Saturday, February 20, 2016

3DS Mega Man Legacy Collection Compared to 3DS Virtual Console Ports


For your consideration, here's a side-by-side comparison between Mega Man 2 from the Nintendo 3DS version of Mega Man Legacy Collection and the Virtual Console port of Mega Man 2. The difference is immediately apparent: brighter colors and crisper visuals. Unlike the stretched 4:3 Virtual Console ports, MMLC delivers 1:1 pixel mapping.

It's not just Mega Man 2; every game on the collection looks a lot nicer than their 3DS Virtual Console counterparts. Head over here for a batch of direct feed screenshots. If you own any of the previous Virtual Console versions, boot 'em up and compare.

Needless to say, Mega Man Legacy Collection one-ups the Virtual Console ports in presentation. As for playability, the VC ports actually run a tad smoother. It's not HUGELY apparent, but MMLC suffers from the occasional jitter and screen tearing. Everything is very much in a playable state, of course, but it's far from the condition of the PC and home console versions.

You'll get to see and experience it yourself come February 23rd. Thanks for the assistance, SRL Silver!

19 comments:

  1. "As for playability, the VC ports actually run a tad smoother."

    I get that it's not a huge difference, but wasn't that kind of like, one of the major selling points of this port? Considering the games have all been on the virtual console for a long time now and have gone on sale for up to 50% off.

    I mean, it's still nice that people have the opportunity for the digital version price considering they aren't on sale anymore, but even so.

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  2. I was pretty disappointed in this collection. Even with V-sync off, which introduces a nice amount of screen tearing, there is still a noticeable amount of input lag. I've basically stopped using the slide in clutch situations because I know it won't register. It's pretty bad when the emulated versions play better.

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  3. This is good to hear, well at least the part about it looking better visually, makes me a bit more excited for my collectors edition tuesday.

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  4. Can somebody please offer up a dumbed down explanation for what, exactly, they accomplished here? From the interviews I've read and in very simple terms, it sounds like they used their engine to function as an NES emulator but instead of running a ROM dump, it's running the code as if the actual cartridge was plugged in? I don't understand the difference between what the Virtual Console emulator is doing versus what their version is doing. I can see the visual difference - there's absolutely more stretch present in the VC version and the colors are noticeably darker but... I mean, am I alone here? I want to be clear here - I really want to understand the importance of what they've done but the way they explain it in interviews just isn't registering with me at all.

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    1. Well they found a way to re-release Mega Man 1 through 6 twice on the same handheld.

      That's an accomplishment I suppose.

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  5. Wow, good news? I am so tired of reading news about bad ports that turns out to be worse than the originals (like Tales of Symphonia) that at first I thought the blurried picture is for the Legacy Collection
    Glad to hear good news finally!

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  6. Hmm... I'm getting mixed reports from a few places around the internet. Not from professional reviewers, as very few of them provide insight on the game itself(and what 3D effects it has... or lack of), and just stick to saying "portable Mega Man is great!" Rather, these reports are from your average customers. For instance, one person has said that the input lag isn't in the 3DS version unlike the Console/PC versions, but there is a problem getting the slide manoeuvre to work on demand(which caused them to all but abandon it completely in battle).


    I've also seen a few pople say that the games present in the collection not only slow down more than the originals, but some glitches have happened where enemies just up and disappear(in ways that never happened before).


    It's a bit sad that they pushed this Eclipse Engine(a glorified emulator?) like it was the next big thing for preserving classic games, yet it's getting mixed results and fails to do the job as good as a console from the early '80s. I was really rooting for this, too, since Nintendo's own NES emulator is lacking quite a bit.

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    1. Hi, I'm the one who provided the screenshots used. I can confirm that the 3DS version is very different compared to the PC version. The emulators are NOT the same. Glitches I was able to do on the PC version do not work on the 3DS version. In regards to input delay, there is close to none on 3DS. As for slow down, yeah it happens but it's all "faithful" emulation so I let is slide.

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    2. Thanks for the reply, it's appreciated! At the same time, though, I'm still getting conflicting info.
      And if there's close to none of the input delay, just how close is it, especially with the slide manoeuvre? I can somewhat deal with slowdown. I played Rockman Mega World, and that game had a ton of it, much more than the NES games.

      Going back to input delay, to put things into perspective, I was one of those people who could not play Sonic Classic Collection because of the input delay, so if it's similar to that game, I'm afraid I'm going to have to pass on this. It's the one thing that outright kills a game for me(I don't even play Smash Bros. online because of this).

      Thanks again for providing all the info you have already.

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    3. I was the one who spoke of the input lag, but this is on the PC version. If they got rid of it on the 3DS then great, though I find that hard to believe personally... but maybe, who knows.

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    4. Sliding seems fine to me, with little to no delay. The input delay might be there might it's probably like frames of delay, nothing like playing an NES on an HD TV which could cause around 2 seconds of delay

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    5. Hey SRL Silver, which version of the game do you have, physical or digital? The reason I ask you this, is because I saw something very interesting on Nintendo World Report's review:

      (From Nintendo World Report)
      "Note: We've heard from other reviewers that the digital version of Mega Man Legacy Collection has some graphical issues. We reviewed the physical verison so we reviewed what we played. Let it be known, though, that the digital experience might be worse."

      This might be the answer to all the confusion surrounding this collection.

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  7. I didn't experience any input lag on the pc version. And I am using a nes pad that is connected to a USB adapter. I should have lag, but I don't. I do however, have lag on various emulators. There is also a small amount of lag on my Xbox one version. But I think that's my tv, not the game itself. All in all, the collection was better than emulation in my experience. But reviews are definitely mixed, so your result may be different.

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    1. I have the exact opposite experience, except I play on an SNES style USB PC controller/Logitech f310/XBOX360 MCGS(hate this controller for MM), and I have lag on the PC version slightly and none one emulation.

      I only prefer MMLC on PC because of the extras. To anyone that already has the extra content like art and music, and aren't interested in challenge mode or trophies and don't have the extra cash to spare, I highly recommend you put this off until you do have the means...

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  8. I got this megaman legacy collection for 3ds, ans sad to say, it's very laggy. My money is lost now.

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  9. This is staying sealed in the box and never being put on. Sorry but an inferior port of anniversary collection with washed out awful looking colors and no quick weapon switching isn't what I wanted. Such a joke

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    1. I'm definitely going to have to agree with that last point about the quick button switching. Seeing how this game, like Anniversary Collection, is taking inspiration from the Complete Works series, plus the fact that each of the consoles that Legacy Collection has been ported to have L and R shoulder buttons to make it possible, there's no excuse whatsoever as to why it couldn't have been implemented.

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  10. Wow. The comments section here alone is proving what I said to be true. Mixed results and conflicting reports have made their way here, and it still doesn't help the big picture for most of us. SRL Silver has been a great help in providing info on the gameplay (not to mention video quality), but then I see comments that go contrary to that info.

    I guess this really is Sonic Classic Collection all over again (which, strangely, shares a similar name with this game in Japan).

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  11. I bought the vc releases when they went on sale. I regret nothing!

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