Thursday, August 25, 2016

Mighty No. 9 Now Available on Mac and Linux


A little over two months after Mighty No. 9's initial launch, the game is finally available to download on Mac and Linux. If you've been waiting for these versions, you can grab them on Steam. DRM-free versions are reportedly in the works, too, bound for Humble Bundle as "soon as they are ready."

Still no word yet on the 3DS and Vita versions, though. Keep on waitin'.

Source: Mighty No. 9 backer update

27 comments:

  1. Mac, Linux, 3DS and Vita version purchases should come with a coupon for a free pizza.

    At this point, they should might as well embrace the mediocrity and make jokes out of it like how Sonic's Twitter does.

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  2. I'm not interested in those ports. The Only Mighty No.9 news I'm waiting for is the Anime series.

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    1. The images they have shared of the anime, thus far, make the game look like solid gold bricks. I will pass.

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  3. It took more than two months beyond the initial release date for the other PC versions of this game to become available. Why? What was the delay this time? And how much more of a delay will there be before the handheld versions are made available?

    And what about more performance updates? Any word on that? I hear there's still some... issues... with certain versions of this game.

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  4. Even after nearly universal derision and no doubt poor sales, they're doing their best to uphold their promises for the game itself. That's cool of them.

    I really do hope they take another shot at the would-be franchise down the line. I like the foundation that's there a lot, it's just too bad they stretched themselves far too thin and had the basic product suffer for it.

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    1. They can try to take another stab at it, but I won't be playing it. Unless it becomes free and has WAY better reviews.
      MN9 has been out less than 3 months, and has already dropped in price by half.
      On top of that, they have been completely silent. No remarks to fans, no remarks on criticism, no word on physical rewards, silently putting a soundtrack on the digital rewards that has no ID3 tags and very poorly mixed 8-bit versions...
      They have absolutely no idea what they are doing. I can't think of a single excuse I can give them considering everything that has happened.
      I am beyond disappointed.

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  5. Give them a chance. They might make a sequel and fixed their mistake.

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    1. Not really sure how they could fix this. Not even adding those promised small-fry transformations to a sequel would do it for me. It'd certainly be a welcome addition though... but the fact they broke that promise to begin with is still very clear in my mind.
      Kinda wish this game hadn't been so "honest and open" about its development cycle. That does leave a massive blemish on what could have been, under better circumstances, a decent franchise. But then again, if we didn't know about it now, we'd probably find out about it down the road through some "classic video game news" site, kinda like how we found out Mega Man 3's development cycle was pure hell and why the game was technically only half-finished.

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    2. They made their mistakes. Nobody's perfect. At least they are working to fix it and they would like to have a sequel happens so I let them and they deserve a 2nd chance. Have a heart and mind to forgive them and tell them not to do it again next time.

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    3. Business doesn't work that way.

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    4. That's your opinion. I hope they success so they can make a sequel and making it a better version over the first game.

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    5. There already numerous Mega Man clones and fan games that got it right the first time (some for free even!). This isn't the sort of market to give second chances.

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    6. Game design does sometimes necessitate that you do end up having to leave certain ideas on the floor. Budget, timelines, finding out in testing that maybe the feature isn't fun and/or disrupts the gameplay too much to work...

      Actually, if you want a game that kinda-sorta does what MN9 sets out to do a bit more right in terms of 'transformations mix up gameplay and approach,' Kirby: Planet Robobot does a very good job with coming up with environmental puzzles for the varying Robobot forms (and even for some of Kirby's powers, too).

      While I liked MN9 enough even with its flaws, when I played through that Kirby game it kind of came off to me as "this probably is the game MN9 wanted to be, in some ways." Heck, it arguably takes what X7 and X8 wanted to do with Axl and does it way better!

      It really is all a shame things turned out the way they did. I felt I got my $20 worth, but it really could've been more.

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    7. anonymous#4,

      you are very negative. I am sure they will make a sequel so I am going to give them a 2nd chance. That's all I can say in a positive way. If not, they try their best and I praise them anyway.

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    8. They were given more than enough chances and keep showing their true colors. They could make another 20 of these games in the franchise and it won't matter. They simply do not understand game design, from artwork to gameplay (sorry dash dash stop shoot 3 times dash) isn't good game design.

