tag:blogger.com,1999:blog-4080026879350344019.post5622051302706333201..comments2024-03-27T23:00:43.757-05:00Comments on Rockman Corner: Mighty No. 9 Live-Action Movie in ProductionProtodudehttp://www.blogger.com/profile/08650204880792333537noreply@blogger.comBlogger49125tag:blogger.com,1999:blog-4080026879350344019.post-9997613665249065732015-07-12T20:25:51.643-05:002015-07-12T20:25:51.643-05:00I have some sad news, everyone. Satoru Iawata, the...I have some sad news, everyone. Satoru Iawata, the President of Nintendo has passed away today at age 55... Show some respect for the man who made gaming on what it is today...Musashi the Masterhttps://www.blogger.com/profile/08170065615342451347noreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-25524352903670449052015-07-09T09:58:45.899-05:002015-07-09T09:58:45.899-05:00I was on board with the animated series, but a liv...I was on board with the animated series, but a live-action version? No thanks. I'll pass.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-29291340862623648452015-07-09T02:27:17.289-05:002015-07-09T02:27:17.289-05:00I'm inclined to agree with you, I don't se...I'm inclined to agree with you, I don't see the point in a live action movie or how the property can transition to it properly... but what's done is done. <br /><br />On that note, how is the Dead Rising movie this studio produced? I hadn't heard a thing about it before this. There was an Onimusha movie too, wasn't there?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-44098670298472797932015-07-09T02:25:53.079-05:002015-07-09T02:25:53.079-05:00I'm going to second Joseph and say that the wh...I'm going to second Joseph and say that the whole stealing transformation from enemies was misleading. Part of what made me back the project was moving away from the traditional Mega Man formula and mixing it up a little, even if it was derivative from Kirby/Axl.<br /><br />At the moment, the game is literally a reskinned Mega Man with a tackle air dash (a forced gimmick I personally dislike) and inconsequential temporary power ups (that probably took less than a day to implement). It just feels really uninspired and haphazard from a mechanics standpoint.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-46258308832223664452015-07-09T00:07:58.234-05:002015-07-09T00:07:58.234-05:00But in the same light, is this even all worth it?
...But in the same light, is this even all worth it?<br /><br />Honestly, I was quite speechless when a live-action movie of all things was announced. I... honestly cannot see this game transitioning to that form of media very well; Video game movie adaptions, especially live action, seldom ever do. I'd rather he just stick with the cartoon/anime if anything. MN9 doesn't need a movie like this.<br />- Dr. Jerk.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-35942623044122907092015-07-08T19:01:52.988-05:002015-07-08T19:01:52.988-05:00Oh for sure, I get you. I'm certain there are ...Oh for sure, I get you. I'm certain there are more failures than successes stories when it comes to multimedia franchise attempts... like the aforementioned Kaio, or Capcom's recent attempt with Gaist Crusher. I'm right there with you in wishing they'd just calm down and not overplay their hand before the game is out, but maybe it will pay off in the end. At the very least, the cartoon series is being funded by the studio making it so it's no skin off comcept's back.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-43565435377532446912015-07-08T18:19:43.130-05:002015-07-08T18:19:43.130-05:00Yeah the music sucked.
