Monday, June 8, 2015

'Mega Man Legacy Collection' Announced (PS4/X1/PC/3DS)



Capcom has announced Mega Man Legacy Collection for PlayStation 4, Xbox One, PC and Nintendo 3DS. Developed by Digital Eclipse, the bundle features all six 8-bit NES entries with new modes and extras. Hit the jump below for the full story!




Via Capcom PR:

"Mega Man Legacy Collection is a celebration of the 8-bit history of Capcom’s iconic Blue Bomber. Featuring faithful reproductions of the series’ origins with the original six Mega Man games, the Legacy Collection will remind long-time fans and introduce newcomers to what made Mega Man such a popular and iconic character. Mega Man Legacy Collection will feature all six games and more for an MSRP of €14.99 / £11.99 this Summer as a digital download on PlayStation 4, Xbox One and PC, and this Winter on Nintendo 3DS.

In addition to the six Mega Man games, Mega Man Legacy Collection features new ways to experience the classic games with the Museum Mode and new Challenge Mode. Challenge Mode remixes gameplay segments from all six games, with plenty of scaling difficulty objectives for experienced players to conquer yet serving as a good starting point for new players, too. Museum Mode contains a comprehensive collection of history, high-res art and original concept pieces – a mega treat for any fan of Mega Man and video game history."

This is a Capcom USA-led project developed by Digital Eclipse. The company aims to convert the original NES games to their proprietary Eclipse Engine. This engine future-proofs classic games by putting all of the porting needs on the engine itself, not the individual games. The Eclipse Engine can run anywhere; wherever it goes, classic games follow. You can read more about it at the link above but in short, they want to do what Criterion did for films with games.

Legacy Collection will be sold digitally this Summer in North America and Europe. The 3DS version is on track for Winter. There are no current plans for a Wii U or PlayStation Vita port. Pending comment from Capcom or Digital Eclipse, these omissions are subject to speculation.


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UPDATE: The project's producer, Frank Cifaldi, confirmed additional details on his Twitter. You will be able to choose between 16:9 (stretched, not redrawn) and 4:3 display and have access to fully customizable controls

Meanwhile, over at US Gamer, Capcom USA staffers Brett Elston and Greg Moore confirmed "the original programming and software tics of the original games, including the Elec Beam pause trick in MM1 and MM3's super-jump controller "hack," have been carried over faithfully."
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UPDATE 2: Summary of new modes courtesy of Capcom Unity...
  • Leaderboards, challenges, replays: Challenge Mode takes moments from each title and weaves them into a series of, well, challenges! So things like 'can you do these six areas strung together with one life bar' or 'try fighting all six Mega Man 1 bosses in a row.' And to keep the quest for the best time alive, the top performers in each Challenge will have their replay data uploaded and viewable to everyone! There will be many challenges to vex seasoned players AND help train newcomers in the ways of the Blue Bomber
  • Database: Each Mega Man game will have a database that includes enemy lists. From here you can read details about certain enemies and hop directly to them for a practice session. For example, say you're tired of playing all the way to Quick Man just to lose over and over. With the database, you can hop directly to him and practice that buster run until you get it down to a science. Then it's off to the full game for the real deal!
  • Museum: MMLC will sport an exhaustive collection of sketches, art and other visual materials that help put you in that 1987~1992 time period. Part of this game's goal is the preservation of history, and the folks at Digital Eclipse are scanning items at absurdly high resolutions to make them as clean and clear as possible.

The game will be live streamed at E3 followed by a playable demo at the San Diego Comic-Con.

More news as it comes.

98 comments:

  1. Yeah, Bull!
    The anti-Wii U bias strikes again.
    And no Megaman 9 and 10 either.
    Plus that so-called HD-style artwork looks like DeviantArt vomit.
    Capcom has fallen on hard financial times and they're banking exclusively on the stupidity of the consumers and their willingness to rebuy the same games over and over. No new games, just re-release the old ones on every console (except Wii U).

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  2. Oh boy... I mean I hate to complain about the first Megaman game release in such a long time that wasn't a virtual console or PSone classics re-release, but this is just a glorified Virtual Console/PSone classics re-release.

    And what the heck does it even mean by "8-bit style, HD flair!"? It looks all pretty 8-bit to me, unless you mean HD menus and concept art scans.

    It's such a shame that the Megaman series has fallen this low, tbh.

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  3. THE KING IS DEAD! LONG LIVE THE KING!

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  4. I'm looking forward to seeing what this Challenge Mode entails.

    Modern Wily Tower from Wily Wars maybe?

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    1. Think more along the lines of NES Remix-style challenges. "Kill 20 Bladers in 10 seconds", "Survive the Big Eye invasion", "Whomp Wily as Protoman while your energy drains", etc. etc.

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  5. It would definitely appear this is just covering all the bases since they're all on Wii U VC already. This collection might make sense if they did more with the games or something, like adding harder modes, or overhauling the graphics somehow. Maybe adding more games to the list, hell, port Rockboard as an added bonus. Something to bring in the millions who've already played these games a hundred times over while keeping it fresh and enticing for newcomers.

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  6. Actually scratch the difficulty part of my last post. The challenge mode looks to be providing exactly what I said. Guess I overlooked that part lol. I wonder what exactly will be changed. Eh...I may actually look into getting this if the challenge mode brings, well, new challenges.

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  7. Sooo... the Anniversary Collection, with fewer games and a "challenge mode".

    Milkin' it.

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  8. Well again at least SOMETHING is happening with the series now, here's a thought though if we are getting collections now .. How about a Legends one? It would a way to get around those pesky IP problems currently preventing the re-release of Legends 1! Just a thought...

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  9. A digital re-release of several games that are already available? Hmm... That's really not that enticing for your fans Capcom. Also, does anyone think that the special "museum" mode is still a good idea? All the art featured in the promo video is readily available elsewhere, like in the MM25: Mega Man & Mega Man X Official Complete Works artbook.

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    1. Would be cool if it was a virtual museum like the PS1 Namco Museum games (specially like N.M.Vol.3-5) .

      Delete
  10. In the previous version of this post, I said that I just got Anniversary Collection a week ago.

    Now with the new info, I am actually interested in getting this. Especially if the 16:9 ratio means proper widescreen support.

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  11. This is great! I always wanted to own the first six games on my Nintendo 3DS!
    Oh wait... I could just as easily buy them on the Virtual Console and get 1:1 versions instead of "100% faithful reproductions"...
    But hey! Challenge Mode! ... which is probably going to be like "NES Remix" for Mega Man...
    But wait! Museum Mode! ... which has content I can easily access in the R20 book or online already...
    ... ... ...
    Well, there's one thing this version has that I absolutely can't get anywhere else...

