tag:blogger.com,1999:blog-4080026879350344019.post631278320937148083..comments2024-03-28T16:56:18.261-05:00Comments on Rockman Corner: The 'Turnaround' PointProtodudehttp://www.blogger.com/profile/08650204880792333537noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-4080026879350344019.post-64717993979862911122010-05-13T15:35:49.435-05:002010-05-13T15:35:49.435-05:00I know this gona sound stupid but... it's the ...I know this gona sound stupid but... it's the letter "C" from "Capcom"?Tony Garcíahttps://www.blogger.com/profile/11919785217761755869noreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-58550822200515137952010-03-23T21:59:08.396-05:002010-03-23T21:59:08.396-05:00You know something? Even I fell victim to this tr...You know something? Even <i>I</i> fell victim to this trend in my <i>Mega Man: Powered Up</i> level, "Wary Warehouse"! And for no real good reason, either! It was just like "down, left, down, right, up".Jo Li KMChttps://www.blogger.com/profile/06463040155653479273noreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-21699493987261211002010-03-19T05:39:16.053-05:002010-03-19T05:39:16.053-05:00I've noticed this myself, but the majority of ...I've noticed this myself, but the majority of the time there is a "checkpoint" placed there, or it's to change scrolling. You can only add so much variety to such a linear platformer, after all. It might also have something to do with consumption of RAM on the cartridge limiting the amount of screens - that's why there are the shutter doors for bosses after all. This element is also in Metroid.Khoroshohttps://www.blogger.com/profile/03673778600341998611noreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-89504906599674567712010-03-18T12:24:48.797-05:002010-03-18T12:24:48.797-05:00In the context of a Mega Man game, these are usual...In the context of a Mega Man game, these are usually checkpoints, and it -generally- forces a screen scroll right afterwards so that you get a full layout of what's next.<br /><br />I guess it could also be a test to make sure your left and right buttons are working? I dunno.HyperSonicEXEnoreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-24997921172362922642010-03-17T22:33:48.187-05:002010-03-17T22:33:48.187-05:00@Anonymous #3:
I could think of at least two reas...@Anonymous #3:<br /><br />I could think of at least two reasons for that. There's probably more Mega Man 3 screenshots, because that's the game that started the trend, or because it's the game with the most. Or both.Krazy Monkeynoreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-83204404776861849482010-03-17T20:36:01.158-05:002010-03-17T20:36:01.158-05:00common sense level design, without the turnaround ...common sense level design, without the turnaround you'd drop down on the right edge of the screen, wasting more than half the screen. Similarly there's quite a few screens where you drop in from the top right, move across the screen, and drop out the lower left, same tacticAnonymoushttps://www.blogger.com/profile/01685191351276978166noreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-28278901764538589632010-03-17T19:54:31.044-05:002010-03-17T19:54:31.044-05:00Anyone notice half of the screenshots are from MM3...Anyone notice half of the screenshots are from MM3?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-28292660108057096162010-03-17T19:48:43.146-05:002010-03-17T19:48:43.146-05:00I keep thinking 'reach around' when I look...I keep thinking 'reach around' when I look at this article.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-7320783346292569292010-03-17T18:50:08.657-05:002010-03-17T18:50:08.657-05:00In most cases, they do that in order to keep Mega ...In most cases, they do that in order to keep Mega Man at the center of the screen when the stage begins scrolling to the right.GeminiSainthttp://www.rphaven.org/gsnoreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-79294220497354157042010-03-17T17:37:44.231-05:002010-03-17T17:37:44.231-05:00It gives the designers the ability to make use of ...It gives the designers the ability to make use of one screen for a bit longer and prolong the experience, it makes sense really.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-47890130051201707182010-03-17T17:22:39.646-05:002010-03-17T17:22:39.646-05:00i just noticed an error. it's not your fault, ...i just noticed an error. it's not your fault, it's the same way on press the buttons. they make the statement that you make a quick jog right, and then fall down, and continue right. that's NOT right. litteraly. you make a quick jog LEFT, then fall, THEN move right.bowsersenemyhttps://www.blogger.com/profile/11400287800482592935noreply@blogger.comtag:blogger.com,1999:blog-4080026879350344019.post-6470181826949476652010-03-17T16:50:59.181-05:002010-03-17T16:50:59.181-05:00It's probably put there to have a safe spot to...It's probably put there to have a safe spot to put a "Checkpoint." All of those areas is where Mega Man restarts after you pass it.Anonymousnoreply@blogger.com