Monday, September 28, 2015

Check Out the Hidden Content in the Mighty No. 9 Demo


There's more to Mighty No. 9's demo than meets the eye. Peel back the layers of code and you'll find huge portions of the final product, which itself is not due until February 2016. Read on if you don't mind blowing the lid off unseen content.



Data mining credits go to MadArtRaven. Here's the models tucked away in the demo.



These models are just the tip of the iceberg. MadArtRaven tells me most, if not ALL of the full game is here in the demo. Multiplayer and challenges aren't apparent, of course, but for the most part this is the actual Mighty No. 9. All stages, all bosses, all DLC, and even Beck's 11th transformation "Xel Beck" are here. The only safe measure preventing users from accessing the full game is the apparent lack of some script.

The reason we're seeing this is due to a vulnerability in Unreal Engine 3. Comcept has left the proverbial back door open, exposing these assets to anyone with the right know-how. Oops?

Thanks, MadArtRaven

31 comments:

  1. I wonder if there is a way to trick the game files to allow you to play as Ray. I mean if she is in the game's Demo like what this person shows then it should be possible right? I would love to see Ray in action or maybe even the Mighty Number forms in works.

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  2. "Note: Don’t bother asking for the models, I am NOT releasing them nor have plans to. I respect Comcept enough to not release them… but doesn’t mean I wont make videos/pictures on them. If there are released models of Ray or anything else, it was not by me.


    MadArtRaven"

    Brown nosery at its best.

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    1. "No negative comments or I'll lock the comments!"

      Seriously.

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  3. I'm surprised they'd leave effectively the whole game in there... cutting out scripts is one thing, surprised they didn't cut out other assets to really prevent people from playing parts of the game intended to be entirely locked off.

    The demo is DRM-free too, so... let me echo that. Double oops!

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  4. They kept the Tank Beck! That's a surprise. I also wonder how playing as Ray will be unlockable, and how it would play like? Probably after completing the DLC levels and somewhat similar to MM&B/MM10 Bass.

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    1. He'll probably just be this universe's Zero, by the looks of him.

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  5. Comcept is incompetent at protecting their data? Color me three different shades of surprised.

    Really, considering that absolutely anyone could get their hands on the demo, even though it should have been locked to backers (who didn't get robbed.) this should come as a shock to no one.

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  6. So I guess this confirms that boss transformations will be a thing after all in the final game. Fantastic then. No idea why they had to keep mute about it the whole time though. People were getting concerned whether the game would have them or not. And it only took someone digging through the demo to discover them. Thanks for the transparency Comcept.
    - Dr. Jerk.

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    1. They showed off the boss abilites in a trailer. This isn't new news.

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    2. Oh, did they? Alright then.
      - Dr. Jerk.

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  7. Is there anything else, or just those models?

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  8. Just a FYI, the first song you hear for the beginning of the song is of Ray's Tutorial theme. I found it in the tutorial map files AKA opener stage along side other data for Ray as well. Also I would like to note that Ray's model has a pose able mouth and isn't like Beck or the other mighty numbers. She can actually do facial animations.

    I would also like to note that is ISNT Comcept's fault for this, ALL games in Unreal Engine 3 had this problem, Bioshock Infinite is one WELL known for its files being ripped using the same thing I used to get my hands on the data I got. At the time Mighty No. 9 was being made it was at the end cycle of UE3's lifespan and beginning of UE4 but untested and WAY over priced per monthly for creators let along indie devs. Now that UE4 is out for free w/ 10% revenue per monthly (more or less unless recently changed) being the only cost, it is much harder to grab assets from games like I did. However for Concept to fully port everything over into a new engine would take them another year if not longer to do and money they do not have. Like I said I will not be posting the models but I do know others who are doing exactly what I am doing. I just did it first but have enough respect to Comcept's team to not be "That guy" about it.

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    1. This isn't really anyone's fault. All games with enough effort, can be datamined in a little amount of time. Did you see what happened to Ryu and Roy in Smash?

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    2. Still, you'd think a demo wouldn't have the whole game's worth of content in it.

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    3. This is all very informative about UE3 vs. UE4 and ill timing in terms of when they decided to loosen the grip on UE4. Thanks for taking the time to help set some of the record straight!

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    4. This comment has been removed by the author.

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    5. I can read a future announcement post now...
      "Mighty No. 9 has been delayed indefinitely. Due to security issues with the Unreal Engine 3, we have decided not to release Mighty No. 9 at this time. We will keep you posted on the latest updates on the situation!"

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    6. "Still, you'd think a demo wouldn't have the whole games' worth of content in it".

      Most demos nowadays do actually(assuming they're made after the game is completed or near completion of course). Especially given the history of this demo (like how there never was supposed to be a demo in the first place and how this demo made after the full game minus netcode was already complete), I would be VERY surprised if this demo didn't have the full game in the code.

      Of course it's a bigger issue here than normal since the demo doesn't ordinarily come out several months before the finished product.

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    7. And it's DRM-free and very possible to share between non-Backers. Comcept really didn't think this through.
      - Dr. Jerk.

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  9. You know what I find most hilarious? I could swear, super-early on in development, Inafune (or someone at Comcept) said "We're just using Unreal Engine to test a rudimentary engine. We won't be using this in the final product." But... I can't find proof of this, so I'm probably wrong.

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    1. it was on their first video as well as on their faqs before it got changed into they're just using the crappy engine.

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    2. Ah, so I didn't just imagine that. Thanks for that confirmation!

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    3. i just remembered they said they would use their own engine for the game and unreal engine was just a test to what can they do. funny how their own engine became the same outdated engine that only good for realistic shooters.

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  10. This reminds me exactly of those battle network 3d models from the battle network 5 port to the ds.

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  11. So, gotta say that I actually like Ray's tutorial theme. I think out of all of the tracks I've heard so far, it's the best one.
    - Dr. Jerk.

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  12. Really sorry to burst your bubble, but the demo only contain assets for the 4 stages available in it. The rest of the game is not in there.

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    1. All Transformations, 8-bit DLC and Ray content as well as some health bar data to (what I can only assume) the final boss. Boss models 1 - 3 and 5 - 7 all in there as well as well as fragments from the others. All form game tips are in there for all forms. While yes, there are stage data missing, 75% of all single player-- hell the game is there just missing scripts for it to work.

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    2. True that all transformations and nearly all boss data are in there, but I would not call that 75% of all single player. Stage data for every stage except the ones available in the demo are all missing, so even if you managed to unlock them, you still can't play them, unless you would like to build your own level. It's possible to unlock all transformations and some Ray content in the demo, but for those expecting to get the full single player game from it: fat chance.

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  13. So yeah. Both this and Guilty Gear Xrd are on Unreal Engine 3. However unlike Comcept, Arcsys pulled off something amazing.
    Though I can't lie, I kinda like the MN9 character models. They have that... low quality charm to them. With a better shading system, I believe they would look better even.

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    1. Working on it right now actually. - MAR

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