    8-BIT GRAPHICS, HD FLAIR!!!
    Whatever the fhqwgads that means...

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    1. The VC is an emulator, and I wouldn't be surprised if they sometimes hacked up some of their game ROMs to make them play properly on the VC. So yeah, it's not "1:1".

      I'd rather have ACTUAL ports that add and fix things (to a certain point).

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    2. Problem being... these aren't ports. These are "faithful reproductions" a'la Wily Wars (in which not one iota of NES/Famicom code can be found).

      So... I'll stick to my "hacked-up emulators", thanks. Sure beats the alternative.

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    3. I didn't say these were ports (I don't know if they are or not). My point was your "1:1" VC comment is nonsense.

      I'll stick to my NES consoles and game carts.

      Delete
    4. "Sure beats the alternative"
      You know if you read everyones reply to the guy saying the anniversary collection is bad. You would know that everyone agreed that he was complaining for NO reason at all. I have the anniversary collection on xbox and gamecube and I will say this although the gamecube version wasn't best the xbox version did it very well. The xbox version of anniversary collection has more content then this legacy collection has. And seriously if you think the fliped A and B buttons on the gamecube and the music fading in stages after a LONG time to start again (which it does not take long to beat a stage.) makes the gamecube version a horrible port then you need help.

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  12. "faithful reproductions of the series’ origins" so they are going to reprogram the games? If so I hope they finally make a good MM6 engine. It's controls always felt a bit off.

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    1. Agreed.

      Not being able to jump out of sliding was something that always bothered me.

      Delete
  13. Baby steps.

    Anything that makes the old games commercially available for anyone for a good long while to come is A-OK by me. I very much welcome the PC release!

    I'd like to see everything else show up on PC too, but, baby steps. Even if it's just the first six games, they make up some of my absolute favorite all-time games from my childhood and I'll be happy to play with them again anew.

    This is a great announcement, no matter how you slice it.

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    1. Yeah the only good thing I can see out of this is that it's finally available for PC legally.

      Delete
    2. That is a pretty big deal. Barring some crazy licensing agreements, this ensures it remains commercially available for many years to come, compared to consoles... and is ultimately made accessible to a very broad consumer base, many of whom may never had a chance to actually play the originals.

      I am always in favor of ensuring old games are preserved and made commercially available for as long as possible.

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  14. For a second, I thought that this "Legacy Collection" would've redrawn the graphics or something. ahaaaahahaha

    Is "we've faithfully preserved the programming tics" meant to be PR-speak for "we couldn't be arsed to fix the bugs"? Not really something I'd use as a selling point...

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    1. Reproducing glitches is serious business for retro gaming, actually. Unless it's a horrible game-killing thing, those tend to be celebrated - especially by speedrunning sorts who use said glitches as part of their play.

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    2. I did know about that, but with Capcom, it feels a bit like what I said. Hopefully they really weren't just being completely lazy.

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  15. These are not emulated. They created an entirely new engine. So everything should theoretically be perfect. No button lag, no visual inconsistentcies. This knowledge makes me want this. It now seems very worthwhile.

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    1. Exactly. All the people bashing this have no idea.

      All this negativity is just ridiculous and quite frankly,it's embarassing. No matter what,it's just bash,bash,bash.

      At least wait to see some gameplay footage of the new stuff added before going on a whining spree.

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  16. What a lacking package ... it's disgraceful.

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    1. Ah there's no harm in it.

      It's just another re-release of games that are already available, just on a couple of places they can't be played yet. The price isn't bad either assuming the games work well, though people with a 3ds who already got the games for twice the price from the eshop are getting a bit of the short end of the stick.

      Now if people are going to act like this is an amazing new game that makes up for everything, that would be one thing, but most people seem to be looking at this like just another little something.

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    2. "No harm in it", but when the Darkstalkers HD(?) Collection undersold, Capcom deep-sixed the whole series. I dunno if they'd go that far this time since Megaman's got a new show on the horizon, but I can't say I trust them.

      Delete
    3. @ RADIX: Except you know, Mega Man was at least popular one time in its existence, unlike Darkstalkers.

      Delete
  17. My honest reaction:

    https://www.youtube.com/watch?v=nWEsjX45EiQ

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  18. I think that they should recreate Megaman 7 and 8 in 8 bits instead of fan made ever created for the first time. It will be perfect along with 9 and 10. That will be awesome 8 bits collection ever.

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    1. To me, that would just strip away all the charm those 2 games have.

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    2. I agree with Model M that would ruin the charm of the games. MegaMan 9&10 trying be like MegaMan 2 wasn't interesting. The only reason why the games were 8-bit was because capcom didn't want to spend any a lot of money on MegaMan. The game was originally going to be a 3d sidescroller with the option of 8-bit mode. But since capcom thinks megaman isn't worth any money they went with 8-bit. The whold series has been on a low budget like this for console MegaMan games ever since MegaMan X5.

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    3. Wrong. http://www.1up.com/features/mega-man-9-afterthoughts

      Nothing to do with money.

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    4. Ah I see well either way it did limit the series potential for gameplay and sales. Going from a $60 AAA series to a $10 indie series was stupid.

      Delete
  19. Y no Megaman 7,8,9, or 10!!! It coulda been the complete Megaman experience. In my eyes, the only console to get the complete Megaman package is the U-less Wii. The reason is because if you have a Wii that can play GameCube games, you can get the Megaman Anniversary Collection which has all Megaman games from 1 to 8 as well as the power battle games but spinoffs don't count in my speculation. But the Mega action doesn't end there, you can get Megaman 9 and 10 off the Wii shop channel and there now you have all the Megaman games in one console. How cool is that!! The reason also is because sure the Wii U has all 6 of the NES games, Megaman 7, Megaman 9 and 10(access via Wii mode) but no Megaman 8 and in PSN you can get the NES games too in Complete Works form, Megaman 8, Megaman 9 and 10 on PS3 but wait a minute no Megaman 7 so ur s..t outta luck there. Waitaminute, not just the Wii, but the PS3 and X360 that have backwards compatibility with PS2 and XBOX cuz Megaman Anniversary Collection is available for those systems too plus mm9 and 10. To be clear, 7th gen is the only generation to get the complete Megaman experience. :D

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  20. That's so mmmmmmmm...ah I can't even spell it......meh.
    Im fine with the feature that we'll be able to "challange" each other,
    but honestly Im kind of tired seeing another [rerererere]re-release.
    Maybe it's a sign and we'll see somthing different at the E3.

