Friday, February 8, 2008

The Advent of RainbowMan

One of the many “prototype” names given to Rockman was “RainbowMan”, a name that would have reflected Rockman's ability to change his color scheme depending on his current arsenal. Sounds a bit bizarre, but there is actually some interesting history behind the name “RainbowMan.”

Time after time, Rockman creator Keiji Inafune has stated that his childhood has been a huge inspiration for the design of Rockman. Inafune and a majority of the Rockman staff were huge fan of tokusatsu, a popular film genre in Japan that relies heavily on man made special effects (no computers here folks) and the use of costumes and props. Enter RainbowMan.

RainbowMan, or as he's better known is Japan, “RainbowMan of Love”, was a popular tokusatsu super hero in the early '70s, who like Rockman, could change his color scheme to reflect his current abilities.

RainbowMan has the ability to transform himself into one of seven powerful “Dashu” forms, each themed after the days of the week symbols for Japan. (Moon, Fire, Water, Wood, Gold, Earth and Sun)

Without a doubt, Rockman is definitely a homage to RainbowMan, a homage that has lasted for nearly twenty years.

The franchise recently paid tribute to the character in the Rockman.EXE anime: a Net Navi reminiscent of RainbowMan appeared in the nineteenth episode of season one of the anime in the form of “ShiningMan.EXE.” His role was a very small one, lasting only a few seconds before being deleted by his “partner” Blues.EXE.

We salute you RainbowMan, without you, we have no clue as to what abilities Rockman would have had. Thank you!

Wednesday, February 6, 2008

Awesome Glitch is Awesome



Perform Zero/Layer's “RASETSUSEN”, hold “DOWN” on the D-pad and push UP on the Analog Stick.

For PC users, while performing Rasetsusen, HOLD DOWN, then push UP.

(Thanx for the correction DominicanZero!)

Gravity holds no bounds! Continue to execute the glitch to get out of game limits!

Tuesday, February 5, 2008

Play MegaMan 1-6 and more for FREE

Here's a handy dandy website for you Classic series fanatics.

Over at vNES, you can legally play hundreds of NES/Famicom games straight off of your internet browser via Java Player.

MegaMan 1-6 and "Wily & Right's Rockboard" await you!

(Hint: Games play best in FireFox!)

Monday, February 4, 2008

Precious Rockman Moment

I guarantee this pic will make your day, if not I owe you a cookie.

Behold, the next generations Rockman fans:

Simply adorable.

Sunday, February 3, 2008

Beast Link Gate With English EXE 6

As the title says, here is a fun little "fix it" to enable use of the Japanese only "Beast Link Gate" to be used on english versions of EXE 6.

Thanks to the efforts of devoted hackers, can finally experience this unique and innovative mode of play! But, it's no easy task.

You'll need a few doodads to aid you on this quest:

-A GameBoy Advance
- A copy of either version of Battle Network 6
- The Beast Link Gate itself (either version)
- CodeBreaker for GBA (good luck finding this one!)

Be warned, what you are about to attempt might permanently corrupt your game! Don't yell at me if you screw up!

Now, Once you've gathered the goods, enter in this code into your CB:

3203ce21 0003
32035292 00F0
74000130 01FB
3203F558 000B
74000130 02FB
3203F558 000C

Boot up your game and hit "Select+L" to activate the BLG.

If done correctly, your PET icon in the top left should have a mugshot of either GBeast Rockman or FBeast Rockman.

Now, simply connect your BLG, enter a battle and shazam!

Hope you got some Link EX Chips, without those, the BLG experience isn't much fun.

Be warned though, certain certain Link EX Chips don't work and will freeze your game! Navi "summoning" Chips, Japanese exclusives and Navi Data do not work.

Having personally tested this method out, I must warn you that there is a slight chance your Equipped Folder will get screwed up, meaning chips from your Folder will be switched out to your Pack.

This method does have it's ups and downs, but hey it's fun to play around with!

Saturday, February 2, 2008

Why There Will Never Ever Be a Live Action Rockman Film

Movie game adaptions. Love them or hate them, they will continue to prosper for as long as the gaming market continues to make money. Practically every "big" gaming franchise out there has had or will have a game-to-silver screen adaption.

So, where is my big budget Rockman movie? The franchise is a cash cow after all, so it would seem like a wise idea to eventually make the jump from the small screen to the big screen, right?

Most likely not. Unfortunately, a Rockman film wouldn't work for the following reasons:

1: Realism
If we're shooting for a live action film, then this thing isn't going to be taken seriously. Like at all.

Why? Here are two prime examples:



















Just look at that grotesque imagery! Can you imagine the horrors of watching an actor dressed in robotic armor for an hour and a half? Blargh...


2:) Plot
Let's face it, the early Rockman games aren't heavily plot driven, specifically the heydays Original Series. It would take the creative team a lot of time to develop a plot that will be interesting and keep one's attention for the full length of the movie.

You cannot fill an entire movie of Rockman defeating one foe to the next to the next to the next.... It just doesn't pace right. Actually, I would find that enjoyable but to the casual movie goer, no sir.


