Friday, March 27, 2009

Mega Man 2 iPhone Gameplay

12 comments:

Anonymous said...

aw man it has the moon jump thing :(

Snap said...

This can't possibly be made or approved by Capcom themselves right??
It looks incredibly tricky to control and it's so glitchy.
There's no gravity ... what the hell.

Anonymous said...

It didnt look very good for iphone. It is getting difficult to use the control. iPhone isnt meant to be for video games at all.

Aladdin Sane said...

@Anon and Snap:

Notice that they selected the "Easy" setting. I imagine that's why it's so floaty (and would also explain the four shots on screen at once that I'm pretty sure I saw at one point). I don't know have an iPhone or this version of the game so can't know for sure, but it makes sense enough to me.

Anonymous said...

I don't like it. o_o They need to release a little gamepad shell that plugs into the sync port with buttons and handles.

Distaffected said...

Man, I can only imagine that being a deeply frustrating experience. MM2's layouts require such precision of control, and you sure as hell can't get it from a delayed button emulation port...

Fabiano said...

- It's not the MegaMan2 you played on your NES. ;) The crap mobile version was ported to a bigger screen only.

MZ EXE. said...

Seems hard to control then again iPhones/iPods aren't meant to be a gaming device they should have just waited a while before releasing it on iPhone/iPod, They should have at least released it for DSi, it would have been better.

Anonymous said...

*laughs at different mechanics and sucky controls*

Hypercoyote said...

My wish and dream is that Nintendo will allow us to play purchased virtual console games from the wii on the DSi. I know, it'll never happen......

Anonymous said...

@Hypercoyote: Don't be so sure.

Alilatias said...

IGN reviewed this game (which is quite surprising).

They pretty much share much of the same sentiments that I see on this page.