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  21. I'm super excited for it coming to PC! Yes, it's only the first 6 games, but being on a new engine is (possibly) great news and explains why the later titles aren't included. I hope they'll try and add actual widescreen support, not stretched, but I know that would require a lot of reworking of the screen scrolling and additional tiles beyond the normal screen edge. But that engine otherwise sounds like the self-deemed "silly idea" of an amazing engine that ties the originals together on modern systems. Not emulation. Hope it isn't just Capcom PR speak.

    Will buy, day zero on Steam. I hope they give the other half of the classic series this treatment (assuming this doesn't turn out to be a disaster) and then the X series... oh good god the X series... Including native ports of X7,X8, and MHX because unless they REALLY screwed those up, they could look tons better just with better resolution and FPS. Oh, and don't force PS1 music for X3. Make it an option. Ok, day dreaming over. But man, am I excited.

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  22. It's better than Xover, I guess?

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  23. Meh i already have all of those games on my 3ds via virtual console. Why not release it for Wiiu? Why is it coming out later for the 3ds? Hopefully its because they want utilize the 3d features of the 3ds.

    I hope all the recent megaman news of late leads to something more substantial in the future, but i won't hold my breath. :/

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  24. It sounds pretty decent to me. It looks like a much needed upgraded version of the anniversary collection (sad there is nothing beyond 6). I guess baby steps are nice, though it is also disappointing there is no Wii U release. I hope they'll reconsider that.

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  25. Ehh, of course people are going to complain. While I agree it's not the greatest thing to announce, it's still definitely something. I might be getting this.
    - Dr. Jerk.

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  26. So we finally get something and ya'll still bitch.
    Amazing.

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  27. You know I have to say, I'm honestly starting to get really exhausted of this constant negativity coming from the fans.

    Yes I am aware that a half-full collection release is nothing really special and that Capcom has fared very poorly in recent years, but you have to look at this without all of the raging emotions and drama. Capcom is in a very tricky spot right now, especially as far as Mega Man is concerned. The cancellation of previous games has hurt them more than they probably expected, and with a sharp dip in funds, they have VERY LITTLE choice now but to play it safe.

    What I am getting from this and the recent cartoon announcement is that Capcom is looking to gauge and determine the interest in Mega Man. The cartoon will appeal and attract audiences of the newer generation, while this collection release will allow people to easily play all of the classic games without having to buy each one individually digitally. Gotta say, that alone appeals to me. You want Capcom to see that people still want Mega Man? Best suck it up then and start supporting stuff like this, because they're not going to do anything more if they see there is no interest in the Blue Bomber.

    And please, don't give me the "Don't give us the 'support everything' crap" crap. Your constant negativity is only hurting the series more when it NEEDS the time to recover. It's as everyone already said, baby steps. Don't expect a brand new AAA game when such a move, at this point of time, is too risky for Capcom to make.

    For god's sake. Be patient. There are other games out there that have received worse treatment than MM in regards to games.

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    1. "'Don't give us the 'support everything' crap' crap"

      You say this, but then give no reason why you want to dismiss such a legitimate stance other than, "the series needs it." So the series needs a bunch of people to blindly purchase whatever comes out? That's not healthy for a series and no series "needs" that. That's how you end up in a situation like the Sonic series.

      That said, fans have been showing support. Constantly.

      Fans have been patient. You see complaints, many of which are justified, but there has also been more merchandise being pumped out over the past five years than ever before. That's because fans keep buying it. If fans didn't the merchandise, re-releases and all other forms of 'support' would have likely dried up years ago. If it doesn't sell, Capcom doesn't keep doing it. See Darkstalkers or any number of other franchises they have that they don't use.

      You say you're tired of constant negativity, that's fine.

      I'm tired of all fans getting thrown under the bus just because some have complaints about the way Capcom has been running things. Especially since if it weren't for the support of those fans over the last 5+ years, Capcom would likely be leaving this series with all of those other ones they have seemingly abandoned.

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    2. What are you talking about? Sonic had bad games because the developers made bad games, not because the fans supported it too much. WTF kind of logic was that?

      In my opinion, Sonic "fans" do it right, they buy the games, right, THEN they bitch about it. This is much better than a bunch of people crapping on companies for not releasing games that sale like crap.

      Pokemon comes out like every two seconds, yet it is still lively with like 200 billion copies sold every freakin time.

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    3. And they KEEP making bad games because people keep buying them. Why should they bother wasting time and money on quality control when fans are going to buy it anyway? What a way to reward fan loyalty, here's a bunch of low quality games!

      And then they complain about it! So what, fans only have the right to voice complaints about something after they blindly purchase something, or even knowingly purchase something that's bad, and THEN complain about it. That's better to you?

      All the Mega Man fans who have been buying the merchandise and supporting the series despite Capcom doing little to nothing with it for half a decade now don't have the right to voice complaints about the way the company is handling the franchise?

      Everyone has the right to voice complaints and criticisms. They are consumers/customers.

      Mega Man doesn't sell "like crap" either. Mega Man 9 and 10 made Capcom happy with how they sold, the series has a history of profits, and note there's an important distinction between "profit made" and "units sold." It's just Capcom doesn't try to sell Mega Man like a big series, where as Sega does with Sonic. Maybe that will change with their supposed multimedia efforts coming in 2017, but we will have to wait and see.

      Give Sega credit, even with the bad games, at least they try to promote Sonic and actually advertise the games. If Capcom did that for Mega Man maybe it would be in a situation like Sonic is now. Whether that's better or worse I'll leave for someone else to decide. And hey, they just announced another Sonic Boom game for the 3ds. Let's see how that turns out.

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    4. How the hell are people suppose to know a game is bad *truly* (cause they sure as hell can't trust publications and major media) if they don't play it? Also I don't know what you're on a crusade about, I'm congratulating the Sonic fanbase for bitching AFTER buying/playing the games. I do this because it does two things, it shows SEGA that people love the franchise and will support it, and it let's SEGA know that the games are shit, and that they should up their game development. After that it is up to SEGA to do a better job in making the games. F the theory that the fans are responsible for the quality of the games for simply buying and supporting what they expect to be good games for a good series they would like to see continued.

      Mega Man does sell like crap, you're just pulling crap out of nothing. No, Capcom does try to sale Mega Man like a big franchise, they are forced to relegate Mega Man to very small development status because of its history of poor sales performances. That is why there was an ultimatum that if ZXA didn't meet certain sales conditions there would be no sequel, or how Inafune had to beg the Legends fans to be patient while he built up money gathered from other game projects so that he could personally fund the 9 million (which is chump change for actual profitable series in the industry) or so he needed to make MML3. Good example is X7 being a major innovation utilizing new tech trying to use the then brand new (and very popular) PS2 hardware to its standards, sold like shit, people complained, Capcom listened and made X8, people STILL complained and are STILL complaining to this day all while X8 selling nothing on the side.