And Finally, the third reason which puts the nail in the coffin for a film adaption:


3) Astro Boy
For the uniformed, an CGI theatrical adaption of Osamu Tezuka's Astro Boy, is in development for a 2009 release. Astro Boy (Tetsuwan Atamu) served as a major inspiration for the Rockman franchise. When you put the two franchises together, you'll notice a lot of similarities.

If a film adaption of Rockman ever came to be, it would most likely arrive years after the release of Astro Boy, so to Mr. and Mrs. causal movie goer, they will dub the Rockman film a "rip off" of the Astro Boy flick.

A true shame we might not ever see one of the more deserving game franchises get a film adaption. After all, it would have sucked butt anyways.

Oh well. I guess we'll just have to make do with this

Friday, February 1, 2008

Glyde Flips You The BirdBot!

WARNING! THIS ARTICLE IS NOT FOR THE EASILY OFFENDED!

If you don't mind a little crude humor, then by all means please read on!

Local Rockman fan, feldinaut made a interesting discovery found within the Kobun strength training game of ''Tron Ni Kobun."

The goal of the mini game is to toss bombs at cardboard cut outs of civilians to hone your Kobun's strength, however, there are some instances when a cut out resembling pretty boy Glyde, pops up. If you look closely, it appears Glyde is-dare I say it-flipping you the bird.

Now that isn't very gentlemen like! Not at all!

There you have it: Glyde, flipping you the bird.

Of course, Tron Ni Kobun has a lot of "suggestive" things within the game ("Design Magazine" you say? I don't think so), but this has to be the most amusing of the lot.

Why Rockman Was Not In Brawl: Nintendo Was Pissed At Capcom

By now, most if not all of you have seen the complete SSBB roster, which lacks a certain Blue Bomber.

With Snake and Sonic hogging all the third party love, why wasn't Rockman, a character who would have fit in perfectly not included in the roster? Apparently, several insiders are reporting that Nintendo was pissed at Capcom for allowing "Resident Evil 4" to go multiplatform, thus they passed off the opportunity to include Rockman or any Capcom character in Brawl.

C'mon Nintendo, forgive and forget.

Still, with Capcom being one of the only third party developers supporting the Wii with high quality titles, one would think the two gaming titans would have kissed and made up. Sadly, no.

Maybe in the next Super Smash Bros., we'll see our blue boy... Someday.

Wednesday, January 30, 2008

Rockman DASH 3 Finally Happening? A Dancing Queen Says It's Possible

Now this is what I call a rumor! According to "dancing queen" (who claims to have sources in high places), Capcom is currently working on a concept for DASH 3 on Wii:

"Regarding MegaMan on Wii, kind of a difficult subject to broach. My contacts have been very quiet it regarding a full-scale Mega Man Legends 3. There's some concepting going on regarding a MML3 on Wii, but nothing solid yet. I should mention I am commenting on retail games."

If this rumor holds some truth, it appears we might end up having two Wii titles coming down the pipe, the rumored "shovelware title" (possibly Scramble Battle) and the long awaited DASH 3.

Will 2008 finally be the year DASH will make it's triumphant return? God I hope so

News Credit: Dancing Queen

Sunday, January 27, 2008

Rockman's Rocket Christmas...In English!

Of all the Japanese cell phone exclusives, we get a localized version of "Rockman's Rocket Christmas." Please, why couldn't it have been "Rockman DASH: Five Island Adventure?"

Licensed by Capcom USA and distributed by "Breakpoint Games", Rocket Christmas somehow managed to get past our radar. Nevertheless, I managed to purchase this odd game.

RMRC plays in good old 2D fashion in which Rockman must float his way around various obstacles to delivery presents to children who, miraculously, able to breath in the vacuum of space.

If you're interested in playing this very bizarre title, pick it up for a small fee here

Saturday, January 26, 2008

Rockman Wii: Nothing But Shovelware (Crap)

"Shovelware: Derogatory computer jargon term that refers to software noted more for the quantity of what is included than for the quality or usefulness. The metaphor implies that the creators chose the content material indiscriminately, as if with a shovel, rather than hand-picking quality works."

This definition is what the enigmatic "Surfergirl" used to describe the mysterious Wii Rockman title.

Unlike recent high quality Rockman games as of late, (Rockman Rockman, Irregular Hunter X) the Wii Rockman apparently lacks quality, joining the ranks of the hundreds of low quality third party games on Wii. Wonderful.


Source: Surfergirl

Thursday, January 24, 2008

ZX Advent: 10,000 Units Away From Sequel

ZXA is almost at it's goal to reach the 100,000 sales mark before the end of the fiscal year.
To guarantee ourselves a third entry, ZXA needs to pull in an extra 10,000 units, but sales have been in a decline as of late.

Currently, ZXA has an estimate of 90,489 units sold in its 29th week. ZXA sells roughly a couple thousand copies a week, but even that number is being to drop as well.

Fiscal year ends around March. Can ZXA make it? Will ZXA suffer the same fate of the DASH series?

Source: VgChartz