@Dragge: You can use a con...Yeah the music sucked.<br /><br />@Dragge: You can use a controller on PC in fact you can use a console controller on PC...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-13723161678480068592015-07-08T17:42:30.506-05:002015-07-08T17:42:30.506-05:00Okay well maybe some "immediate" franchi...Okay well maybe some "immediate" franchises are more successful than others. I'm not saying they all end up that way, just the seemingly majority of them. It's still a risky business practice, and I'd rather that Inafune handle this more smartly. I don't want this to bite him back in the end.<br />- Dr. Jerk.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-19004211495799506592015-07-08T12:23:40.338-05:002015-07-08T12:23:40.338-05:00I personally enjoyed it myself. As much as I can&#...I personally enjoyed it myself. As much as I can't wait to be able to use a controller, it gave me the megaman feel!Draggenoreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-61522018003242961682015-07-08T01:28:51.314-05:002015-07-08T01:28:51.314-05:00@Anonymous (July 7, 2015/11:34 PM)
To be fair, I u...@Anonymous (July 7, 2015/11:34 PM)<br />To be fair, I <i>usually</i> reserve my "novel-sized" rants for my own personal blog. However, the two-part post I made above was intended to clear the air and address common misconceptions about what I've said and continue to say about the project(s) and Inafune as a whole.<br /><br />Also, I'm not really sure how blindly supporting everything a person does purely based on their previous works is a good thing, especially with their current work seems like a cheap knock-off of their old work.<br />It's also hard to be excited for these kinds of projects when the main projects themselves aren't even ready before the creator(s) decides merchandise it to the extreme... There's such a thing as too much hype, and frankly, I wouldn't be surprised if by the time the game actually comes out, people are sick to death of hearing about it.<br /><br />But that's just me, the "one-percent".Jo Li KMChttps://www.blogger.com/profile/06463040155653479273noreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-77631672902844894972015-07-08T00:54:20.765-05:002015-07-08T00:54:20.765-05:00You've certainly got a point about multimedia ...You've certainly got a point about multimedia franchises being difficult to pull off, but the so-called immediate attempts do not always end in failure. Someone mentioned .hack above as a successful example, and there's also Level-5 which has not only created multiple mega hit multimedia franchises, but has been openly praised by Inafune for their ability to do so and their overall creativity, thus lending to my assertion that he's trying the same thing again now.<br /><br />I'm sure there are more failures than successes when it comes to trying this, but we can't say how this one will play out yet. While it's true MN9 is nowhere near the hot topic it was in 2013, that's really to be expected in the long wait from campaign to fulfillment, isn't it? We'll know how successful it is or isn't once we finally get one of the products of this franchise, the game, in our hands and see public reception reflected in the reviews and sales.<br /><br />One thing I can't argue about is multimedia franchises burning out. Even Level-5 drops their hit series once the returns have dried up to move onto the next one. We can only hope comcept cools its jets with the MN9 franchising after this to avoid fatigue.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-47798037440078632652015-07-08T00:46:32.576-05:002015-07-08T00:46:32.576-05:00Hi Joseph, same guy you replied to here. Also from...Hi Joseph, same guy you replied to here. Also from the Kickstarter page, and in that image from the tweet you linked:<br />"Of course our hero, Beck, earns new weapons as he defeats each of his fellow Mighty Number boss robots, but more than that, his body itself can also reconfigure into new shapes, allowing for all kinds of new skills and abilities!"<br /><br />With the way the various paragraphs are structured and juxtaposed, I totally see how people could get confused, but if you read carefully it never actually says anything to the effect of "killing bosses and/or normal enemies will give you transformations". For the line you quoted, if you want to read it as implying you were intended to get transformations from enemies, well, that's on you, but it seems to me you're doing so based on a flawed logic that must assume the transformations were from enemies when the same part of the page the art you're referencing is located on says nothing about them actually being tied to the bosses, or any enemies at all. As well, "abilities stolen from your enemies" could very well be referencing the xel powerups you collect from normal robots, not transformations.<br /><br />For the exclusive in-game transformation, they actually acknowledged that just recently! Or, well, they teased it: http://www.mightyno9.com/en/20150611<br /><br />My take on the transformations is that they would have been unlocked and used similar to the Items or Rush powers of the classic Mega Mans, not being tied directly to any bosses and working as a power you can equip/toggle rather than being collected and used on the battlefield a la the Zero Knuckle. I do think it's unfortunate they removed the feature from the game, especially when it was one of the premises people were asked to back for, but it's important to understand what its place in the game would have been before we hold it against the project.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-64016990065031017872015-07-08T00:27:11.608-05:002015-07-08T00:27:11.608-05:00Hey. I never did say that I hated Inafune. I have ...Hey. I never did say that I hated Inafune. I have never once said I did.<br /><br />I appreciate Inafune for many things. I appreciate his previous work with Capcom and not just with Mega Man, I appreciate him for leaving the company when he needed to for his own health, and I appreciate his efforts in trying to revive two types of game series that fans have been craving for. But that doesn't mean he gets a free pass from criticism.