Wednesday, December 19, 2012

Street Fighter X Mega Man News Round-Up


Instead of three separate posts, I figured I'd save myself the trouble and toss you three Street Fighter X Mega Man stories right here. Let's see what we got, shall we?

- Street Fighter X Mega Man Update Coming To Address Issues

SFXMM is not without its hiccups. There's been numerous reports of random crashes, glitches and bugs. Moreover, we've seen a steady demand for a save system and a revamped user interface (for example, hitting ESC literally quits the game with no warning). In response to these issues, Christian Svensson, Brett Elston and Zong Hui are talking about doing an update. No indication when this could happen. But the sooner the better, right?


- The Game Has Exceeded Svensson's Expectations

You may recall how Capcom wants to track how many people are downloading the game. Well so far so good. Over on Ask Capcom, Svensson says the game has exceeded his personal expectations. Svensson adds, "We're obviously still tabulating (it's only been two full days) but based upon the first day or so, it's more good data for us." In other words Capcom's still keeping close watch on that download ticker.


- The Making Of Street Fighter X Mega Man And The Daigo Costume That Didn’t Get In

Another bite from Siliconera, here's a nice interview with Zong Hui. Among topics discussed, he reveals the team once considered adding a secret playable Street Fighter character and alternate costumes. Hit the link above for all the details.

Thanks for the tips, Tim!

11 comments:

  1. Playable Daigo would have been the greatest. He could have a secret parry move, or the infamous Umeshoryu.

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  2. It's finaly just a fangame, but a correct fangame, i hope more updates for this one, he has a good potential.
    Good luck anyways....MMXSF ;)

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  3. Yay patch! And yay expectations! And boo to no Daigo! Yeah...I hope dat patch makes things bettah.

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  4. I finally played it. I'm still not sure what Capcom was thinking. It's laggy, it's got horrid level design, the sprites are so off-8-bit rules that they hurt to look at, and it's just not fun.

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  5. I think some of the levels were actually really good, but yeah, overall they were riding backseat to the amazing boss fights.

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  6. Isn't it obvious that Capcom rushed it to release in time for the anniversary?

    I'd rather wait the finished thing...

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  7. Blues should be a playable character with special Shoryuken command attack.
    Forte with either Tatsumaki Senpukyaku or Flash Kick.



    Oh, and SSR Rock as a secret costume #Kappa

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  8. sigh.....no zangief.....how will he ever crush megaman helmet like sparrow egg between thigh.....

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  9. @Anon:

    Shooting Star Rockman/MegaMan Star Force

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  10. wait. is capcom promoting megaman or street fighter?

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