      I give SEGA all the credit they deserve, I never made an argument against SEGA outside of the fact that they control the quality of the games they produce. What I'm not giving credit to are MM fans that think they can whine all day about not getting something that doesn't sale knowing full well how the business works.

      Plus Mega Man gets advertised plenty, ya'll just have selective memory about it.

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    5. So let me get this straight. Don't trust publications or major media, would you care to say why not? At the same time we are supposed to trust companies like SEGA to make good games?

      Beyond that, day one sales aren't the only important sales for a game. Fans could maybe wait, see footage of a game before they purchase? Maybe consider the history of "quality" that has come from a company and series before going out and buying a game?

      Supply and demand is a two way street. A purchase shows a company that fans will buy a game. Those same companies care little to none about fan complaints, so they will continue to release games of dubious quality even though fans have voiced said complaints. How many good Sonic games have come out in recent years? Not many, and there have been plenty of bad games along the way. Clearly Sonic fans are doing it right, because SEGA has been listening and has made nothing but good games since the complaints, right?

      Mega Man has been cited in financial reports as being successful in the past, particularly the Classic and Battle Networks series. Capcom also cited they were happy with the sales of 9 and 10. Even the X series got to the point where higher ups wanted to keep pumping out games without even getting people like Inafune on board, see X6, because they were profitable and they wanted to keep pumping them out quickly regardless of quality.

      X7 is widely considered to be a pretty bad game. Are people not allowed to voice complaints and criticisms about that? Capcom then made changes for X8, and it is widely considered better, though not necessarily great. A game has flaws, people will point that out. They also point out that it's an improvement over X7. That's criticism, and when people say WHY they like games better or worse and explain their reasoning, that is good criticism. Complaints aren't a bad thing, or at least they don't have to be. It's certainly better than keeping quiet and getting complacent with garbage.

      I already mentioned how Mega Man 9 and 10 sold well, as well as instances where the series has been profitable in the past, but I gather you don't care to hear that. You'd rather focus on Legends, a series over a decade old that came out with little to no advertisement, especially for the sequel, and a handheld series that didn't sell well after a number of handheld series that did. And you want to call others out on selective memory?

      Mega Man doesn't have nearly the advertisement budget of something like Sonic, or even Capcom's other games like Street Fighter, Devil May Cry, etc. have, and that's because Mega Man doesn't have the same budget in general as those games. It has always been a game with a relatively low budget, which was part of how Capcom kept it profitable. That's what they are doing now as well. It's just that low budget today tends to mean ios games.

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    6. 1. "would you care to say why not?" Because they are known to pocket money and out right lie about content in favor of publishers that are in their best "interests", among many other shady crap.

      "we are supposed to trust companies like SEGA to make good games?" I don't give a hoot about people's trust, they should however expect good games from the company that makes them, and if it is not good, companies should expect to get backlash, whether it be criticisms OR loss of income. You act like I'm saying all the fans are forced to support SEGA, they are free to do what they want. What I'm saying is fans giving criticisms to a game series they love while supporting it financially is them doing their part, THEY ARE NOT IN THE WRONG. It is SEGA that doesn't listen, it is SEGA pumping out low quality games they are accountable NOT the fans. The fans are perfectly in the right giving criticisms, as THEY ACTUALLY CONSUME the products. If SEGA sees the negative backlash and it affects them in a negative way, like a loss in sales from a previous streak of consistent high sales and they don't do something about it, it is on them, but they can never say it is due to a lack of sales *historically*.

      2. Mega Man was at one point financial viable in the large scheme, I don't know what you are talking about when you go on ranting about it being successful in the past, as if I said it was never successful. (I'm getting a headache here) I was addressing your statement about how Mega Man is not treated as a big franchise especially compared to Street Fighter, STREET FIGHTER of all things, a series Capcom gave up on for more than 10 years without a single new release and barely any updated content, at a time where Capcom had three ongoing series of games in what was back then their second best selling video game franchise, with a Saturday morning cartoon running in the west and a long ass anime series running in the east with a movie released in theaters, commercials of its toys and games all over TV. I don't even know how to address that, anyway, what you're saying is that having games so heavy on hardware that they literally can't handle the amount of things going on on the screen while utilizing every sound channel to their maximum, or being one of the first franchises to transition into 3D while having an open world exploratory game setting, or having games that are some of the first to fully integrate the then brand new cel shading technique with cut-scenes 3Dx2.5D gameplay experimentation and and f it Command Mission is just some low budget back-burner stuff. OK fine, they are to you, but I'm willing to bet money they were prioritized over anything DMC or Street Fighter back then. Side note: I'm willing to say Mega Man has had at least one title up to par or beyond the standards/capabilities of the consoles they launched on from 3rd-6th, with the only exception being the last and so far current gens.

      What I'm saying that you can't seem to understand is that every time Capcom goes big with the franchise, they go home, with very little money in their pocket at that. So they just stick to low budget titles because that is the only thing that works, and even then not groundbreaking just satisfactory.

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    7. -Continue from last-

      3.Who cares if X7 is widely know as a bad game, no one ever said people aren't "allowed" to voice their opinions, It'd be very hard for anyone to stop that from happening, next to impossible actually. The point is it did not sale and the much improved X8 didn't either. As for X6, I'm gonna ignore the fact that you disregard it being developed in the heyday of Mega Man releases, and humor you by saying no one knows the exact primary reason the game was made, and that everything said beyond that is massive speculation and leave it at that.

      As for Mega Man 9 and 10 I'm not ignoring them because I lack reading comprehension or I'm being "selective", I'm not acknowledging them because they are not relevant to my argument, as they are as low budget as you could get. It won't take much to recoup the resources used for those games as compared to, lets say, Mega Man X4 or Mega Man 8 being released for the first time on new hardware. On top of that, all that was said about MM9 was that people (I'm guessing the reps at Capcom) were happy with the sales, and Inafune stating it sold beyond expectations, while with 10 a Capcom representative stating the company was "pleased" with the sales of 10. With 9 all I can say is I'm missing context to evaluate that properly, like what were the teams expectations, and how far did the game exceed it, or something along those lines. For 10 it is even more vague, the expectations of the developers are key here, as despite Darkstalkers R being in top sellers lists it still wasn't considered a commercial success.

      6. I think Mega Man had MORE advertising budget than both Street Fighter and definitely DMC at one point, in DMC's case maybe even nowadays.

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    8. You do realize that Sega actually would suffer from fan backlash, right? Sonic is more or less the "face" of Sega, they can't really afford to lose him. When I think of Sega, I immediately think of Sonic as well as the Sega Genesis. Maybe it's because I don't really care for Sega, but no other franchise of their's comes to mind. For many other people, that's the same.