<br /><br />I want Mighty No 9 and Red Ash to be the best games they can be. What I am disappointed with is Inafune jumping the gun. He's doing things way too quickly, and what is what worries me. I am genuinely worried for Comcept and their games because of it.<br /><br />But it is not because I "hate" him, and I am frankly quite disgusted to be suggested that.<br />- Dr. Jerk.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-2913591113656356952015-07-07T23:34:25.434-05:002015-07-07T23:34:25.434-05:00Seriously, there's way too many people here wh...Seriously, there's way too many people here who feel like it's their duty to make the comments section of this site their own personal book on why they hate all things Inafune. (Reality check: It's just a comments section on a blog people.) There are various game series out there that can't release the games that 99% of the fans would like to play because a very vocal 1% of the fanbase just complains about everything with comments like "It's not the same as the older games", or "I could make a better fan game". I thought that the Mega Man community was a bit more mature than this, but I guess that's not the case around here. I think I agree with the anon above me - there's way better fans on the mainstream news sites that just want to discuss the game and enjoy Inafune's work for what it is. It's too bad that certain people here won't be able to enjoy Mighty No. 9 and Red Ash due to personal bias, but please try not to rain on the parade for everyone else.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-2684816318748380622015-07-07T23:31:51.495-05:002015-07-07T23:31:51.495-05:00@Anonymous (July 7, 2015/10:28 PM)
From the Kickst...@Anonymous (July 7, 2015/10:28 PM)<br />From the <i>Kickstarter</i> page: "<b>Run, jump, blast, and <i>transform</i></b> your way through six stages (or more, via stretch goals) you can tackle in any order you choose, <b>using weapons and abilities <i>stolen from your enemies!</i></b>"<br /><br />Now you could interpret this as being limited to just the Mighty Numbers... or you could interpret this as being inclusive to random enemies as well. -- which seems to be the case based on the pre-release art (those can't <i>all</i> be Mighty Number transformations) and <a href="https://twitter.com/no56008/status/601103899290955777" rel="nofollow">the aforementioned post from the game staff</a> which reads:<br />"If you're asking about normal enemy transformations, yes that unfortunately has been scrapped due to tight budget."<br /><br />And on top of that, one of the backer bonuses was "an exclusive in-game transformation"... so if the exclusive transformation was part of the "enemy transformations", then as someone on <i>GameFAQs</i> asked, "what happens to that"?Jo Li KMChttps://www.blogger.com/profile/06463040155653479273noreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-38888580245550754742015-07-07T23:13:31.497-05:002015-07-07T23:13:31.497-05:00I find that immediate multimedia attempts always e...I find that immediate multimedia attempts always end poorly. Everything is hyped out to the max and in-your-face, and while it might work for a little while there, it eventually starts to burn out and everything comes to halt.<br /><br />Viva Pinata was kind of at fault with this, when Rare and 4Kids partnered to make that cartoon and merchandise tie-ins. Plus that one party game that was more closely based on the cartoon than the original game. Granted it wasn't as bad as what Inafune is doing here, but it still seemed forced. It all played a strong game at first, but then it slowed down and quietly died to be forgotten. People are right that you just don't make a franchise happen immediately. Popularity is a big factor in the success and longevity in anything, and Mighty No 9 is not as popular as when it was first announced.<br />- Dr. Jerk.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-47887914255539662422015-07-07T22:34:29.358-05:002015-07-07T22:34:29.358-05:00I don't know, when I look at more mainstream n...I don't know, when I look at more mainstream news sites I see a lot of positive reception. When I step outside of the echo chamber of certain communities, I get a very different perspective on public reception of the title, so I think it'll do fine.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-46150515732830565552015-07-07T22:28:07.659-05:002015-07-07T22:28:07.659-05:00"removed enemy-based power-ups"
Hi ther..."removed enemy-based power-ups"<br /><br />Hi there, I just wanted to comment on this one part. I assume you saw the post from that forum mod? Unless he was privy to some concepts the dev team was working with and accidentally let slip, he conflated two discrete parts of the proposed gameplay. If you look at the KS page, it never said anything about transformations coming from enemies, but it did say you could absorb their xels for powerups, which to my knowledge is still in the game. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-73697799835163713572015-07-07T22:25:56.974-05:002015-07-07T22:25:56.974-05:00Musashi, to say that "Only scammers can be sc...Musashi, to say that "Only scammers can be scammers if they go to jail" is incredibly ignorant.<br /><br />I mean, I'm *not* saying Inafune is a scammer as I don't believe that. I think he's just got good yet naive intentions paving a bad road. But to say something like that is just ignorant. A lot of scammers get out scott-free all the damn time without a single slap on the wrist. Watch the Mike Holmes home reno tv series if you don't believe me. (First immediate example I could think of.) That guy has to fix up a lot of crap left over by scamming contractors.<br />- Dr. Jerk.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-12769942983429699412015-07-07T22:22:03.654-05:002015-07-07T22:22:03.654-05:00Too fast, too much, too soon.