      If you make a game based on dashing the last thing you want to do is make people stop...wait...isn't that why sonic never worked in 3d? Wait..........

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    9. I'm of the camp that would like a sequel, but I think that's going to be very unlikely.

      The game was ridiculed on all levels. I do not believe a publisher will ever risk it again. I think the consequences of MN9's failures are going to be a bit further-reaching than just that. Almost any marketer who sees a pitch for a Mega Man-style game is going to look to the ultimate reception of MN9 and go, 'the consumer base doesn't want this kind of game any more.'

      It's good to be able to see the good in things as much as the bad. MN9 has both good and bad qualities, but in this culture, the bad is put under a far greater microscope to the point of occasional exaggeration. You have people who also love nothing more than to kick others when they're down through the anonymity of the internet. The memes that followed the Masterclass trailer were intense (and that's not even where the downward slide for MN9 started), and I'm sure quite a number of the people dogpiling on it weren't even interested or invested in it to begin with.

      Game development is complex, and not to be undertaken lightly. If I were an investor taking a look at a proposal for a MN9 sequel when looking at the public reception and scandal that plagued development, I would say "no," even if the player and consumer in me would want to see it. It's just too big of a risk to one's name and resources.

      The only silver lining one could give, is that the initial reception to MN9's Kickstarter itself were proof that people wanted another Mega Man-style game. Maybe the ultimate take-away is instead that Comcept and Inticreates aren't up to that task any more, that it's up to someone else to take a stab at it.

      Time will tell.

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  6. I'll give them a chance. I'd rather have a good franchise than just bask in my dissatisfaction. I mean, I do get a certain mean-spirited glee watching people yell about it on YouTube, but at the end of the day, I'd rather have a decent game series.

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  7. I actually like this game, but I'm 100% glad I choose the DLC-free Windows version. In the end, most of us (hardcore computer users of *Nix-based OSs) know we can't play games on our desktops, hahaha.

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  8. i have tried Mighty no 9 on PC a bit and is not as bad as people say and the gameplay is really good and addictive, although there are some framerate issues in the ice stage that are annoying but still good game. As for the graphics and sound i know they arent outstanding but they dont hurt the core of the game. I know people expected the graphics of that piece of artwork that Keji showned but it was just a concept piece of artwork and gameplays were shown of how game was really gonna look so i dont feel cheated. Being cheated would be with games like No Man´s Sky or the downgraded graphics of Second Son

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    1. People expected the graphics displayed the in the first teaser video of gameplay, which the final game looks nothing like.
      People expected a game with a 6 month last minute delay due to lack of online content to arrive with a minimum of bugs.
      The list of failures of Mighty No 9 is way larger than just how the game plays, and goes beyond the game, to the core of the development staff, PR relations, communication, project management, etc... All of which add up to a business (Comcept) I have no faith in and don't plan to support going forward.

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  9. Mighty Number 9 is a good game.

    There, confirmed. We can finally move on with our expectations for Mighty Number 9-2 !

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    1. The game isn't selling. A sequel is highly doubtful.

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    2. "The game isn't selling. A sequel is highly doubtful."

      [Citation needed]

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    3. I can field this one.

      So far, the game hasn't broken into any top ten charts on the NPD or UK Monthly. Sales of the PC version are 47,953 globally https://steamdb.info/app/314710/graphs/

      There's also the recent bargin bin sightings:

      https://twitter.com/Protodude/status/766096644827852800
      https://twitter.com/ChrisTheHoff/status/768231757174812672

      It's not selling POORLY but not all that great, either. Sales have certainly peaked.

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  10. The evidence of a lack of sales is due to rapid price drops. That's all I need to see for a game that hasn't been out long. it's dropped in price 2 times now.
    when I queried the GameStop folks upon it's release, they told me it wasn't selling.
    If the game was selling, don't you think the damage control folks would say something over at Comcept? Nope. Just silence.

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    1. What more do you expect them to say? Did you watch the after-release stream, where they addressed alot of the early criticism (down to the 'pizza' explosions), and where Inafune said that he takes responsibility for the game's flaws? When was the last time any game's creative director said something like that?

      Don't kid yourself that there's ANY response at all that would satisfy you. You're enjoying the failure and hate bandwagon too much for that - as is much of the community out there.

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