer created after Enker and Punk.  This robot is enormously proud of himself and he will not give up easily, even he’s close to death! Make sure to watch out for the fierce attacks he unleashes from high jumps. His stage requires smart decision-making because a series of conveyer belts and diverse traps will challenge the most masterful Mega Man pro.


All three will be made available for purchase on Wii this morning, followed the Xbox 360 on the 28th, and the PlayStation 3 on the 29th.

Sunday, April 25, 2010

Next Mega Man X Won't Be X9, Says Inafune

Patiently awaiting Mega Man X9? You might want to stop holding your breath. According to a conversation between Mega Man creator Keiji Inafune and MegaPhilX at Capcom's Captivate 2010 press conference last week, if a new Mega Man X were made, it wouldn't be X9:

"Okay this is awesome I got to talk with Inafune-san a little bit (With help from his interpreter) and I got him to sign my MegaMan 1 cartridge. The already awesome cover art can’t look any more vintage now. I asked Inafune-san if there are any plans to make a MegaMan X9 soon (Obviously to let him know that was the game I would want made) and he said that there are no plans for a X9 for now. If they make a X game it won’t be X9."

If not X9, then what? A sequel to one of the many side games? Or maybe something new entirely? Feel free to speculate, but I wouldn't get all too worked up until we hear something a bit more official.

via MegaPhilX's Captivate Chronicle. Thanks to everyone who sent this in!

Friday, April 23, 2010

Inafune Gets Equipped With Promotion

Yesterday Keiji Inafune, creator of the Rockman/Mega Man series, announced he's received a major promotion from Senior Corporate Officer in the R&D department to Global Head of Production -- a position which he intends to fulfill by unifying Capcom's worldwide development studios:
"Whether games are created in America or Japan or anywhere in the world, I will be the one overlooking it, and so it will have that Capcom flavor that fans know and love," Inafune told attendees of the company's Hawaiian soirée last week. "So one of the things I want people to know is that now that I am overseeing every part of Capcom R&D. You can be sure that that unified vision is going to come through in all of our titles no matter where they are created."
With Inafune's role in Capcom becoming more integral, this can only mean good things for the Mega Man series. With new jurisdiction, perhaps now he'll finally greenlight the much demanded Legends 3.


[via JoyStiq (thanks, Chris!)]

Thursday, April 22, 2010

Zero Collection U.S Box Art Revealed; Game Releases June 8th?

GameStop has revealed the box design for Mega Man Zero Collection on its preorder page. It features a commanding shot of Zero with Copy X embedded in the Z-Sabre's blade while Ciel looks onwards. All in all, it's pretty much the same design as the Japanese package, which is by no means a bad thing.

GameStop's pre-order page also says the game will ship June 8th for $29.99, as does Amazon. Uncertain if the date is official, so it's likely tentative for the time being.

Thanks for the tips, Sarge.

Zero Collection WonderCon Presentation

A WonderCon 2010 attendee has come through with some footage of Capcom's "Hot Games of 2010" press conference earlier this month, which features a peek at Mega Man Zero Collection. The Zero Collection portion of the panel features an English trailer, a tentative June 2010 release date for the U.S and a few other tidbits. Check it out below.



To recap:
  • Releasing June 2010
  • Rated E for "violence"
  • Four games in one cart at a low price
  • New dual screen functionality
  • Play all four games in chronological order
The presentation alludes to the much hyped "ability to play all 4 games in chronological order" aspect, which still hasn't really been touched upon in detail yet. Despite speculation that it's a mode where you play through all four games seamlessly back-to-back from start to finish, there's not too much going around about this feature for the time being.

Concerning the "new dual screen functionality", all we know at this point is the bottom screen will be used to display character illustration during gameplay portions and navigate through menus. Nothing really significant, but you never know if more bottom screen features will be revealed as we inch closer to the June release. I wouldn't be the least bit surprised if we got maps or something of the like.

Wednesday, April 21, 2010

Rockman 8 NES-Remake Demo Released

After the success of the fan-made NES/Famicom Rockman 7 port, the denizens of 2ch saw fit to give Rockman 8 the very same treatment and recreate the PlayStation/Sega Saturn original down to the NES format. A year has passed since development began, and although the project isn't quite done yet, the game is far along enough in development to yield a playable demo, which you can download right here.

I haven't played it myself yet, but having compared footage between the "demake" and the original RM8, the game seems like a pretty solid and faithful recreation.




Look forward to the full game's release later this year. Thanks, Henk-Jan.

Tuesday, April 20, 2010

Nintendo Channel Touts Mega Man 10 Play Data

As of yesterday, the Wii's Nintendo Channel began keeping track of Mega Man 10 usage stats, which track how long a game has been played and other miscellaneous tidbits. The data isn't meant to show how well a game is selling, but how often it gets played by people who own it and who've opted to let Nintendo snoop around their play history...

Marvel Vs. Capcom 3 Announced

Looks as if those leaks were true. Capcom officially announced Marvel Vs. Capcom 3 this morning, due out in 2011 for the PlayStation 3 and Xbox 360. Check out the trailer and a bit of official art here.

It's uncertain at this point if any Mega Man characters will take part in the game, but considering Mega Man, Roll, Tron Bonne (and Servbot) were playable in the first two installments, I'd say it's likely someone will show up this time around.  I'll keep you posted.

Thanks to everyone who sent this in!

Monday, April 19, 2010

New Live Action Mega Man Fan-Film Trailer

Director Eddie Lebron promised a new trailer for his upcoming live action Mega Man fan-film, and well, he delivered. Check out it below:

 

The film, slated to premiere May 1st in New York followed by an online release May 7th, has been in production since November 2008. It's all finally coming together and looks pretty good, IMHO. Your thoughts? Excited or could you care less?

For more information, check out the film's official site here. Thanks, Craig.

Rockman 10 Arrange Album Samples

Inti Creates has posted four sample pieces for their upcoming Rockman 10 Image Soundtrack. These samples include rock versions of Nitro Man, Solar Man and Wily stage themes along with a preview of the vocal track "Last Exit." The CD goes on sale in Japan April 30.  Looking to import? Pre-order yours at CD Japan!

News credit: The Mega Man Network

Mega Man 4 Arrives On NA Virtual Console

Hot on the heels of the European release last week, Mega Man 4 was added to the North American Virtual Console library earlier today. The game can be purchased straight off the Wii Shop Channel for 500 Nintendo Points.
In the year 200X, one year after the events of the Gamma Project and Dr. Wily's overtaking of it (and Wily's supposed "demise"), Dr. Light receives a letter from a mysterious Russian scientist named Dr. Cossack claiming that he is the superior robot engineer in all the world. Cossack states further that he will unleash his army of robots upon the world as a "test" for Light to see which of them was the best. Light will not stand for this, so Mega Man is called forth from his search for Wily to go after Cossack's Robot Masters.
Now all we need is MM5 and MM6, and we'll have ourselves the complete NES classic series on Wii. Hope they aren't too far off from release!