This and Red Ash wi...Too fast, too much, too soon.<br /><br />This and Red Ash will get a better welcome with Mighty out in players hands, if people like Mighty, they will embrace everything Inafune does with the brand.<br /><br />I hope the game is good at least, so far I like what I have seen.Riela Marcellishttps://www.blogger.com/profile/13487871662854120733noreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-19678589716414052952015-07-07T22:17:57.504-05:002015-07-07T22:17:57.504-05:00With this announcement, I was struck by a realizat...With this announcement, I was struck by a realization: the ill-fated Kaio was meant to be a multimedia series, so doesn't it seem like Inafune's trying that again with Mighty No. 9? I kinda get people getting upset over announcements like this and that cartoon, because they feel like the we're already oversaturated with the property, but if we look at it this way perhaps it gets easier to swallow.<br /><br />There's nothing inherently wrong with the multimedia approach, but the timing for the announcements has been poor and put people out of sorts. Usually these things are all announced simultaneously, but I understand that wasn't an option here, and it's just how things have played out. In any case, I think all the people upset by developments like this will get to calm down once the game is finally out. It will all be in the past then.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-42524506044828706772015-07-07T22:11:51.024-05:002015-07-07T22:11:51.024-05:00I didn't say that *I* think it would flop. I s...I didn't say that *I* think it would flop. I said that maybe *Inafune fears* it might flop.<br /><br />Even still, I too think that there is a good chance of this game failing. There's not much wow factor to this game judging from what I have seen in videos, and I doubt a lot of people outside of Mega Man fans would be interested in it, let alone know about it. I'll still get it and play it anyway, but I don't have high hopes for this game.<br />- Dr. Jerk.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-23828699957210033032015-07-07T22:06:30.539-05:002015-07-07T22:06:30.539-05:00Joseph. I know you've addressed not being a ba...Joseph. I know you've addressed not being a backer. But you're awfully emotionally charged for someone who doesn't have a financial investment in this. Your criticism of Inafune is fine. What I don't get is the attitude. Perhaps it's just your cynicism not translating well to me? When I read you it honestly sounds like you're seething. Which is a large reason I think you get the attention you do. Granted, I think you'd get it to some degree anyways because you go against the grain, which is a positive and important thing. Some people do need to have that contrast so the hype-train doesn't come at them like a pile of bricks. Even at its best MN9 cannot live up to some of the hype people place onto it.<br /><br />And Musashi, I do think you're maybe unloading a little too much of your disappointment in the fandom onto Joseph. Jacradnoreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-12122596931415787112015-07-07T21:58:07.073-05:002015-07-07T21:58:07.073-05:00This is it. I told my bro this would happen but in...This is it. I told my bro this would happen but instead of judging it I am going to be in a neutral position about it. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-3632162657454612772015-07-07T20:51:08.249-05:002015-07-07T20:51:08.249-05:00Musashi, as long as Inafune provides what you paid...Musashi, as long as Inafune provides what you paid for, he gets off scott free and the law can't touch that.<br /><br />Even if Mighty No 9 is one of the worst games of all time, Inafune would get off scott free because guess what. He provided what you paid for, which was the video game Mighty No 9. The law has nice loopholes like that, so learn it before you make comments like that.Anonymousnoreply@blogger.com