Friday, October 3, 2008

Splash Woman and Plug Man: Ten Year Old Designs?

Were Splash Woman and Plug Man's designs influenced from two unused Robot Master contest entries?

While shuffling through one of the many Rockman source books, OniCourseMusha (The MegaMan Network) discovered two peculiar Robot Master submissions from ten years ago: Mermaid Woman and Shock Man.

Mermaid Woman looks to be the spitting image of Slash Woman, but what of Shock Man? Where's the Plug Man resemblance exactly? Speculation points to the prongs on his head, which look similar to those on Plug Man's shoulders.

Coincidence or not? Does Capcom owe two Japanese fans some credit?

Oh, and before you pass judgment, be sure to look at this.

(On an unrelated note, I cannot get this song out of my head! It's been driving me mad all day but I love it. Day one purchase by the way.)

Thursday, October 2, 2008

The Ruby Spears Toon: Stupidity Marathon

The best WTF moments of the Ruby Spear's MegaMan cartoon. Beware, you will Lol.



Thankyou s-kill!

Well Well, Look What's On Ebay...


Desperate to get your hands on the MegaMan 9 Press Kit? Are you willing to pay over $300 USD for it?

Then you're in luck!

Somehow, a lucky ebay seller has gotten a hold of the press kit (and T-shirt to boot) and is auctioning it off for a pretty penny:

"This limited edition retro 8-bit inspired package comes in a cardboard case shaped like a classic NES cartridge box and has a replica of an NES cartridge that has a CD-ROM disc inside. Please note the disc does not contain the Mega Man 9 game, it contains artwork, screen shots, and game information. The box features never before seen art as well as Captain Commando character pre-redesign. Capcom comissioned 8-bit artist Gerald de Jesus to design the art for this box. Mint, never opened, still in shrink wrap, featuring a retro price tag with $9.99 printed on it. Only 200 of these were available from Capcom. Also with this package comes a shirt featuring the Mega Man 9 box art. Original a run of only 4 shirts. Size XL. Never washed/worn. "

Wednesday, October 1, 2008

Capcom @ TGS: The Rockman Schedule


Capcom has publicly released their Tokyo Game Show (Oct. 11th) schedule today, and it looks like Rockman will have some attention. Courtesy of RockmanREDUX:

On the 11th:
  • On the Main Stage, The Rockman Special Stage goes from 11:00~11:30.
    Featuring Rockman 9 shows and information behind it’s conception, while releasing the latest promotional info for the upcoming Shooting Star Rockman 3.
  • On the Kids’ Stage, Shooting Star Rockman 3 ‘Battle Challenge’ will occur from 12:00~12:30 and from 16:00~16:30.
    The Battle Challenge tournament will be held here.
  • On the Kids’ Stage, the Rockman event will take place from 13:00~13:30.
    The Rockman Quiz will be held here.
  • On the Kids’ Stage, a different Shooting Star Rockman event will take place, from 14:50~15:30.
    The Shooting Star Rockman Quiz will take place, plus some more Battle Challenge.

On the 12th:

  • On the Main Stage, Shooting Star Rockman 3 stage, from 15:00~15:30.
    Promotional info for Shooting Star Rockman 3.
  • On the Kids Stage, Shooting Star Rockman 3 Battle Challenge and Quiz, from 11:10~11:50.
  • On the Kids Stage, Shooting Star Rockman 3 Quiz session, from 13:30~14:00.
  • On the Kids Stage, Shooting Star Rockman 3 Battle Challenge, from 16:00~16:30

"Penny Arcade:" The MegaMan 9 Effect


How true it is. Thanks FlashMan for the tip!

'Rockman 10th Anniversary Festival' Video Tour

I absolutely love this footage. Uploaded by my good friend 'SuperMega', the video gives us a look a the happenings at the Rockman 10th Anniversary Festival (1997) courtesy of the former Capcom Friendly Club. It's well worth a watch it, I'm more than sure you'll get a kick out of a few things. (I found the crowd's reaction to R&F's unveiling is classic. 08:55)



Part 2 will be up shortly. Thanks to SuperMega and the original NicoVideo uploader (whoever you may be).