      Capcom on the other hand, can afford to lose Mega Man, because they have other franchises (see: Street Fighter) that are much more popular and reliable to them, and even then, those "reliable" franchises are now also starting to hurt. Whether you like it or not, Capcom is a business first and foremost. If Mega Man does not sell well, then they're going to drop it like every other franchise they've dropped before. Why risk more money when they're already in a tight spot on an old franchise that has since lost its popularity of years past? Boycotting is not going to make them think that the fans want better quality games, it's only going to make them think that nobody cares for MM anymore and that it has lost its selling appeal.

      At the end of the day, this is a battle no one can win. You either have to accept the poor quality, low budget games (which the MM games always were), or you let the franchise die. Because let's face it, MM no longer is what it was.

      Maybe this is why the only things we can come to expect out of MM anymore are the Archie comics and the upcoming cartoon. To me, it definitely looks like that Capcom is trying to regain some of the franchise's previous popularity, with a new following and doing it much more slowly.

      Delete
    9. 1. I understand the ethical behavior of gaming journalists is called into question nowadays, but I should think it's a bit of a blanket statement to disregard all of them like that.

      So what you are saying is it's okay for consumers to criticise if they actually consume products? I agree with you there, but I also believe potential consumers or past consumers should be able to criticise without being forced to consume whatever new product the company may produce. Earlier you said you praised Sonic fans for buying and then voicing complaints, but how many times are they expected to do that, and are they required to purchase every product SEGA releases in order to voice criticisms? That seems to be what you're implying by praising Sonic fans like that while simultaneously condemning Mega Man fans.

      2. You said Mega Man has a poor history of sales, and when I responded by pointing out instances where that wasn't the case, your response was "Mega Man does sell like crap, you're just pulling crap out of nothing."
      Now you want to say you never claimed that it was never successful? Well technically you only heavily implied that, so I'll let that point go for now.

      There is something I should have clarified more on, and that is when I was talking about Mega Man not being treated as a big franchise, I mean to say it has never reached the absolute highs of series like Street Fighter. Every series has its highs and lows. Street Fighters first high was with Street Fighter 2, where it got a good amount of promotion not just in the home market, but from the arcades that were still around at the time. That's not a problem at all, Street Fighter 2's nature was an arcade game and it benefited from that in a way back then.

      As I mentioned before, Battle Network was one of the times where the franchise was noted as being quite profitable and successful. That's the time period you are referring to, right? With the anime and all that, and that was when Mega Man was their second highest selling franchise. That particular era was definitely the biggest push Mega Man has ever gotten, particularly in the west, and it worked out fairly well.

      That said, Street Fighter also had a cartoon and an anime, toys, a movie, etc. etc. But that wasn't the particular era I was thinking of when talking about Street Fighter.

      I was more referring to the Street Fighter Four "series." When it first started out it was a risk, but after finding success with it initially Capcom built it up (as they should have). Now Street Fighter is bigger than ever and I would debate has more put towards it than Mega Man ever has before, even at its peak push with the Battle Network series, which was the exception and certainly not the rule.

      Another thing I should clarify is the budgets for the games. I'm not going to say every Mega Man game ever has been made on the cheap, with corners cut at every possible opportunity, but if those games were as prioritized as you say, I would think there would have been more of a budget for those games in particular getting advertised. Games like Command Mission or the Legends games like had more of a budget than a typical Mega Man game, but they never got a strong promotion push. Advertisement is a big part of a games budget, and while they did their due diligence with the Battle Network series, those games where they supposedly "went big" were not given the same chance. Advertisements for those games were rare, particularly the Legends games, the first one being the only one that even really got any sort of advertisement at all, and not a lot. Command Mission at least had a few trailers on sites like Gamespot.

      Certainly not the same level of something like Street Fighter 4, where Capcom is willing to spend the money on television advertisements for updates to the game, not sequels or new games, but updates. They organize tournaments world wide with thousands of dollars for prizes, etc. etc.

      Delete
    10. -Continuing from my last-

      Devil May Cry is more recent as well, but the push they gave DmC was bigger than most of their efforts with Mega Man, again barring the Battle Network series, though I can understand that a little more as DmC was supposed to be a reboot that they wanted to hit a new audience.

      "What I'm saying that you can't seem to understand is that every time Capcom goes big with the franchise, they go home, with very little money in their pocket at that."

      The Battle Network series disagrees with this claim though, and it was where Capcom went the biggest with the franchise. If it were given a modern day treatment like Street Fighter or Devil May Cry, I feel it could be successful like that again. If this supposed multimedia effort Capcom is putting together in 2017 actually comes to fruition, maybe it means they finally realized that as well.

      3. Here you seem to have missed my point in regards to X6. I did not "disregard it being developed in the heyday of Mega Man releases." That was my point. It was the heyday (before the Battle Network series) of Mega Man releases because they were profitable, so they wanted to keep pumping them out. As a result X6 suffered in quality, and is often considered to be the second worst of the X games after 7. Some even consider it worse.

      You say who cares if X7 is widely known as a bad game, but earlier you said "If SEGA sees the negative backlash and it affects them in a negative way, like a loss in sales from a previous streak of consistent high sales and they don't do something about it, it is on them..." but after X6 being considered mediocre (at best some would say), and X7 being considered pretty bad, they hurt sales of the series themselves. They "did something about it" with X8, but even that game isn't considered great, and X8 wasn't exactly one of the games Capcom advertised heavily so people who were burned by the previous two entries likely wouldn't jump in again, especially if Capcom wasn't going to tell them why they should. That's on them.

      I see what you're saying about 9 and 10, but does that mean you see X4 and Mega Man 8 as instances of Capcom "going big" with the series? I'm not sure I would personally as again, the advertisement wasn't strong there, but considering they were made around the "heyday" you mentioned before, wouldn't they be two more instances of Capcom "going big" with the franchise and coming off of it successfully? Hence their desire to pump out more games which came soon after?

      As for 9 and 10 again, what does that matter? You said it yourself they were low budget games. So long as they were happy with them. Darkstalkers being at the top of some sellers list for PSN or wherever else says more about the context of what else came out around the time. As you said, it wasn't considered a commercial success, where as Mega Man 9 and 10 were. Developers tend to care more about profit made than anything else after all.

      6. I agree, but only to an extent and within a certain context. At the time of the Battle Network series, Mega Man had more of an advertising budget than Street Fighter as there was more to advertise, but considering where Street Fighter was at the time, that's not saying much, and again the Battle Network series was the exception, not the rule. Compare Street Fighter 4's advertising budget to Mega Man at it's peak and I should think it's easily surpassed. DMC as well, if only because of the reboot as I mentioned before, but I feel this series has always been better advertised in the west than Mega Man in general.

