Capcom has released its 2025 Integrated Report, and tucked inside COO Haruhiro Tsujimoto’s section is a passage that gives fans of the company's under utilized IPs something to pay attention to.
While outlining Capcom’s long-term development goals, Tsujimoto directly names Mega Man, alongside Devil May Cry and Ace Attorney, as a brand the company intends to grow through new in-house projects.
Here’s the relevant part of his statement (page 28):
At Capcom, we aim to sustain our KPI of 10% or better annual operating profit growth along with our long-term goal of annual software sales of 100 million units. To improve our chance of success, we are working to resolve business challenges, issue by issue. Our efforts are focused on core IP such as the Resident Evil, Monster Hunter, and Street Fighter franchises, and mapping out mainline series entries and sequels, remakes, new IP, and ports of content to the latest hardware. We consistently release two to three major new titles each year, but recognize the need to grow our pipeline going forward.
Capcom owns a wealth of globally popular brands, such as Mega Man, Devil May Cry, and Ace Attorney. We aim to expand our user base and improve our performance through new releases, remakes, and ports of titles in these series to new hardware. By enhancing brand power and cultivating loyal fan bases, we will grow these into core IPs.
Mega Man has often been described in past reports or shareholder meetings as a component of Capcom’s back catalog strategy, not as an active growth target. But here, Tsujimoto places it in a category of underutilized franchises the company intends to support further through new releases, remakes, or ports. He’s aiming to develop Mega Man into a full-fledged core IP, on equal footing with Monster Hunter, Street Fighter, and Resident Evil.
Tsujimoto also outlines Capcom’s broader production strategy to support this: expanding its Osaka development hub, constructing a new facility planned for completion in 2027, recruiting more staff, and continuing to update RE Engine.
The people developing this content are our world-class in-house creators. For the past three years, we have made strengthening our human capital a management priority, and to this end, have been training and recruiting personnel to expand our development structure. Previously, we consolidated our game development in Osaka to promote efficiency, however, to further strengthen its structure, we are currently constructing a new development facility next to our head office, slated for completion in 2027.
For now, it's encouraging to see Mega Man positioned in Capcom’s official growth strategy, rather than just its history.

Let Capcom remake the Mega Man franchise. Starting with Mega Man 1. Fully in 3D. Make it like Mega Man Legends with RPG elements and action paced gameplay. Upgrade your weapons, armor and have sections where you can roam around with Rush Jet. A Hub to come back and shop for upgrades and to teleport to stages and fight Robot masters.
ReplyDeleteNo thank you. What I'm hearing is "I really like this but what I really want is that!" That's why the franchise is such a damn mess as it is. Lets keep doing more of that...
DeleteJust go play Legends if that's what you prefer. Or ever other boilerplate 3rd person action game. I'm sick of open worlds and reboots. And getting very tired of remakes too.
believe it when I see it
ReplyDelete