Friday, March 27, 2009

Mega Man 2 iPhone Gameplay

12 comments:

  1. aw man it has the moon jump thing :(

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  2. This can't possibly be made or approved by Capcom themselves right??
    It looks incredibly tricky to control and it's so glitchy.
    There's no gravity ... what the hell.

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  3. It didnt look very good for iphone. It is getting difficult to use the control. iPhone isnt meant to be for video games at all.

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  4. @Anon and Snap:

    Notice that they selected the "Easy" setting. I imagine that's why it's so floaty (and would also explain the four shots on screen at once that I'm pretty sure I saw at one point). I don't know have an iPhone or this version of the game so can't know for sure, but it makes sense enough to me.

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  5. I don't like it. o_o They need to release a little gamepad shell that plugs into the sync port with buttons and handles.

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  6. Man, I can only imagine that being a deeply frustrating experience. MM2's layouts require such precision of control, and you sure as hell can't get it from a delayed button emulation port...

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  7. - It's not the MegaMan2 you played on your NES. ;) The crap mobile version was ported to a bigger screen only.

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  8. Seems hard to control then again iPhones/iPods aren't meant to be a gaming device they should have just waited a while before releasing it on iPhone/iPod, They should have at least released it for DSi, it would have been better.

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  9. *laughs at different mechanics and sucky controls*

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  10. My wish and dream is that Nintendo will allow us to play purchased virtual console games from the wii on the DSi. I know, it'll never happen......

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  11. @Hypercoyote: Don't be so sure.

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  12. IGN reviewed this game (which is quite surprising).

    They pretty much share much of the same sentiments that I see on this page.

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