Tuesday, September 30, 2008

MegaMan 9 Sells 140,000, Makes Capcom a Million Dollars Richer


According to VGChartz, MM9 was downloaded a total of 140,000 times in its first week, (North America) deeming it WiiWare's biggest debut title.

"The main story for this week is Mega Man 9, which had by far the biggest debut on WiiWare to date, and in one week is already third in lifetime sales (behind My Pokemon Ranch and Defend Your Castle) and in lifetime revenue (behind My Pokemon Ranch and FFCC: My Life As a King). It's sales are likely to be very front-loaded, but it should still stay in first place for several weeks."

(Also notable is the fact it grossed $1,400,000!)

This is just fantastic news! The best part is, these numbers only apply to the North American Wii version. Can you imagine the worldwide totals on all three consoles?

I think it's safe to assume MM9 has paved the way for a possible MM10 and god knows what else.

MegaMan 9's PAL Numbers Are Disappointing


According to VGChartz's latest PAL charts, MegaMan 9 (WiiWare) was downloaded 9,000 times on its first day in PAL regions. Compared to the immense first day sales of the North American version (60,000), that's disappointing to say the least.

Again, the number is based upon day one downloads. There is a strong possability the number grow throughout the course of the week. Or not. Hoepfully, we'll get some sort of followup.

Anyone else eager to hear MM9's total North American numbers thus far? I know I am.

Monday, September 29, 2008

MegaMan 9 Retail Box Is Being Sent Out...Sort Of

Reports are flying in that Capcom USA has begun distributing special promo codes to select Capcom-Unity members to receive the novelty MegaMan 9 promo kit.

Speculation indicates the first 200 commentors in this blog post have receive/or will be receiving the promo code. (Don't ask me. Although I'm one of the first commentors, I've yet to receive the code)

The promo code also comes with a special URL leading to a secret area in the Capcom Shop. There, you're prompted to enter your code in order to purchase the package.

More info as it develops.

Credit: Hypercoyote and many anonymous users

Loads of RMX Beta Findings

'Golds' of the Sonic Retro Forums is on a mission: hack apart the three SNES X series games and find all sorts of hidden junk. So far, the findings are pretty neat.

To the right is one example of his findings; a test enemy constructed out of Weapon Energy capsules that just float around X for no apparent reason. (X2)

Check out more beta findings and keep up with Golds' progress here.

A Look At SSR3's 'Modification Gear', Burai Noise Change?


A preview for SSR3's successor to the Wave Command Cards, "Modification Gear", has appeared on Webshop Cereza's online shop.

The cards shown seem to hint at the possibility of a Burai Noise Change.

Courtesy of RockmanREDUX:

A preview image of the Noise Kaizou Gear cards for the upcoming Shooting Star Rockman 3 has appeared on a listing at online store Web Cereza. Successing the Wave Command Cards from the previous title, among these cards we have something that might be interesting: Burai Noise, with a Spade in the top right corner (linking back to our 5 card setup?). The other two aren’t as obvious (or clear) to read, but from appearances the second should be a White Card (the text on bottom says White No. and what I think is 1); a Stealth Laser card being visible. As for the third card, all that can be read from the title is Ultimate —, but it can be seen that there are three wood-type bosses we’ve already encountered: Goat Kung-Fu, Ophiuchus Queen and Condor Geograph. The last figure on that card, the big green brute-looking thing may be a new wood-type boss, if the pattern follows.

Hopefully, we'll get some clarification from the latest Coro Coro. Stay tuned!

Sunday, September 28, 2008

On SSR3 Marketing (Or Lack Thereof) and Rockman's Future

Shooting Star Rockman 3 is set to release in Japan in two months. That's coming up quick. Now I ask, what specifically has Capcom done to hype it's release? A website/blog, a new manga adaption, Wave Command Cards and a lone event giving away measly pieces of merchandise. That's it.

In the past, Capcom of Japan has branched out to other multiple forms of media to hype and milk these upcoming EXE/Shooting Star styled games, specifically with toys/merchandise and an annual animated television show aimed at youngsters. This marketing tactic proved incredibly successful for the past six or seven years, attracting multiple newcomers to the franchise.