      Delete
    11. ^You don't know if the Mega Man games always were low budget, *shakes frustration off*

      Anyway since you put this gloomy pessimistic comment up, let me just give you a bit of advice. You can look at the situation two ways, A. your way, which is big businesses don't care, all they want is to give you crap quality for your money, nobody will fight for the fans in corporate and make a difference bla bla bla, or B. you can think kinda the opposite of that, it's just as easy but less upsetting ; )

      If it turns out A. was the reality, you can say 'ah well, not worth stressing about, I know what makes MM good and I still have those memories and those games/other media'. If B. turns out to be true, HEY, that's alright. Important part is on one hand you'll be gloomy, the other not so much.

      Delete
    12. Alright I'm tired of this crap so I'm gonna say I disagree with the majority of your points and that you're taking mine out of context. For these reasons I'll simply answer your questions reply and whatnot for the last time, so yeah.

      1. Yes I do think that is enough to disregard all the major publications. I'm not condemning anybody, I'm saying I prefer, understand and agree with one way of doing something more than the other.

      2.Pointing out instances of having good sales doesn't invalidate having a poor history of sales. You could let that point go for now till the end of time, it will never change. I know of Street Fighter's success, and when it is successful Capcom supports it. Funny how that works. I don't agree that Battle Network is the only series that got a big media push in the Mega Man series, and even ignoring that, many franchises manage to sale much more than Legends without as much media push, sometimes on brand awareness alone, also both my game retailers GameCrazy and my previous location's GameStop had gigantic MML cutouts right in the middle of the show hall, with the former taking it down in 2007 after the 4 years I've seen it there. I thought that was a big coincidence and funny story to share, wonder how many other stores advertised those games. Ah I'll never know.

      Street Fighter IV has massive tournament support because the fans created, organize and participate in the tournaments, Capcom notices that they've kept their brand at the top of the fighting game circuit and then decides to acknowledge, promote and aid their efforts as well as go into the fold with a tour themselves. Also worth note, fans have been doing this consistently for the series long before and after Capcom got officially involved. When you say updates do you mean patches, or things like Super Street Fighter IV? If the former I'll be needing citation, if later, you can't possibly be this intellectually dishonest.

      Disagreed with DmC getting more of a push than Mega Man. As for the go big or go home thing I was referring to development costs and extensive use of modern gaming technology, not promo power or what have you (I thought that was clear from the context surrounding it). Even granting that the Battle Network series does not disagree with me, as despite the push, no entr(y)ies in that series out sold MM2, even if they did out sale MM2 it still lost steam to the point were it wasn't worth the development (most likely) and ceased. Luckily that series ended on a high note when Capcom had its fill with it, and the fans patted Capcom on the back and said good job for it.

      Delete
    13. -Continued-

      3. You say they wanted to keep pumping them out, I say they made it to recoup costs from the series, or a training exercise, or they just felt like it. Tomayto, tomahto.


      I meant who cares about X7's reception in relation to it's sales in that context, meaning at that moment I was only concerned with the sales of what was then a hyped up entry in the Mega Man franchise for a next gen console. As for companies getting a backlash if they make a bad products, I stand by that. Here's the thing though, X6 and 7 only sold marginally less then what has come seven years before them, the decline started much earlier (you can relax, I already know you have some factor to attribute this to outside of people not supporting the series), and outsales a good chuck of the "good" titles like some Zero, and classic titles like MM&B(GBA) and Zero4. I do agree that it is on Capcom to control the quality of their games though, they can even use all that residual income from the last 6 games they made that didn't do so well money wise to improve the next one.

      No I'm not saying MM8&X4 are instances of Capcom going big, I'm saying that MM9&10 are specifically instances of them going small, not that I think advertising has anything to do with my opinion on that. I don't know what fueled Capcom's desire to "pump" new games, all I can say is MM at that point was on a steady decline financially and nowhere near the numbers the earlier games in their respective series had attained.

      Yeah it doesn't matter, then again I'm not bringing up 9 and 10 as I know too little about them in regards related to the topic, to bring them into this discussion. I agree companies care about profit, that is why if something makes much more of a profit for a company, they tend to gravitate towards that, especially if the profit is the kind that sustains large global conglomerates, over dinky little small indie sustaining projects that eat resources, like manpower.

      6. Well hopefully this will say something, I believe MM was Capcom's most advertised franchise at that time, with maybe the exception of Resident Evil. You keep saying the exception rule thing, but Mega Man Classic had possibly the same extent of promotion and resources dedicated to it as MMBN. Comparing Mega Man at its peak to just Street Fighter IV is unfair to SFIV, as Mega Man wins very very easily.

      Delete
  28. I really don't mind this as long as Capcom keeps it in perspective. If this is treated as a bridge to getting new blood into the Mega Man series before a proper revival, than ok. If this is treated as a big E3 caliber announcement than F that F that to hell.

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  29. So, I took a few minutes to talk with Mr. Frank Cifaldi, "video game archivist, historian, designer, producer, and biz-dev person", about the Legacy project. From what he was able to say (he's under a non-disclosure agreement), I've been able to discern the following:
    The Eclipse Engine is not a full-fledged game engine, as the name would imply, , but rather a sort of half-and-half emulator/front-end for other software or chunks of software code. This is how the games will be able to run almost 100% exactly as they did on the original Famicom/NES hardware... but due to this, adding things to the game like a true widescreen (16:9) mode or even enhanced graphics would be impossible. However, this does mean that the game can be ported to anything which will run the cross-platform Eclipse Engine, essentially making the game "future-proof", as Mr. Cifaldi himself phrased it.

    So... hm. It's almost like a commercial ROM hack and emulator, in some ways... kind of like what the Anniversary Collection did, I'd say. Though apparently, much more faithful to the original content, as well as being all the easier to port to this-or-that.

    Kinda cool... Even knowing that this is essentially just a fancy hack (my wording only; he very adamantly stated it is not a hack-job), my interest in this whole thing just grew...

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  30. I know this sucks but at least its something in general. If we're lucky, and I mean REALLY LUCKY maybe this will lead to some more stuff. Maybe a 2nd part with the remaining 4 games will follow and then (Now just spouting hopeful nonsense) a new X collection, a sexy ass Battle Network Collection etc, or maybe just something new :P idk lets all put on our helmets and pray

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  31. Wow, this comment section is remarkably complainy today. I get that we want a new game. I do. But this is neat. It's 15 bucks for 6 old games with neat new features. Yes, they've re-released them a million times now, and they can't seem to figure out why we don't buy the same games over and over. I haven't re-bought the games since the Anniversary Collection on PS2--but that one didn't have some of the stuff this does, particularly that freakin' sweet database feature. Plus this is the first portable collection I know of, so I'm pretty sure I'm gonna get a kick out of this on my 3DS.