Strangely, CoJ isn't following this pattern this year.

SSR3 will be released without the aid of merchandise (primarily Takara-Tomy toys) or an animated adaption (usually supplied by Xebec Inc.). To make things ever more stranger, Capcom of Japan did not outline their RM marketing strategy in their annual report. Like at all. Instead, Capcom made it apparent they shall heavily invest in the Monster Hunter series.

Has Capcom of Japan cut its partnership with Takara-Tomy, Xebec Animation and TV Tokyo after so many years?

Sure, we've still got a months worth of announcements, but usually, these marketing plans are announced mid summer. We're past that point now.

So, what's going on? Simple: The Shooting Star series is a financial failure.

Let's break it down:

-Each entry in the series has sold below expectations: SSR1 sold around 500,00 units (combined total of all three versions), Capcom had hoped to reach 700,000. (a number that was previously met by EXE series entries.)

SSR2 sold around 300,00 (both versions combined). Capcom had hoped to ship at least 600,000.

-The ten minute animated series (broadcasted on Coro Coro Comic's 'Oha! Coliseum') saw a 25% ratings drop* compared to EXE animated adaptions. Season two ('Tribe') was canceled prematurely at episode 21. (*number based upon weekly Japanese TV ratings website. Site no longer shows records of SSR ratings)

-Because the anime has done so poorly, Capcom has yet to give rights out to release either seasons on Region 2 DVD.

-I've been told Takara-Tomy lost a hefty sum of cash on SSR merchandise. In fact, it was previously reported that SSR toys were being pulled from store shelves and placed into bargain bins months after their release (Info courtesy of old PRC correspondent "Link")


When you look at the statistics all together, the SSR series isn't doing so well compared to it's predecessor. So, what has Capcom done from here? Cut back on spending.

Instead of wasting money on toys and TV shows, Capcom has invested in small methods to hype SSR3's release in hopes of gaining some sort of profit:

-Continue production of the Shooting Star manga in Coro Coro Comics. Current artists is being replaced by fan favortie artist, Ryo Takamisaki of EXE manga fame. (set to debut December)

-Continue production of the "popular" Wave Command Cards

-Produce a central hub that collects all SSR3 related news and other nooks and crannie's.

-Invest in an animated commercial produced by Production I.G (as mentioned in a SSR3 info pamphlet)

-Finally, promote Black Ace and Red Joker at the Rockman Summer Festival.

Now, it seems we've returned to the pre-EXE 4 era, the time when there were few pieces of EXE merchandise and no animated adaption. Still, Capcom did profit.


It's sad to admit we've hit a low point in Rockman's popularity in Japan...mainstream wise.

"Mainstream" refers to the group of consumers who purchase the hobby style Rockman games and related merchandise (primarily elementary school children). The mainstream (example below) doesn't give two hoots about the Original, X, DASH, Zero and ZX series. These are the folks Capcom has been catering to since the debut of the EXE series.

Upon the end of the EXE series and the debut of the SSR series, this audience began to dissipate. Slowly but surely, this audience will continue to dissipate until there are none left.

It is EXTREMELY important Capcom does not loose this audience. It's because of these new, younger fans this franchise is alive today. Without the EXE series' profits, Rockman would have become a thing of the past.

The traditional Rockman games and characters are slowly moving toward "cult" status, enjoyed only by long time fans and the hardcore. In order to keep Rockman's name in the public eye (the mainstream), Capcom must continue to support the hobby style games. I don't know how they'll do it, but they must continue to support this audience. Whether it be through the revival of the successful EXE series or the birth of a new one, Capcom cannot abandon ship.

Interestingly, the future holds a possible paradigm shift.

Rockman 9 has not only indicated fans want new entries in elder series, but also brought veteran fans back to the franchise; fans who've abandoned it because of the hobby style Rockman games.

If Capcom can successfully create new entries in older series that are accessible (possibly through download) and affordable, they can profit off of the hardcore/veteran fans once again. Who knows, if the traditional styled games become popular again, we may witness the birth of a whole new generation of fans.

Who knows what the future holds...

Sales credit: VGChartz and Capcom IR