    If you don't like it, just chill until 2017, when we get the new show--and hopefully a new game.

    ReplyDelete
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    1. Remarkably complainy TODAY? Mega Man fans have been remarkably complainy since Legends 3's cancellation. Nearly every piece of news about a project that isn't a brand new game is met with 80% of the fans complaining about this or that.

      Really not the best fanbase to be a part of these days.

      That being said, I have no qualms with this collection. Nice price, faithful ports, new features. What's to hate?

      Delete
    2. Idiotic blanket statements like this certainly help things.

      If it weren't for fans supporting the franchise over the years this likely wouldn't be happening, but hey, let's throw the whole fanbase under the bus and focus on people voicing complaints on one website.

      Delete
    3. "...and they can't seem to figure out why we don't buy the same games over and over"

      Please, if fans didn't buy them over and over Capcom would stop re-releasing them. But hey, since so many comments here like making blanket statements about all Mega Man fans, I suppose it's alright for me to point out how desperate they've become.

      To the point where they will re-buy games they already own, multiple times, sometimes even on systems they already own if some of those talking about buying the 3ds Legacy Collection are to be believed. Capcom keeps pumping out merchandise and fans keep buying it up in hopes that Capcom may finally throw them a bone, so Capcom just pumps out more merch.

      Over 5 years later, fans might be getting a new game if the show is anything to go by. And if it turns out the game isn't very good, is marketed poorly, or otherwise doesn't sell all that well this fanbase will be right back where it is now. Desperate to buy up whatever Capcom pumps out in hopes of another chance.

      And they don't even get credit for it. Fans complaints, no matter how legitimate are dismissed, they are insulted by blanket statements such as the one I'm making right now, and they never get credit for all the support the show, the great projects they've done between music, art, and even games.

      Instead they just get labeled as a "bad fanbase" or something similar. If I'm going to finish this blanket statement about all fans, it's that Mega Man fans aren't bad for voicing complaints or being unhappy with how Capcom has mishandled the franchise over the years.

      They are bad fans for continuing to support Mega Man and Capcom blindly by continuing to purchase all of that merchandise and other things, which apparently doesn't even give them the right to voice complaints anymore.

      When Capcom decides to drop all quality concerns from Mega Man games because they know fans will buy them anyway for fear of the franchise being shelved again, you'll have only yourselves to blame.

      Delete
    4. Then maybe it's just better to let the entire franchise die out entirely now. There is no winning at this.

      Delete
    5. You're not wrong, but then I suppose fans got themselves into this situation.

      Delete
    6. So wait, everything wrong with the franchise is the fans fault? Is that what you're really trying to say?

      Geez, when did the Mega Man fanbase become such a punching bag?

      Delete
    7. ^ It is simple, he is just wrong, and the fans shouldn't be accountable simply for financially supporting (not that there is even any solid evidence that they did) the series, and they shouldn't be a punching bag.

      Delete
  32. This is great news. Ill explain why sometime tomorrow.

    Jaxel

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  33. Won't be buying this until I know for sure what difficulty levels it has. I loved the Easy mode from the Anniversary Collection. It gave everyone a chance to play the games without dying every few seconds.

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  34. My ideal Mega Man collection:

    • The Complete Works versions of Mega Man 1-6 with all of its features and bonuses fully intact (including PocketStation and the ability to play without your helmet in MM4-6), plus a better English translation than the one found in Anniversary Collection.
    • Mega Man 7 with the random Roll and Auto scenes restored and "I am more than a robot!! Die Wily!!" changed back to "......"
    • The Sega Saturn version of Mega Man 8.
    • Mega Man 9-10, complete with DLC available from the start.

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    1. That would make an awful lot of sense, and would turn this deal into an even better, hell, a complete deal right out the bat, which of course implies Capcom wouldn't even think about it, because hey, why do it when anything they release sells anyway?

      I would add Rockman & Forte to it tho (yes, ROCKMAN and Forte, the SNES game, not the half-assed GBA port).

      Delete
  35. Will there be an Endless mode? Not only for each game, but how about one that combines all the levels together? You can either choose to start off with just your Mega Buster and Rush Coil and Rush Jet or you can select 8 Robot Master weapons and 3 items from Megaman 1-6 to use throughout your entire run. That's what I'd love to know.

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  36. "I understand all the hate, but at this point i will take any megaman i can get."

    Then you're exactly where Capcom wants you.

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  37. This is great but I'd be more excited to see a Mega Man X Legacy collection. We've had plenty of re-releases, re-boots, and sequels to the original Mega Man collection. A comprehensive X collection (other that the ps2/gamecube release) would be more exciting. The X games seem more rare these days.

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    1. Really? The X games are rare? I thought that I had just seen the event in Austin, Texas.

      *Ba-dum-CHSSS*

      Anyway, I agree with you. If it wasn't for the fact that PC gamers are finally getting these games in legitimate form, then I'd say it has little purpose of existing. Especially the 3DS version. Hopefully, it has 3D. However, the thought of a much clearer sound and cleaner graphics than the VC version, not to mention the absence of some horrible glitches from my two most favorite games (Mega Man 1 & 3) might make me consider picking this up again.

      Delete
  38. Brand loyalty is the #1 killer of quality.

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  39. Enemy database and challenges confirmed, I wonder if more content from Rockman Complete Works will be included, like Navi Mode, remixed music, and unlockable power-up parts.

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  40. I know this is totally wishful thinking on my part, but seeing how these games were apparently remade with a new engine (much like the Taxman/Stealth ports of Sonic CD, Sonic 1, and Sonic 2) it would be awesome if one of the "extras" included the ability to slide in the first two games, along with the charge shot in Mega Man 3. It would also be pretty cool to see Time Man and Oil Man added to the first game. Also, last, but not least, Proto Man and Bass with the gameplay styles they had in 9 and 10.

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    1. According to what the guy said, the "new engine" is actually just a sort of emulator, not an actual "built from the ground up" engine. So...

      Delete
  41. I wonder what's keeping them form adding 7 through 10 to the mix.

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  42. You know with everyone arguing over game quality, I just realized and remembered something.

    Has it occurred to anyone that the comics, cartoon, and this collection are all efforts of Capcom of USA? I hear a lot of people voicing wants for a "real" game, and yeah I want one too. Except the problem is that Capcom of Japan cares and treats MM like dirt at this point, and are pretty convinced that MM no longer has any relevance anymore. They're not going to do shit.

    These comics, cartoon and collection? All spear-headed by Capcom of USA, because that's the only thing they're able to do to keep the franchise alive when Capcom of Japan refuses to do anything. Gotta give props to Capcom of USA then for at least trying when their parent company does not.

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    1. Yeah,I've noticed that too. Kudos to Capcom USA.

      Delete
  43. Not necessarily, but it can definitely get that way.

    Companies will take you for a ride if you let them.

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  44. Hey guys,

    This is Jaxel. I decided to come out of hiding to shed a little bit of light on a few things.

    First, I have seen a lot of negative reaction to the MMLC. This prompted me to open up about a few things.

    Right out of the gate, let me go ahead and say this was NOT a slapped together project that was decided on a couple of months ago. This concept has been kicking around in the Capcom offices for YEARS. I won't say how many years, but trust me, it is substantial. I do not know exactly when actual production began, but the discussions have been happening for a very long time. As such, the accusations that Capcom came up with it last night need to STOP.

    I have also seen people upset over the fact it is MM1-6, while the MMAC was 1-8 and about MM1-6 are available on Wii U, etc. While I understand the POV on all of this, everyone needs to understand Capcom is making the right call, and learning from past mistakes. They bit off more than they could chew putting MM1-8 on the PS2/Gamecube. Atomic Planet did a shoddy job on the audio/visual mastering, and the results speak for themselves. I am STILL to this day finding shortcuts, and cheap smoke and mirrors work that Atomic Planet did on MMAC. I don't even have enough free time to list all the problems and sub-par work that was done on MMAC. With that said, Capcom selected the right production team to restore, preserve, and remaster these classics. This is not the end, this is a new beginning, and they are using these first six games (I believe) as a starting point and a new launch pad. Also, the remastering process these six games are going through is not a cheap event.

    Oh another note, I am certain if this collection does well, we will probably see MM7-10 get their own collection next. And who know, maybe Capcom US will be able to justify production of Legends 3. Also some perspective- MMAC was $30 when it came out. MMLC is $14.99, and you're only losing two games (for now).

    Carry-on guys.

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    1. And who know, maybe Capcom US will be able to justify production of Legends 3.
      Okay now, see, this is the sort of thing that reeks of total horse plop to me. "If Legacy Collection sells enough, maybe Capcom will resurrect an unrelated game series!" Because all fans of the classic series love Legends and vice-versa. I mean, Any Mega Man is a Mega Man, right guys???

      Horse plop... and ignorance. That's all that is to me, Mr. Jaxel. Sorry.

      Delete
    2. Hey, I appreciate your effort in trying to reassure everyone (and I certainly do believe it, porting games are not as easy as many like to make it seem), but I really don't think there's a point now.

      Since everyone else are making blanket statements about the fans, I'll join in as well. The fans are so angry and bitter by past experiences with Capcom that nobody is going to be happy at this point. You're just going to have to accept that, and nobody's opinions are going to change.

      And I agree, I find it extremely unlikely that Legends 3 or any other big game would happen as a result of a single collection game selling well. Nothing's going to convince Capcom of Japan to return to Legends. I'm very sorry to say this but, you're just going to have to accept the fact that people are not happy, and there is a possibility of this collection failing.
      - Dr. Jerk

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    3. I disagree with both blanket statements and the notion that "nobody is going to be happy at this point."

      General consensus for Mega Man in Smash was quite positive. I firmly believe that if Capcom creates a new, quality game, they will be able to immediately win over the majority of fans who will then proceed to forget any mishandling of the franchise these past five or so years, for better or for worse. Fans are just not going to be satiated with re-releases of games that have been re-released multiple times with a few little bells and whistles added.

      I really do think if they make a new game that is generally regarded as being good, Capcom will be able to turn around this entire negative perception they have. Again, for better or for worse.

      As for lumping in the statement that if this collection sells, maybe they will resurrect Legends 3, that claim comes across as kind of pathetic and somewhat irresponsible to me. There is nothing stopping you from making that claim about any and everything Mega Man related being released, regardless of the chances of Legends 3 being brought back or not. With how poorly everything surrounding Legends 3 was handled, there is no room to make claims like that unless you can guarantee it will happen. Otherwise you can hang that over Legends fans heads forever to try and goad them into purchasing everything.

      Also I understand the remastering process of these games isn't as cheap as a rom dump people are making it out to be, but I'd like some perspective on how expensive something like this would be compared to development costs of other titles today. As I recall there is an engine that was created, but if they are going to use that engine to remaster other games as well, then it isn't really right to say the costs of developing the engine should be lumped in with the costs of developing this game, unless it is the only one that will be using it, in which case that would be a fair claim.

      Also, Anniversary Collection had 2 other games that were unlockable. Not that I think the Legacy Collection is a bad value mind you, just wanted to point that out for the sake of clarity.

      Delete
  45. MMAC I believe was a good collection so Jaxel you saying that it was sub-par work is a bit ridiculous. I thought the graphics were good, the music was good, and had many features. Compared to this new collection which it seems doesn't have anything. I don't think it'll even have a difficulty level which a lot of people liked for the MMAC. Meaning the Easy Mode

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  46. This announcement...makes me feel a lot of emotions right now.

    One thing for sure is that I'm glad Mega Man hasn't totally taken the big sleep. But at the same time, I wish Capcom just sold MM to Nintendo or completely let him R.I.P. And, the art...I genuinely feel that Inafune wouldn't have approved it. It lacks the feel and style that Mega Man art has always had. It indeed looks like something from Deviant Art rather than an official MM piece. Did Higurashi not do this one? Because he made the lovely Smash Bros. illustration.

    The fact that this isn't even going on Wii U really bothers me...I'd love to show the blue bomber some love, even if I don't support Capcom. At least, they say it'll be on 3DS? (Possible cancellation perhaps?).

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    1. The art distinctively reminds me of the work of one of UDON's artists, especially the color work. They technically post art on deviantArt, so I guess that kind of counts? =P

      Delete
    2. The art doesn't look that bad, much better than "Bad Box Art". I actually like it and think it looks good.

      Also no to Nintendo buying Mega Man, they can live without another got dang iconic franchise to worry about, out of the hundreds they already have.

      Delete
    3. I think the art is appealing to the eye and looks great, but it just doesn't have the MM spirit about it. UDON...yeah actually, just discovered today that's exactly who drew this. See their Udoncrew account or just the DA member theCHAMBA.

      The reasoning of Mega Man being iconic shouldn't be a serious issue for Nintendo not to have the series. It's obvious how Masahiro Sakurai seems to respect Mega Man for all that he was, so I think Nintendo could do a good job as far as keeping his spirit alive. (And that is to say the right branch of the company is put in charge of him). At least they wouldn't have the need/urge to spite Inafune.

      I don't know though, I just wish Mega Man well. Whatever happens.

      Delete

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